AndrewNotes/Avalon/11_Players/Soren Silversong.md
2026-02-01 14:38:35 -08:00

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Quick ID

  • Name: Soren Silversong
  • Race: Changeling (retcon / decided later; big reveal planned)
    • Early presentation: “Drow Bard” vibe (Dark Urge energy), but that is no longer the truth in-world.
  • Class/Level (current): PC, Level 6 (campaign state). (Class was described as Bard early; later details focus more on character than mechanics.)
  • Core Theme: Intrusive violence + identity instability + “am I real?”
  • Tone Role in Party: the dark counterweight to Bens social performance and Joes suburban normalcy.

Core Backstory (Player-established)

  • Family dynamic: Soren is the “lesser” child in her own home.
    • Parents: Lirael and Rael
    • Sister: Elise (golden child / gets all the attention)
  • Sorens resentment: she hates Elise for the attention imbalance and carries that bitterness constantly.
  • Key rumor: last year she was out of school for a few days, and when she returned she “wasnt the same.”
    • The table/setting rumor mill speculated:
      • “maybe shes a changeling”
      • “something happened during those days”
    • You later canonized changeling, but the cause is still an open mystery.

The Body / The Friend / The Voices (Primary Hook)

The corpse “friend”

  • Secret: Soren found a dead body near the river.
  • Soren treats it as her only friend.
  • She has not reported it.
  • This corpse is intended as a slow-burn reveal:
    • At first: Soren is delusional / projecting.
    • Later: the “friend” knows things it shouldnt (hint: Root/leyline/Coherence entanglement).

Voices & hallucination frame (your current intent)

  • Soren believes the voice is coming from the river / riverbank.
  • You wanted the voice to respond more at the river, and not speak outside the riverbank yet (early constraint).
  • Twist structure:
    • Phase 1: its “just in her head” (or seems that way).
    • Phase 2: the voice displays impossible knowledge.
    • Phase 3: you reveal the leyline / Coherence has been “listening” through her.

“Dark Urge” energy

  • You described her as “Practically the Dark Urge.”
  • Mechanically represented in play as:
    • Wisdom saves to control violent urges.
    • Even on a success, the player may choose violence anyway (this has happened).

Personal Objects / Secrets / Props

  • Important item carried: Diary (most important personal object)
  • Thing she is hiding: Jar of Fingernails (signature creepy prop)
  • Night-before-school scene: sitting by the river, muttering to herself, kicking stuff into the water, then walking home.

Family / Home (Tone + Conflict Engine)

  • Desired tone: suburban realism with cruelty, not “crack den melodrama.”
  • Your intent for home scenes:
    • Mother and sister are condescending / superior / cruel “for no reason,”
    • Any attempt to defend herself triggers more contempt.
  • This family dynamic is her main “ground-level” conflict (like Bens identity lie, Joes legacy).

Key Behavioral Traits (How Soren plays at the table)

  • Predatory curiosity: likes to test boundaries and see what she can get away with.
  • Fixation behavior: will pick a target and spiral (Millie became that target).
  • Disguise + manipulation: uses deception as a weapon (Disguise Self + impersonation).

Major Relationships / Targets

Party

  • Ben: ally by convenience; she has shown willingness to respond to crisis (e.g., arrived at Bens house after Circle explosion).
  • Joe: ally; can act as “witness” to Soren going too far (and moral friction tool).

NPC Fixation: Millie Fairweather

  • Sorens player explicitly wants a stalking/torture vibe (“Thanos and the birthday guy” reference).
  • You have stated a hard boundary: you dont want the campaign to become “murder porn” or derail due to violence.
  • This is the single biggest table-management pressure point right now.

Major Events Soren Was Involved In (Chronological, high-signal)

Session 1 hooks

  • River scene established:
    • corpse friend
    • voices believed to be river-based
    • family hostility at home

Detention-era and early school chaos

  • Soren gets detention early (one of the first-day hooks).
  • You wanted her detention hook originally different; later:
    • she “gets lost in music,” cant hear teachers calling her to move on (instruments soothe urges).

The Lunch Incident (recent major escalation)

Sorens actions (as you clarified):

  1. Tried to lure Millie into a bathroom to stab her — failed Persuasion.
  2. After lunch, hid near Millies classroom.
  3. Got spotted by a security guard and ran.
  4. Hid around a corner and cast Disguise Self to become Estrada.
  5. Entered Millies class impersonating Estrada.
  6. Lured Millie to the parking lot (Millie failed Investigation/Insight).
  7. Used Prestidigitation to make Millies face look “fucked up.”
  8. Millie screamed and ran.
  9. You denied an opportunity attack to avoid severe consequences the player didnt want.

Outcome:

  • Soren successfully escalated to psychological terror.
  • You flagged the need for an out-of-character discussion about violence boundaries.

Post Circle explosion involvement

  • After Ben/Joe blew up the gas station and Pip threatened Ben, Soren was called and arrived at Bens house.

DM Levers (what reliably moves Soren)

  1. The river / corpse (pulls her into solo scenes and gives you horror tone control)
  2. Jealousy / resentment (especially toward “effortless” people like Millie)
  3. Identity insecurity (changeling reveal pressure, “who am I?”)
  4. Authority humiliation (Estrada/guards/teachers; she loves to subvert)
  5. Seduction by Coherence (Coherences “love + dissolve pain” pitch is a perfect temptation)

How Soren Connects to the Main Arc (Leyline / Coherence / Instrumentality)

  • Soren is a natural “receiver”:
    • porous identity (changeling)
    • history of illness / missing days
    • voice phenomena anchored to a location (river / leyline proximity)
  • Her violent urges can be framed as:
    • intrusive thoughts,
    • Coherence “steering tests,”
    • or a predatory “echo” seeking to reduce separation by force.
  • Her corpse friend is a perfect Root dead-drop:
    • its physically real evidence of something wrong,
    • it can later become “impossible knowledge” without immediately proving anything.

Table-Management Risk Notes (Important)

  • Current tension:
    • Player feels “unfairly constrained” because Soren was told “no stabbing innocents,” but the next session the party caused collateral deaths at The Circle.
  • Your stated principle (good rule):
    • Collateral consequences can happen.
    • Deliberate, intimate harm to innocents (especially torture/murder) is disallowed because it derails tone and creates unwanted content.
  • Sorens content needs a lane:
    • “horror” via psychological dread, identity erosion, supernatural compulsion
    • not extended torture or explicit murder scenes.
  • Practical tool:
    • Give Soren alternate “predation outlets” that are campaign-relevant:
      • stalking the Coherence cult,
      • hunting Root anomalies,
      • sabotaging villains,
      • social dominance games that dont require blood.

Current Status (start-of-next-session snapshot)

  • Soren has just executed a major intimidation stunt on Millie using Disguise Self and Prestidigitation.
  • Soren is physically at Bens house following the Circle explosion fallout.
  • The river/corpse thread has been left untouched for “weeks” in-fiction at one point:
    • “the river is dry; you feel it calling; your friend misses you.”
  • Changeling identity is now canonical; reveal is pending.