## Quick ID - **Name:** Soren Silversong - **Race:** **Changeling** (retcon / decided later; big reveal planned) - Early presentation: “Drow Bard” vibe (Dark Urge energy), but that is no longer the truth in-world. - **Class/Level (current):** PC, **Level 6** (campaign state). (Class was described as Bard early; later details focus more on character than mechanics.) - **Core Theme:** *Intrusive violence + identity instability + “am I real?”* - **Tone Role in Party:** the dark counterweight to Ben’s social performance and Joe’s suburban normalcy. --- ## Core Backstory (Player-established) - **Family dynamic:** Soren is the “lesser” child in her own home. - Parents: **Lirael** and **Rael** - Sister: **Elise** (golden child / gets all the attention) - **Soren’s resentment:** she hates Elise for the attention imbalance and carries that bitterness constantly. - **Key rumor:** last year she was **out of school for a few days**, and when she returned she “wasn’t the same.” - The table/setting rumor mill speculated: - “maybe she’s a changeling” - “something happened during those days” - You later *canonized* changeling, but the cause is still an open mystery. --- ## The Body / The Friend / The Voices (Primary Hook) ### The corpse “friend” - **Secret:** Soren found a **dead body near the river**. - Soren treats it as her **only friend**. - She has **not reported it**. - This corpse is intended as a slow-burn reveal: - At first: Soren is delusional / projecting. - Later: the “friend” **knows things it shouldn’t** (hint: Root/leyline/Coherence entanglement). ### Voices & hallucination frame (your current intent) - Soren believes the voice is coming from the **river / riverbank**. - You wanted the voice to respond **more at the river**, and **not speak outside the riverbank yet** (early constraint). - Twist structure: - Phase 1: it’s “just in her head” (or seems that way). - Phase 2: the voice displays impossible knowledge. - Phase 3: you reveal the leyline / Coherence has been “listening” through her. ### “Dark Urge” energy - You described her as “Practically the Dark Urge.” - Mechanically represented in play as: - **Wisdom saves** to control violent urges. - Even on a success, the player may choose violence anyway (this has happened). --- ## Personal Objects / Secrets / Props - **Important item carried:** **Diary** (most important personal object) - **Thing she is hiding:** **Jar of Fingernails** (signature creepy prop) - **Night-before-school scene:** sitting by the river, muttering to herself, kicking stuff into the water, then walking home. --- ## Family / Home (Tone + Conflict Engine) - Desired tone: suburban realism with cruelty, not “crack den melodrama.” - Your intent for home scenes: - Mother and sister are **condescending / superior / cruel** “for no reason,” - Any attempt to defend herself triggers more contempt. - This family dynamic is her main “ground-level” conflict (like Ben’s identity lie, Joe’s legacy). --- ## Key Behavioral Traits (How Soren plays at the table) - **Predatory curiosity:** likes to test boundaries and see what she can get away with. - **Fixation behavior:** will pick a target and spiral (Millie became that target). - **Disguise + manipulation:** uses deception as a weapon (Disguise Self + impersonation). --- ## Major Relationships / Targets ### Party - **Ben:** ally by convenience; she has shown willingness to respond to crisis (e.g., arrived at Ben’s house after Circle explosion). - **Joe:** ally; can act as “witness” to Soren going too far (and moral friction tool). ### NPC Fixation: Millie Fairweather - Soren’s player explicitly wants a stalking/torture vibe (“Thanos and the birthday guy” reference). - You have stated a hard boundary: you don’t want the campaign to become “murder porn” or derail due to violence. - This is the single biggest table-management pressure point right now. --- ## Major Events Soren Was Involved In (Chronological, high-signal) ### Session 1 hooks - River scene established: - corpse friend - voices believed to be river-based - family hostility at home ### Detention-era and early school chaos - Soren gets detention early (one of the first-day hooks). - You wanted her detention hook originally different; later: - she “gets lost in music,” can’t hear teachers calling her to move on (instruments soothe urges). ### The Lunch Incident (recent major escalation) Soren’s actions (as you clarified): 1) Tried to lure Millie into a bathroom to stab her — failed Persuasion. 2) After lunch, hid near Millie’s classroom. 3) Got spotted by a security guard and **ran**. 4) Hid around a corner and cast **Disguise Self** to become **Estrada**. 5) Entered Millie’s class impersonating Estrada. 6) Lured Millie to the parking lot (Millie failed Investigation/Insight). 7) Used **Prestidigitation** to make Millie’s face look “fucked up.” 8) Millie screamed and ran. 9) You denied an opportunity attack to avoid severe consequences the player didn’t want. Outcome: - Soren successfully escalated to psychological terror. - You flagged the need for an out-of-character discussion about violence boundaries. ### Post Circle explosion involvement - After Ben/Joe blew up the gas station and Pip threatened Ben, Soren was called and **arrived at Ben’s house**. --- ## DM Levers (what reliably moves Soren) 1) **The river / corpse** (pulls her into solo scenes and gives you horror tone control) 2) **Jealousy / resentment** (especially toward “effortless” people like Millie) 3) **Identity insecurity** (changeling reveal pressure, “who am I?”) 4) **Authority humiliation** (Estrada/guards/teachers; she loves to subvert) 5) **Seduction by Coherence** (Coherence’s “love + dissolve pain” pitch is a perfect temptation) --- ## How Soren Connects to the Main Arc (Leyline / Coherence / Instrumentality) - Soren is a natural “receiver”: - porous identity (changeling) - history of illness / missing days - voice phenomena anchored to a location (river / leyline proximity) - Her violent urges can be framed as: - intrusive thoughts, - Coherence “steering tests,” - or a predatory “echo” seeking to reduce separation by force. - Her corpse friend is a perfect *Root dead-drop*: - it’s physically real evidence of something wrong, - it can later become “impossible knowledge” without immediately proving anything. --- ## Table-Management Risk Notes (Important) - Current tension: - Player feels “unfairly constrained” because Soren was told “no stabbing innocents,” but the next session the party caused collateral deaths at The Circle. - Your stated principle (good rule): - **Collateral consequences can happen.** - **Deliberate, intimate harm to innocents (especially torture/murder) is disallowed** because it derails tone and creates unwanted content. - Soren’s content needs a lane: - “horror” via **psychological dread, identity erosion, supernatural compulsion** - not extended torture or explicit murder scenes. - Practical tool: - Give Soren alternate “predation outlets” that are campaign-relevant: - stalking the *Coherence cult*, - hunting Root anomalies, - sabotaging villains, - social dominance games that don’t require blood. --- ## Current Status (start-of-next-session snapshot) - Soren has just executed a major intimidation stunt on Millie using Disguise Self and Prestidigitation. - Soren is physically at Ben’s house following the Circle explosion fallout. - The river/corpse thread has been left untouched for “weeks” in-fiction at one point: - “the river is dry; you feel it calling; your friend misses you.” - Changeling identity is now canonical; reveal is pending. ---