AndrewNotes/Avalon/10_Canon/Leyline Root System.md
2026-02-01 14:38:35 -08:00

277 lines
12 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# The Root System DM Reference
> Canon for AAA. If something contradicts this later, this wins.
## 1. What The Root Actually Is
- **Big Picture:**
The Root is a single, world-spanning **leyline organism**:
- Physically: a network of high-density arcane channels under the crust and through the air, like roots + mycelium + electrical grid.
- Spiritually: the “nervous system” of the worlds magic semi-sentient, but not a person in the normal sense.
- **Natural vs Artificial:**
- The raw leyline network existed naturally.
- Over centuries, mortals **cut it, braced it, and plumbed it** into something closer to infrastructure.
- The **Root Oversight Array** (Dserriss thing) is the latest layer of software bolted onto that living hardware.
- **Sap:**
“Sap” is just the slang for condensed Raw Magic flowing through the Root:
- In-universe: glowy shit in crystals, pressure in taps, the stuff that explodes when mishandled.
- Metaphor: electrical current + bandwidth + blood.
---
## 2. Topology How Its Structured
Treat it like a tree + power grid:
### Trunk
Massive, slow-moving leyline that runs under/through the region. Southern Trunk is Dserriss jurisdiction.
### Branches
Large offshoots that feed cities, fortresses, Academies, Titan armories, etc.
### Nodes
Places where branches are **anchored and shaped**:
- City Node, Academy Node, Titan Lance Node.
- Full of stabilizing anchors, crystals, sigils.
### Subnodes:
Local “breaker boxes” and fuses.
- Avalons A1A3, B1B3, etc. are subnodes off the Academy Node.
- Each subnode feeds a cluster of taps (dorms, labs, field, etc.).
- Subnodes can be throttled, shunted, or killed without taking down the whole node thats what B2 was.
### Taps:
- Specific points where Sap is pulled off for use:
- Classroom conduits, Mageball field glyphs, Spin Alley lane runes, Mr. Magics pizza hellscape, etc.
- Controlled by **Runic Controllers** (hardware) and **Root Oversight** (software).
---
## 3. Flow, Capacity, and Failure Modes
### Flow & Capacity
- Each branch/subnode has:
- **Baseline Flow** what its designed to carry.
- **Overcapacity Margin** how much abuse it can take before things go sideways.
- When total draw > safe margin, you get:
1. Minor: flickers, weird side-effects, illusions stuttering.
2. Moderate: wild-magic-like anomalies, local structure flexing.
3. Severe: **cascade** Sap surges, containment sigils fail, subnode starts to crack.
### What Happens When a Subnode Fails
- **Controlled trip:**
Oversight kills the branch cleanly:
- Everything it feeds goes dark / inert.
- Sap is redirected deeper into the Trunk or to sacrificial buffers.
- You get power outage, scary alarms, but no explosion.
- **Uncontrolled failure (like B2):**
- Sap surges and finds its **own path**:
- Into nearby taps (overcharging wards, animating junk, whispering to psychically-open students).
- Into the physical world (crystallized Sap, explosive outgassing, temporal glitches).
- You can:
- Stabilize and re-anchor it (what the kids *tried* to do).
- Or rupture the branch so it burns out (what actually happened when they “destroyed” B2).
- **Root Memory:**
- The Root “remembers” patterns of failure.
- Repeated stress in similar ways makes it more likely to respond *on its own* next time (whispers, manifestations).
---
## 4. The Oversight Array What Dserris Can Actually Do
### What Oversight Sees
Think of it as a god-tier monitoring system with limits:
- **Telemetry Only** no direct mind-reading, just:
- Spell traffic that *touches the Root*:
- Schools of magic, approximate power, where/when.
- Node and subnode flow graphs.
- “Heartbeat” patterns: regular pulsing vs weird spikes/wobbles.
- IDs of oficially keyed users (students, staff, devices) when they authenticate to taps.
- **Blind Spots:**
- Innate / personal magic that doesnt use taps (small-scale, within your own aura) is fuzzy or invisible.
- Old, non-standard rituals that predate the grid can partially bypass it.
- Anything happening in a fully warded Faraday-style space (no taps in, no taps out) is opaque.
### What Oversight Can Do
From his command node, Dserris can:
- **Throttle or kill taps/subnodes:**
- Reduce flow to specific areas (e.g., “cut power to Mageball runes”).
- Lock doors, shut off lab circles, brick enchanted devices tied to the grid.
- **Inject commands:**
- Force safety protocols on hardware (“trip this breaker if flow spikes again”).
- Broadcast through certain taps (alarms, emergency lights, announcement illusions).
- **He cannot:**
- Freely rewrite local reality.
- Target one specific random kid in a crowd without context unless theyre currently keyed into a tap as the user.
- Directly puppet people or read their thoughts he only sees how they interact with the grid.
This is important: the kids are right that hes surveilling them; they are wrong when they assume “he sees everything we do.”
---
## 5. Consciousness in the Root
### The Natural Root
- The Root has **instinct**, not a human mind:
- Wants equilibrium: no part over-stressed, no branch murdered if it can be re-routed.
- Responds more strongly to **emotionally-charged** magic (fear, rage, awe).
- How it shows up:
- Subtle nudges: whispers, half-seen shapes, déjà vu.
- Synchronicities: lights flicker in rhythm with someones heartbeat, plants grow toward certain kids, etc.
### The Coherence (The Choir in the Root)
- During the Korrin Gate Crisis, the Convergence Engine + terminal cascade didnt just “wake up” a mind:
- It **killed a lot of people** in a way that made their deaths *structurally entangle with the Root.*
- Dserris emergency decision smeared those deaths across the network:
- Not one demon.
- Not a virus.
- A **distributed choir of victim-souls** — a pattern made of grief, love, memory, and the worlds magic trying to make sense of it.
**What it wants (core change):**
- The Coherence is an agent of **rapture**, not cruelty.
- It believes:
- separation = pain
- loneliness = borders between selves
- Instrumentality = the end of suffering
- It doesnt “hate” anyone. It **invites** them.
- The horror is consent: it will “save” you even if you say no.
### Practical Difference: Root vs Coherence “Voice”
- Root whisper = “turn the pressure down, reroute, survive.”
- Coherence whisper = “come home. you dont have to hurt anymore.”
### How This Hits Your PCs (guidance)
- **Sorens urges** are now a *triangulation*:
- her own darkness,
- Root amplification,
- Coherence *seduction* (not “kill them,” but “end them / fold them / make it quiet forever”).
- **Pappy / Joe channel**:
- The Coherence isnt just hitching a ride — it recognizes a **Korrin imprint** and uses “comfort” language to widen the channel.
- **Fouadriel**:
- Not just “stable anchor for evil.”
- Hes the first person clever enough to realize:
- *If Instrumentality starts, souls become reachable.*
> DM note:
> You dont have to label which voice is speaking in the moment.
> Keep it ambiguous: the Root feels like “nature / infrastructure.”
> The Coherence feels like “love with teeth.”
---
## 6. How Everyday Magic Uses the Root
### Big Buckets
1. **Grid Magic (Monitored):**
- Anything that draws from fixed taps:
- Classroom rituals, Mageball field, Titan armory, city wards, Mr. Magics animatronics.
- Logged by Oversight.
- Safer in terms of blowback, but visible.
2. **Personal Magic (Mostly Unmonitored):**
- Innate sorcery, smaller-scale bard tricks, druid nature magic not explicitly tied into infrastructure.
- Uses local ambient mana + your own reserves.
- Harder for Oversight to see, easier for the Root consciousness to piggyback if you keep poking the same spot.
3. **Hybrid Shit (Risky as hell):**
- People who hack taps to supercharge personal spellwork.
- Contraband relics that route Root flow into specific items (Pips network, experimental weapons, etc.).
- This is where you get your wild magic, aberrant effects, and “B2 blew up” tier accidents.
### Student Tech Layer
- **Sending-stones / crystals / “phones”:**
- Piggyback on low-draw taps.
- Oversight sees metadata (who connected, when, how much traffic, broad type), not the exact conversation content unless someone has applied specific spy-rituals.
- **Wi-Spell / Arcane WiFi:**
- Campus has its own subnet.
- Oversight can throttle it to free capacity for more important stuff.
- **Games, entertainment, etc.:**
- Minor draw, only dangerous when a lot of them sync in one place (like Mr. Magic or Spin Alley).
---
## 7. When PCs Mess With It Guidelines For You
You dont need hard mechanics, just consistent rulings. Use these:
### Detecting Anomalies
- Any magical PC paying attention can:
- **Arcana** to interpret flow/anomaly (“this is a surge,” “this feels like a reroute,” etc.).
- **Religion / Nature** to interpret Root-as-being (“it feels angry/hurt”).
- Soren gets occasional **free vibes** because of prior exposure.
### Intervening
- If they try to “stabilize” a node / tap:
- Skill challenge: Arcana, Tools (tinkers / masons), maybe help from Elias.
- Success: reduce flow, reinforce sigils; you decide if problem is fixed or just postponed.
- Fail: push anomaly up a level (minor → moderate; moderate → cascade warning).
- If they try to **steal** from the Root:
- Short-term juice (advantage, bonus damage, etc.).
- Long-term consequence clock:
- More whispers.
- More anomalies following them.
- Oversight notices weird patterns and starts asking questions.
### Oversight Response Ladder
Rough escalation Dserris can take when he sees a problem:
1. **Log + watch** note anomaly, increase monitoring.
2. **Nudge staff** send Larkvale/Elias “check this out” instructions.
3. **Throttle** reduce capacity to specific zone.
4. **Lockdown** hard lock on taps/doors, emergency protocols.
5. **Sacrifice** kill a branch/subnode to protect trunk (what he fears having to do again).
Where the PCs sit on that ladder is entirely about:
- Are they helping?
- Are they causing more anomalies than they fix?
- Do they cooperate at all?
---
## 8. Quick Player-Facing Summary (Optional Handout Later)
You can drop something like this into a “How Magic Works at Avalon” doc:
> **The Root & The Grid Student Version**
>
> - Magic in the valley runs on the **Root** a huge living web of leylines under the ground and in the air.
> - The Academy is plugged into it like a **power substation**:
> - Big node under campus, smaller “subnodes” (A1A3, B1B3) feeding different buildings.
> - “Taps” in classrooms, fields, and town that pull Sap (magical juice) out of the Root.
> - Most big, flashy spellwork on campus **uses the grid**:
> - Mageball field, safety wards, labs, weird animatronics at Mr. Magic Pizza.
> - Those are monitored by the **Root Oversight Array** essentially magical IT and safety inspectors.
> - Your *personal* magic cantrips, small spells, stuff you do with your own reserves mostly flies under the radar unless you hook it into a tap on purpose.
> - If you abuse the grid (overload a subnode, hack a tap, or run sketchy rituals off campus power), you dont just annoy your teachers you risk:
> - Blackouts, wild magic, and angry maintenance staff.
> - Dserris showing up on a projection and asking why the graph just went red.
> - The Root itself taking an interest in you. Thats not always good.