AndrewNotes/Avalon/04_NPCs_Faculty/Pappy Football.md
2026-02-01 14:38:35 -08:00

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# Pappy “Harlan” Football History & Secrets
> **Use:** DM-facing lore. Dont show to players as-is.
> **PC Link:** Grandfather of Joe “Football” action figure, war flashbacks, Root trauma.
> **Optional Twist:** If you go with the “Joe is a golem” angle, Pappy was one too.
---
## 1. Snapshot
- **Full Name:** Harlan “Pappy” Football
- **Age at War:** Early 20s during the [[Leyline Crisis |Leyline War / Korrin Crisis ]]
- **Role:** Front-line infantry / field runner with minimal medic training
- **Post-War:** Became a small-town, red-blooded, flag-waving “America but fantasy” grandpa; never really processed what he saw
- **Current State:**
- Mundane understanding: Dead veteran, remembered through a **magical action figure** keepsake.
- Truth: A chunk of his **soul/imprint is entangled with the Root**, and the action figure is its easiest “handle.”
---
## 2. Public Story / What Joes Family Believes
This is what Joe, his parents (Fork & Maum), and the sisters (Kevlar & Devlin) would reasonably know.
- Pappy fought in **[[Leyline Crisis| “the Leyline War”]]** decades ago.
- He was:
- “Brave as hell,”
- “Tougher than boiled leather,”
- One of the guys who “stood his ground when the sky was on fire over Korrin.”
- He never talked about specifics, just:
- “We pushed the line too hard,”
- “The mages in the nice coats broke the world and sent us to fix it with rifles.”
- After the war:
- Settled in the valley / Green Gully region,
- Worked a simple job (farm, factory, local guard you can pick),
- Became the archetype Joe is trying to emulate: meat, beer, football, god, country.
- The **action figure**:
- Is a cheap, mass-produced “Heroes of Korrin” toy from just after the war,
- Enchanted with a basic “recorded phrase / minor guardian” spell,
- Pappy carried it as a joke/lucky charm once the kids were born,
- On his deathbed, he pressed it into Joes hands: “You keep ol Pappy with you. Hell set you straight.”
The family thinks any “possession” moments are:
- Joe being weird,
- Or just “that old toy acting up.”
---
## 3. True History Korrin & the Crisis
### 3.1 Before Korrin
- Harlan Football enlisted young:
- Poor-ish family,
- “Somebody has to go,”
- More practical grit than patriotism at first.
- Quickly developed a rep for:
- Doing the ugly jobs without flinching,
- Dragging wounded out under fire,
- Talking shit about officers but following orders anyway.
### 3.2 At the Front
- By the time he reaches **Korrin**, the war is in its late, desperate stage.
- His unit is stationed in trenches / ruined outskirts around the city:
- They can see the **Convergence Engine** on the skyline,
- They feel the Root pulses in the dirt under them.
- He experiences multiple “Engine surges”:
- Spells going off wrong,
- People half-teleporting and fusing with walls,
- Time “stuttering” mid-charge.
Hes not a mage, but hes not blind:
- He knows this is **not** just “stronger magic.”
- He hears rumors about “the pencil-necks in the tower” who keep turning the dial.
### 3.3 The Day of the Korrin Crisis (Your Cold Open)
- Pappy is in the trench on the day the Crisis peaks.
- He watches:
- Soldiers torn by leyline tears (your “bisected by reality” scene),
- Men fused with stone and infrastructure,
- Spells and wards screaming as the Root bucks.
Crucial points:
- He sees the first unmistakable **pattern** in the pulses the “heartbeat that isnt yours.”
- He hears officers and Root techs shouting about:
- “Convergence thresholds,”
- “Stability models,”
- “Branch cuts,”
- Though he doesnt understand the math.
He **does not** know the word “Coherence” at the time that comes later or is buried in classified jargon.
---
## 4. How Pappy Got Entangled With The Root
This is the hinge that explains the action figure, the visions, and the Joe link.
### 4.1 The Moment
During the peak of the Crisis:
- Pappy is:
- Standing / crouched directly above a **branch junction** in the Root network near Korrin,
- Holding onto a wounded soldier with one hand,
- Clutching a warded dog tag or charm (his, or the kids) in the other.
- When the **decision** is made in the tower (Dserris / Oversight hitting the override that smears Coherence instead of letting it condense), theres a huge spike in Root activity:
- The pulse hits the branch under his feet,
- Every charm, ward, and sympathetic link flares at once,
- For a split second, Pappy is:
- Fully “inside” the Root flow,
- While also being a big ball of raw human emotion: terror, rage, refusal to die.
That moment leaves a **copy / imprint** of him in the network.
Important nuance:
- He doesnt die right then.
- His **soul stays in his body**, lives out his life,
- But the Root keeps a **ghost image** of:
- His nervous system pattern,
- His emotional state,
- His basic “personality architecture.”
Think: Root took a snapshot.
### 4.2 The “Heroes of Korrin” Toy (Misdirect)
- After the war, the **Convergence Engine** and Root operations are classified to hell.
- But the propaganda machine does what it always does:
- Toys, posters, recruitment reels, commemorative charms, "Hero of Korrin" lunchboxes.
- The **action figure** Joe carries is one of those:
- Factory-enchanted with cheap, mass-produced **sympathy hooks**:
- Template: “bind to war dead, play comforting phrases, provide a tiny ward when the kid is scared.”
- Good for morale. Good for sales. Supposed to be harmless.
#### The mistake
- Sloppy enchantment meets a war where the Root itself is *contaminated*.
- Pappy wasnt just a soldier — he was **Root-imprinted** in a way the engineers didnt fully understand.
- The toys sympathy hooks are supposed to latch onto a curated, safe “hero template.”
- Instead, the toy snags a *real* thread: the **Pappy-snapshot** stored in the Root.
#### The misdirect Joe believes
- Joe thinks: *Pappys soul is trapped in the toy.*
- It makes sense on the surface:
- The toy talks.
- Joe gets “taken over.”
- The voice knows war things.
- The toy reacts to leyline anomalies and the name **DSerris**.
- Joe concludes: “My grandpa is in the toy.”
Thats not quite true.
#### Whats actually true
The toy is a **tuning fork**, not a phylactery.
- The toy does not *contain* Pappy.
- It *calls* Pappys imprint — and more importantly, it **activates whats already inside Joe**.
Because Joe isnt fully human in the usual way:
- Joe is a golem/constructed body.
- That means his “soul-seat” isnt the same as a normal kids.
- When Pappy died (or was dying), the Roots imprint system + the toys sympathy hooks + Joes artificial vessel created a perfect storm:
- The channel didnt terminate cleanly.
- The imprint didnt stay purely “in the Root.”
- And the easiest, nearest *vessel* was Joe.
So what happened is:
1) The toy latches onto the **Root imprint** of Pappy (a recorded pattern, not the whole soul).
2) Joe handles it constantly, growing up with it, sleeping near it, emotionally imprinting on it.
3) The sympathy hooks start resonating not just with the Root imprint, but with **Joe**.
4) During a major Root fluctuation (or a near-death moment for Pappy), the channel *routes wrong*.
5) Instead of “toy plays comforting hero phrases,” it becomes:
- “toy opens a line… and Joe answers.”
#### The result
- **Pappy isnt in the toy.**
- Pappy is **in Joe** — not as a complete, stable person, but as a living, bleeding overlay:
- A memory-pattern with teeth.
- A survivors reflex.
- A voice that “borrows” Joe when the leyline surges or Joes emotions spike.
The toy remains important because it is:
- A **remote control** Joe doesnt understand,
- A **trigger object** that strengthens the channel,
- A **comfort anchor** the Coherence can potentially exploit.
#### What the toy can still do (keep these as symptoms)
- Occasionally “possess” Joe (really: Joes Pappy-overlay drives).
- Speak with Pappys voice (really: the overlay surfacing).
- React to Root anomalies and DSerris (because the overlay is keyed to Korrin-era signals).
- Provide a minor ward (the original enchantment still exists, its just… hijacked).
#### Payoff (later reveal)
The gut-punch reveal for Joe:
- “You were never carrying him.”
- “You were carrying yourself.”
- “And the toy was just the antenna.”
---
## 5. Pappy, Dserris, and the Leyline Crisis
### 5.1 What Pappy Knows / Remembers
From Pappys perspective:
- “We were losing. The tower people wanted a silver bullet.”
- “They turned the grid into a weapon. The grid didnt like it.”
- “Some analyst in the tower yelled about pattern deviation and non-random noise… nobody listened until it was too late.”
- “Then somebody did something up there that ended the war overnight and broke everything underneath it.”
He only later puts a name to Dserris:
- He recognizes Dserris from post-war hearings / briefings / wanted posters / internal blame games.
- Pappys view:
- “Hes the bastard who pulled the lever that saved Korrin and fucked the rest of us.”
- Thats where the MAGA-esque “THOSE GODDAMN SORCERERS ARE RUINING THIS GODDAMN COUNTRY” energy comes from.
> Tone note:
> When the Coherence “uses” Pappy, it doesnt feel like possession-for-evil.
> It feels like a dead mans comfort being weaponized by heaven.
> Warm voice. Familiar phrases. The sense of being held.
> And then—only after you relax—do you realize youre being pulled somewhere you didnt agree to go.
### 5.2 What Dserris Knows About Pappy (Optional)
If you want that connection:
- Dserris might:
- Have logs of Root “snapshots” taken during the Crisis,
- Know theres a **cluster of persistent imprints** tied to a particular unit in the trenches,
- Recognize Joes figurine / aura as:
- “One of the Korrin ghosts that never fully resolved.”
He might not know its specifically “Harlan Football,” but he knows Joe is carrying **a Root echo from that day**.
---
## 6. The Golem Angle Pappy & Joe as Construct-Bloodline
If you commit to Joe being a golem, Pappy being one too is the cleanest way to do it.
### 6.1 War-Era Root Constructs (“Ley-Golems”)
- During the Leyline War, one faction:
- Experimented with **Root-anchored constructs**:
- Artificial bodies grown / sculpted to:
- Be tough,
- Be repairable,
- Host a soul imprint that could be “backed up” in the Root.
- These soldiers:
- Look human,
- Bleed (sort of),
- Age slowly or unevenly,
- But have:
- Subtle tells (odd healing, unnatural resilience),
- A special reaction to Root spikes.
Pappy Football was one of these:
- Either:
- Volunteered for an “enhancement program” and had his soul bound to a constructed body,
- Or was resurrected from near-death into a body grown to be Root-compatible.
- The Crisis at Korrin:
- Supercharged this binding,
- Made his Root imprint especially strong.
### 6.2 Post-War “Bloodline”
- After the war, Pappy:
- Leaves service, tries to live a normal life.
- Marries / has “kids.”
- Mechanically / lore-wise:
- His children and grandchildren are:
- **Hybrids** human souls in partially construct-compatible bodies,
- Or literal golem “descendants” grown with his template and implanted with new souls.
Joe being a golem:
- Fits his:
- Weirdly average but absurdly tough vibe,
- “Action figure inhabits me” moments,
- Occasional disconnect from normal physical limits (you can lean into this later).
Pappys war-body:
- Was a **prototype Joe**:
- Stronger,
- More tightly bound to the Root,
- Less stable.
When he died, the Root imprint had a strong template to work from.
### 6.3 How This Shows Up In Play
Signs both Pappy and Joe are golem-type:
- Joe:
- Recovers from injuries faster than he should,
- Maybe has faint “seams” or runes that only show under certain light,
- Magic that targets “humanoids” still works, but constructs-related stuff feels off around him.
- The action figure:
- Reacts to **Joes true nature** its like two versions of the same pattern talking to each other.
- Pappy in visions:
- Might look:
- Slightly too symmetrical,
- A little “designed,”
- With scars that dont behave like normal flesh.
You can also give Joe some “oh shit” moment later:
- Pappy: “You ever wonder why you bounce back the way you do, boy?”
- Root anomaly peels some of Joes “skin” metaphorically/visually in a vision,
- He gets a glimpse of what he really is.
---
## 7. Pappy as a Table Tool (What You Can Use Him For)
### 7.1 Lore Delivery
- Pappy is your:
- On-demand war flashback,
- Walking testimony about Korrin,
- Emotional vector for “the Root is not a toy.”
Whenever you need to:
- Explain a past decision,
- Show the cost of Dserriss choice,
- Make the leyline feel like real horror,
You have Pappy “ride” Joe for a scene.
### 7.2 Moral Compass / Anti-Compass
- Hes not neutral. Hes *biased as hell*:
- Hates magic bureaucracy,
- Distrusts Oversight,
- Sees Root stuff as tools that got out of hand.
- Thats useful:
- Sometimes hes right (“dont overclock the node, dumbass”),
- Sometimes hes dangerously wrong (“cut the trunk, who cares about the casualties?”).
You can put Joe in situations where:
- Pappy urges the “war solution,”
- Friends / teachers urge the “school solution,”
- Joe has to choose.
### 7.3 Coherence Hook
- The Coherence recognizes Pappys imprint as:
- A familiar pattern from when it was “born.”
- It may:
- Use Pappy as a voice,
- Copy his mannerisms,
- Try to talk to Joe in Pappys voice even when the action figure is *not* active.
Creepy angle:
- Joe hears Pappy saying:
- “We pushed the line too far…”
- Then the voice shifts mid-sentence, same tone but wrong rhythm:
- “…and we are still pushing. I remember you. You remember me.”
---
## 8. Player-Facing Hooks (Teasers You Can Leak)
Stuff you *can* let slip in-game, piece by piece:
- Pappy:
- Was at Korrin,
- Saw the worst of the Crisis,
- Calls Dserris “the bastard who saved the city and broke the world.”
- The toy:
- Occasionally says things Joe never heard Pappy say in life,
- Reacts to Root pulses,
- Warms up or vibrates near subnodes.
- In visions:
- Pappy sometimes seems to know more than a normal ground grunt should:
- Glimpses of the control tower,
- Awareness of the “heartbeat” pattern.
If you flip on the golem angle later:
- You can reveal:
- Pappys body wasnt entirely natural,
- Joes never truly been “just a regular guy,”
- The Root has a blueprint for “Football soldiers” tucked inside itself.
---