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# Chaz “Chad” Ironwick
> DM-facing NPC writeup. Brain-damaged golden boy of [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]].
---
## Role
- **Age:** 16 (freshman), tracks with PCs
- **Heritage/Class:** Human (or half-orc) Fighter / martial-focused athlete
- **Primary Faction:** [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]]
- **Public Image:** Star Mageball hopeful, loud, handsome, dumb as rocks, inexplicably popular.
---
## What Students Know
- Chaz is:
- The guy yelling in the hallway before first bell.
- The one starting “AVA-LON! AVA-LON!” chants at lunch.
- The kid who will absolutely call someone “4-eyes” in the year of our gods, whatever.
- Hes got:
- A decent arm,
- Natural instincts on the field,
- Absolutely no grasp of *why* any of it works.
- Typical interaction:
- Bullying Millie or other nerds with playground-tier insults.
- Crude jokes that land mostly because of sheer confidence.
- Over-the-top loyalty to “the boys” on the team.
- Reputation:
- Already a minor legend among underclassmen.
- Teachers generally sigh when his name shows up on their rosters.
- “Brain damaged but in a charming way” is the prevailing vibe.
---
## What He Wants
### Surface Wants
- To win. Games, arguments, hallway confrontations—doesnt matter.
- To be seen as **the** face of Avalon sports:
- Posters, announcements, crowds chanting his name.
- To coast to a scholarship on raw talent and vibes.
### Deeper Wants
- To not think too hard about the fact that he forgets things:
- Plays he should remember,
- Classes he apparently attended,
- A specific hit that everyone swears “wasnt that bad.”
- To feel like hes good for something other than hitting people and being hit.
---
## Methods & Tactics
- **Default move:** push first, apologize never.
- Fights verbal battles with:
- Nonsense insults (“I bet you see good with those four eyes!”)
- Louder volume whenever hes losing the point.
- Sometimes takes orders surprisingly well from anyone who:
- Sounds like a coach,
- Speaks in sports metaphors,
- Or just sounds confident.
---
## Relationship to Millie
- Starts as classic bully:
- Yells across the cafeteria,
- Knocks trays,
- Calls them “nerd,” “four-eyes,” etc.
- First crack in the dynamic:
- Millie calls out a tactical flaw in his play (“You leave left-field wide open, thats why you keep losing to <RIVAL SCHOOL>.”)
- He freezes, gears visibly turning, then blurts, “Shut the fuck up, you fucking dork,” because he has *no* other response.
- Long arc:
- By junior year, Millie is the **irreplaceable strategist**,
- Chaz becomes their loudest defender on and off the field.
---
## Relationship to the PCs
- **Joe:** immediate bro-crush:
- Sees him as a fellow “real athlete,” tries to recruit him hard.
- Will absolutely drag Joe into team drama and parties.
- **Ben:** thinks hes funny until Bens bullshit affects the team; then he gets mean.
- **Soren:** scared of her on an instinctual level:
- Covers fear with bad jokes,
- Will avoid being alone with her if he can help it.
---
## Secrets & Pressure Points (DM Only)
- He genuinely has mild traumatic brain injury from repeated hits:
- Headaches, mood swings, memory holes.
- Nobody is taking it seriously because it would threaten his playtime.
- He is deeply superstitious:
- Small rituals before games,
- Secretly believes the Root “likes” certain plays / patterns on the field.
- If Root anomalies start mirroring his favorite patterns, he will:
- Feel chosen,
- Double down on risky plays,
- Be very vulnerable to manipulation by Fouadriel / the Coherence later.
---
## How to Play Chaz
- **Voice:** Loud, slightly slurred around big words, often confused mid-sentence.
- **Body language:** Chest out, hips forward, constantly drumming on tables or patting backs too hard.
- **Sample Lines:**
- “Hey, four-eyes! I bet you see good with those four eyes!”
- (after Millie says something smart) “…Huh… well, uh… youre a fucking dork. Nerd.”
- “Yo Joe, you and me? Were gonna make Avalon *legendary*, dude.”
- Dial up the comedy early, the tragedy later when the hits start adding up.