14 KiB
Factions – Avalon & The Valley
DM reference. This is about who wants what and how they’ll use the PCs.
1. Institutional Factions
1.1 Root Oversight Committee ("The Array")
Public Face:
Regional Leyline Oversight, officially charged with “monitoring and safeguarding the Root.”
Real Core (for this region):
- Overseer ** Kalen D'Serris ** and a handful of remote analysts/technicians.
- A distant central board that mostly cares about metrics, not people.
What They Want (Macro):
- Prevent another Korrin Gate Crisis at all costs.
- Keep the Root flowing, the grid stable, and the political powers funding them.
- Detect any sign that the Coherence (the caged mind) is trying to regroup.
What They Want (Local – re: Avalon):
- Use the Academy node as a sensor and testbed:
- High caster density = early warning system.
- Controlled environment = good for experiments and emergency drills.
- Understand why:
- B2 destabilized the way it did.
- The PCs survived direct exposure.
- Fouadriel trips so many quiet alarms.
Methods:
- Constant telemetry logging (“we watch the graphs”).
- Remote throttling / lockdowns of taps and subnodes.
- Issuing directives to local authorities (Christopher Larkvale, Hector Estrada) “for safety.”
- Quietly recruiting on-the-ground proxies (Elias, later possibly the PCs).
How They See the PCs:
- Subjects, not heroes:
- “Anomalous survivors” of B2.
- Emotionally volatile, magically interesting, and already “contaminated.”
- Potential tools:
- Can go places Oversight can’t.
- Can poke at anomalies and report back.
How They Might Use the PCs:
- Assign “investigation” tasks framed as student opportunities:
- “Report any further anomalies in Subnode cluster B.”
- “Assist maintenance with recalibrating ritual arrays.”
- Try to control their social circle:
- Subtly push them away from Fouadriel or toward watching him.
- In later years, they may offer:
- Access to classified data.
- Legal cover, gear, or even “deputized” status in exchange for cooperation.
Internal Tension:
- Kalen D'Serris is actually traumatized and sincere.
His unseen superiors are mostly worried about optics and uptime:- “Keep the Root stable, but don’t cause scandals.”
- If Avalon becomes too noisy, they might recommend shutting the node down entirely.
1.2 Avalon Adventuring Academy Administration
Public Face:
- A respected prep academy for future adventurers, civic mages, and magical professionals.
- “Shaping the heroes and leaders of tomorrow.”
Key Figures (you can swap in your canon names):
- Headmaster / Headmistress – distant figure, political face of the school.
- Assistant Headmaster Christopher Larkvale – day-to-day disciplinarian and Oversight’s primary contact.
- Dean Hector Estrada – student-facing, handles clubs, sports, and PR.
- Department Heads (History, Arcane Theory, Environmental Studies, Drama, etc.)
What They Want (Macro):
- Keep funding, prestige, and safety stats high.
- Graduate students who go on to be useful and successful, so the school looks good.
- Keep Oversight happy enough that they don’t cut the node, but not so powerful that they can dictate everything.
What They Want (Right Now):
- Make the B2 incident go away as a PR problem.
- Avoid any narrative that the academy is “unsafe.”
- Keep students under control without triggering a full-blown crackdown.
Methods:
- Detentions, suspensions, and disciplinary hearings.
- Quietly rewriting incident reports.
- Throwing problematic staff or kids under the bus if needed.
- Using Hector Estrada and favored teachers as pressure valves:
- “Let the kids blow off steam in Mageball instead of burning down the lab.”
How They See the PCs:
- High-risk, high-profile troublemakers with potential:
- The kind of kids who end up in hero stories… or on the news.
- PR assets or liabilities depending on the week.
How They Might Use the PCs:
- Assign them “extra responsibilities”:
- Peer mentors, club officers, field trip helpers.
- Really just excuses to keep them where admin can see them.
- Nudge them toward or away from certain staff:
- “Spend more time with Prof. Elias, he stabilizes you.”
- “Stay out of Defazio’s conspiracy-chasing seminars.”
Internal Lines:
- Christopher Larkvale leans pro-Oversight, pro-control.
- Hector Estrada leans pro-students, pro-chaos (but still wants wins).
- Some teachers quietly resent both.
1.3 Custodial & Maintenance Crew ("Groundkeepers")
Public Face:
- The people who keep the school clean and the lights on.
Reality:
- They are wired into the physical subnodes and taps more than anyone else on campus.
- They see every glitch, burn mark, and leyline burp before admin ever reads a report.
What They Want:
- Not to die in a stupid magical accident.
- Not to have their work scapegoated when something breaks.
- Hazard pay that actually matches hazard.
Methods:
- Quietly rerouting minor surges before anyone notices.
- Locking doors or “taking areas offline for cleaning” when something feels wrong.
- Passing rumors among themselves about weird Root behavior.
How They See the PCs:
- Walking OSHA violations.
- “The kids who were in that room when B2 went weird.”
How They Might Use the PCs:
- Slip them hints:
- “Hey, don’t go near B wing tonight, those lights aren’t just flickering.”
- Ask for help with things above their paygrade:
- “You three seem crazy enough to crawl into that conduit after hours.”
Potential Schism:
- Some groundkeepers are loyal to admin.
- Others think Oversight is the only reason they’re still alive.
- One or two might be secret allies or informants for Kalen D'Serris or the PCs.
1.4 The Circle Network (Local Crime)
Public Face:
- “Just some older kids and townies who hang at the gas station.”
Reality:
- A small but organized low-tier drug and contraband distribution ring centered on The Circle.
- Pip is a mid-level runner, not the boss.
- They’ve started quietly using Root-powered tricks:
- Taps in the Circle lot.
- Enchanted packaging / concealment.
What They Want:
- Money, power, and a stable route onto campus.
- To stay small enough not to attract real law or Oversight heat.
- To recruit students like Ben as low-risk couriers.
Methods:
- Intimidation, blackmail, and “favors.”
- Leveraging knowledge of who lives in places like Madera Ridge.
- Very occasional magical muscle.
How They See the PCs:
- Ben = valuable asset / liability.
- Joe & Soren = potential leverage / problems if they get nosy.
How They Might Use the PCs:
- Drag Ben deeper:
- “Keep your mouth shut, give us intel, and no one bothers your family.”
- Offer temptations:
- Cash, artifacts, illegal taps, forbidden lore about what flows under the Academy.
2. Student Factions & Cliques
Note: these aren’t rigid “gangs,” just overlapping social ecosystems. PCs can float between them.
2.1 Mageball Team & Jocks
Name: The Avalon [Team Name – e.g. “Stormwings”, “Arcana”]
Core Vibe:
- Physical casters and athletes; the kids whose worth is measured in yards and spell-impact.
- Social gravity: parties, pep rallies, school pride.
Faces:
- Chaz – brain-damaged golden boy, all instinct, no strategy.
- Millie – initially bullied “nerd,” later tactical backbone of the team.
- Hector Estrada as faculty anchor/coach.
What They Want:
- Win games, get scouted, bask in glory.
- Keep Mageball funded and prioritized over “nerd clubs.”
- Some of them genuinely want the team to be a family / escape from home.
Methods:
- Social dominance, locker-room politics, coach favoritism.
- Using team status to get away with shit (skipping class, picking on people).
How They See the PCs:
- Joe = potential star / weirdo.
- Soren = “that scary kid, avoid.”
- Ben = “clown who sells weed to benchwarmers.”
How They Might Be Used:
- As muscle in social conflicts.
- As a stake: admin threatening to cut the team if anomalies keep messing with the field.
- As a conduit: Root anomalies manifesting during games.
2.2 Ridge Kids & Overachievers
Core Vibe:
- Kids from Madera Ridge and similar neighborhoods:
- Rich, often powerful parents.
- High expectations, legacy slots, glittering futures.
Faces:
- Ben’s classmates from the Ridge who actually own being rich.
- Student council types, valedictorian contenders, etc.
What They Want:
- Top grades, prestigious internships, clean transcripts.
- To get out of the valley and into big-name academies or guilds.
- To keep the school “respectable” – no scandals, no weird Root shit.
Methods:
- Pulling parent strings.
- Manipulating admin with “concerned emails” about school safety.
- Social exclusion and gossip.
How They See the PCs:
- Ben = traitor / poser trying to play poor.
- Joe = amusingly simple sports kid.
- Soren = walking disciplinary case.
How They Might Be Used:
- As pressure on admin:
- “Our parents will pull donations if Oversight doesn’t get this under control.”
- As antagonists who push for harsher restrictions after anomalies.
2.3 Drama / Choir / Arts Kids
Core Vibe:
- Theater, choir, band, visual arts – anyone whose first instinct is to turn trauma into performance.
- Constantly rehearsing something too ambitious for the time/money they have.
Face:
- The flamboyant drama/choir teacher analogue (Lebovitz) – high standards, messy vibes.
What They Want:
- Big shows, screaming crowds, standing ovations.
- To be taken as seriously as Mageball and “real magic.”
- Space and budget that admin keeps giving to sports and “respectable” clubs.
Methods:
- Gossip, public callouts in thinly-veiled scripts.
- Weaponized performances.
- Controlling the rumor mill via backstage access.
How They See the PCs:
- Soren = perfect raw material for “tragic roles.”
- Ben = comic relief / potential drama fodder.
- Joe = hilariously miscast if they ever rope him into a show.
How They Might Be Used:
- As a stage for literally anything:
- An opening night where Root anomalies hijack the show.
- A cover for secret meetings (“we’re just rehearsing late, sir”).
2.4 Conspiracy Club / Underground Zine
Core Vibe:
- Kids who don’t buy the official story:
- Korrin Gate, Oversight, leyline anomalies, weird staff behavior.
- They make a zine / whisper network, half true, half nonsense.
Face:
- Sebastian – decapitation videos at 8am, heavy 9/11 truther energy, completely unhinged but occasionally right.
What They Want:
- To prove that the school is hiding something.
- To catalog every anomaly, rumor, and cover-up.
- Clout in the “we were right the whole time” department.
Methods:
- Surveillance, gossip-trawling, breaking into records.
- Posting flyers, anonymous tip-scrolls, illicit sending-stone channels.
How They See the PCs:
- Perfect sources:
- “You were down in B2, right? What did you really see?”
- Potential members / icons of resistance.
How They Might Be Used:
- To feed the party weird leads (some true, some garbage).
- As a way for the players to leak info anonymously.
- As a faction Kalen D'Serris absolutely hates.
2.5 Circle Kids / Stoners & Skaters
Core Vibe:
- Kids who spend more time at The Circle, the Wash, or Spin Alley than on campus.
- Weed, cheap booze, minor crime, minor magic.
Faces:
- Ben (“Lil Stinky”) as a borderline member.
- Pip’s younger / campus-adjacent contacts.
- A rotating cast of burnout NPCs.
What They Want:
- To be left alone by admin.
- Enough money and product to keep the party going.
- Occasional big score (gear, relics, stolen ward-stones).
Methods:
- Low-key dealing, petty theft.
- Hiding in blind spots (both literal and bureaucratic).
How They See the PCs:
- Ben = one of theirs.
- Joe = “square but maybe fun to corrupt.”
- Soren = “do not get high with her, she will kill someone.”
How They Might Be Used:
- As an information network that sees everything that happens off-campus.
- As hooks for Ben’s personal arc (Pip debt, threats to family).
2.6 Rootwatch / Environmental Club
Core Vibe:
- Officially: environmental activism, Rewilding projects, sustainability.
- Unofficially: students who treat the Root as a living being rather than infrastructure.
Face:
- Druid dwarf physics/eco teacher analogue (Rojahn) – beloved, exasperated, low-key hardcore.
What They Want:
- To protect natural spaces around the valley.
- To reduce “abuse” of the Root for convenience magic.
- To push back against things like Titan Lance, Oversight overreach, and careless tapping.
Methods:
- Petitions, protests, direct action (e.g., sabotaging illegal taps).
- Rituals in the Wash / orchards / hills.
How They See the PCs:
- Soren = someone the Root is clearly watching, in a scary way.
- Joe = “we can radicalize this golden retriever if we explain it right.”
- Ben = “walking pollution, but he knows where stuff is.”
How They Might Be Used:
- As allies against Oversight in later arcs.
- As a moral counterweight when Kalen D'Serris wants to sacrifice branches.
- As the first ones to sense that the Root’s “mood” is changing.
2.7 Faith & Fellowship
Core Vibe:
- Students from various faith traditions who want community and moral structure.
- Mix of sincere believers, social climbers, and kids hiding from something.
Faces:
- Joe’s church group / Bible study analogue.
- A couple of very intense paladin/cleric types.
What They Want:
- To provide a sense of order and meaning in a world where magic and Root anomalies are terrifying.
- To claim the “moral high ground” on campus issues.
Methods:
- Study groups, prayer circles, volunteer work.
- Pressure campaigns on admin (“this club is inappropriate,” etc.).
- Occasionally, exorcism-lite rituals when shit gets weird.
How They See the PCs:
- Joe = their golden boy / project.
- Soren = “needs saving or banning.”
- Ben = “bad influence, soul at risk.”
How They Might Be Used:
- As a vehicle to introduce Korrin Gate / Root theology from a different angle.
- As a faction that pushes back on anything that looks like “Root-worship,” including Rootwatch and Soren’s arc.