11 KiB
The Root System – DM Reference
Canon for AAA. If something contradicts this later, this wins.
1. What The Root Actually Is
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Big Picture:
The Root is a single, world-spanning leyline organism:- Physically: a network of high-density arcane channels under the crust and through the air, like roots + mycelium + electrical grid.
- Spiritually: the “nervous system” of the world’s magic – semi-sentient, but not a person in the normal sense.
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Natural vs Artificial:
- The raw leyline network existed naturally.
- Over centuries, mortals cut it, braced it, and plumbed it into something closer to infrastructure.
- The Root Oversight Array (D’serris’s thing) is the latest layer of software bolted onto that living hardware.
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Sap:
“Sap” is just the slang for condensed Raw Magic flowing through the Root:- In-universe: glowy shit in crystals, pressure in taps, the stuff that explodes when mishandled.
- Metaphor: electrical current + bandwidth + blood.
2. Topology – How It’s Structured
Treat it like a tree + power grid:
Trunk
Massive, slow-moving leyline that runs under/through the region. Southern Trunk is D’serris’s jurisdiction.
Branches
Large offshoots that feed cities, fortresses, Academies, Titan armories, etc.
Nodes
Places where branches are anchored and shaped:
- City Node, Academy Node, Titan Lance Node.
- Full of stabilizing anchors, crystals, sigils.
Subnodes:
Local “breaker boxes” and fuses.
- Avalon’s A1–A3, B1–B3, etc. are subnodes off the Academy Node.
- Each subnode feeds a cluster of taps (dorms, labs, field, etc.).
- Subnodes can be throttled, shunted, or killed without taking down the whole node – that’s what B2 was.
Taps:
- Specific points where Sap is pulled off for use:
- Classroom conduits, Mageball field glyphs, Spin Alley lane runes, Mr. Magic’s pizza hellscape, etc.
- Controlled by Runic Controllers (hardware) and Root Oversight (software).
3. Flow, Capacity, and Failure Modes
Flow & Capacity
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Each branch/subnode has:
- Baseline Flow – what it’s designed to carry.
- Overcapacity Margin – how much abuse it can take before things go sideways.
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When total draw > safe margin, you get:
- Minor: flickers, weird side-effects, illusions stuttering.
- Moderate: wild-magic-like anomalies, local structure flexing.
- Severe: cascade – Sap surges, containment sigils fail, subnode starts to crack.
What Happens When a Subnode Fails
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Controlled trip:
Oversight kills the branch cleanly:- Everything it feeds goes dark / inert.
- Sap is redirected deeper into the Trunk or to sacrificial buffers.
- You get power outage, scary alarms, but no explosion.
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Uncontrolled failure (like B2):
- Sap surges and finds its own path:
- Into nearby taps (overcharging wards, animating junk, whispering to psychically-open students).
- Into the physical world (crystallized Sap, explosive outgassing, temporal glitches).
- You can:
- Stabilize and re-anchor it (what the kids tried to do).
- Or rupture the branch so it burns out (what actually happened when they “destroyed” B2).
- Sap surges and finds its own path:
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Root Memory:
- The Root “remembers” patterns of failure.
- Repeated stress in similar ways makes it more likely to respond on its own next time (whispers, manifestations).
4. The Oversight Array – What D’serris Can Actually Do
What Oversight Sees
Think of it as a god-tier monitoring system with limits:
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Telemetry Only – no direct mind-reading, just:
- Spell traffic that touches the Root:
- Schools of magic, approximate power, where/when.
- Node and subnode flow graphs.
- “Heartbeat” patterns: regular pulsing vs weird spikes/wobbles.
- IDs of oficially keyed users (students, staff, devices) when they authenticate to taps.
- Spell traffic that touches the Root:
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Blind Spots:
- Innate / personal magic that doesn’t use taps (small-scale, within your own aura) is fuzzy or invisible.
- Old, non-standard rituals that predate the grid can partially bypass it.
- Anything happening in a fully warded Faraday-style space (no taps in, no taps out) is opaque.
What Oversight Can Do
From his command node, D’serris can:
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Throttle or kill taps/subnodes:
- Reduce flow to specific areas (e.g., “cut power to Mageball runes”).
- Lock doors, shut off lab circles, brick enchanted devices tied to the grid.
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Inject commands:
- Force safety protocols on hardware (“trip this breaker if flow spikes again”).
- Broadcast through certain taps (alarms, emergency lights, announcement illusions).
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He cannot:
- Freely rewrite local reality.
- Target one specific random kid in a crowd without context unless they’re currently keyed into a tap as the user.
- Directly puppet people or read their thoughts – he only sees how they interact with the grid.
This is important: the kids are right that he’s surveilling them; they are wrong when they assume “he sees everything we do.”
5. Consciousness in the Root
The Natural Root
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Has instinct, not a human mind:
- Wants equilibrium: no part over-stressed, no branch murdered if it can be re-routed.
- Responds more strongly to emotionally-charged magic (fear, rage, awe).
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How it shows up:
- Subtle nudges: whispers, half-seen shapes, déjà vu.
- Synchronicities: lights flicker in rhythm with someone’s heartbeat, plants grow toward certain kids, etc.
The Caged Thing (D’serris’s Mistake)
- During the old crisis, something malignant / emergent was:
- Latched onto / coalescing in a trunk.
- Half-born mind, half-parasitic entity.
- D’serris’ team shunted it down into the Root instead of letting it explode locally:
- It’s now smeared along the network, but clusters around high-traffic nodes.
- Think: virus in the operating system, not separate user.
Practical Difference
- Root whisper = “turn the pressure down, reroute, nudge.”
- Caged thing whisper = “break this, hurt them, get more access.”
You don’t have to decide exactly which voice is which every time yet; just know:
- Soren’s violent urges are a mix:
- Her own shit.
- Root amplifying.
- The thing testing how far it can push through her.
- Pappy’s possession:
- Pappy was in a war-era Root-saturated environment; his action figure is basically a keyed relic.
- When Joe lets Pappy in, he opens a channel that the Root (and the thing) can hitch a ride on.
Fouadriel is where this gets nailed down later: he’s the first point where the caged mind gets a stable anchor.
6. How Everyday Magic Uses the Root
Big Buckets
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Grid Magic (Monitored):
- Anything that draws from fixed taps:
- Classroom rituals, Mageball field, Titan armory, city wards, Mr. Magic’s animatronics.
- Logged by Oversight.
- Safer in terms of blowback, but visible.
- Anything that draws from fixed taps:
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Personal Magic (Mostly Unmonitored):
- Innate sorcery, smaller-scale bard tricks, druid nature magic not explicitly tied into infrastructure.
- Uses local ambient mana + your own reserves.
- Harder for Oversight to see, easier for the Root consciousness to piggyback if you keep poking the same spot.
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Hybrid Shit (Risky as hell):
- People who hack taps to supercharge personal spellwork.
- Contraband relics that route Root flow into specific items (Pip’s network, experimental weapons, etc.).
- This is where you get your wild magic, aberrant effects, and “B2 blew up” tier accidents.
Student Tech Layer
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Sending-stones / crystals / “phones”:
- Piggyback on low-draw taps.
- Oversight sees metadata (who connected, when, how much traffic, broad type), not the exact conversation content unless someone has applied specific spy-rituals.
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Wi-Spell / Arcane WiFi:
- Campus has its own subnet.
- Oversight can throttle it to free capacity for more important stuff.
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Games, entertainment, etc.:
- Minor draw, only dangerous when a lot of them sync in one place (like Mr. Magic or Spin Alley).
7. When PCs Mess With It – Guidelines For You
You don’t need hard mechanics, just consistent rulings. Use these:
Detecting Anomalies
- Any magical PC paying attention can:
- Arcana to interpret flow/anomaly (“this is a surge,” “this feels like a reroute,” etc.).
- Religion / Nature to interpret Root-as-being (“it feels angry/hurt”).
- Soren gets occasional free vibes because of prior exposure.
Intervening
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If they try to “stabilize” a node / tap:
- Skill challenge: Arcana, Tools (tinker’s / mason’s), maybe help from Elias.
- Success: reduce flow, reinforce sigils; you decide if problem is fixed or just postponed.
- Fail: push anomaly up a level (minor → moderate; moderate → cascade warning).
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If they try to steal from the Root:
- Short-term juice (advantage, bonus damage, etc.).
- Long-term consequence clock:
- More whispers.
- More anomalies following them.
- Oversight notices weird patterns and starts asking questions.
Oversight Response Ladder
Rough escalation D’serris can take when he sees a problem:
- Log + watch – note anomaly, increase monitoring.
- Nudge staff – send Larkvale/Elias “check this out” instructions.
- Throttle – reduce capacity to specific zone.
- Lockdown – hard lock on taps/doors, emergency protocols.
- Sacrifice – kill a branch/subnode to protect trunk (what he fears having to do again).
Where the PCs sit on that ladder is entirely about:
- Are they helping?
- Are they causing more anomalies than they fix?
- Do they cooperate at all?
8. Quick Player-Facing Summary (Optional Handout Later)
You can drop something like this into a “How Magic Works at Avalon” doc:
The Root & The Grid – Student Version
- Magic in the valley runs on the Root – a huge living web of leylines under the ground and in the air.
- The Academy is plugged into it like a power substation:
- Big node under campus, smaller “subnodes” (A1–A3, B1–B3) feeding different buildings.
- “Taps” in classrooms, fields, and town that pull Sap (magical juice) out of the Root.
- Most big, flashy spellwork on campus uses the grid:
- Mageball field, safety wards, labs, weird animatronics at Mr. Magic Pizza.
- Those are monitored by the Root Oversight Array – essentially magical IT and safety inspectors.
- Your personal magic – cantrips, small spells, stuff you do with your own reserves – mostly flies under the radar unless you hook it into a tap on purpose.
- If you abuse the grid (overload a subnode, hack a tap, or run sketchy rituals off campus power), you don’t just annoy your teachers – you risk:
- Blackouts, wild magic, and angry maintenance staff.
- D’serris showing up on a projection and asking why the graph just went red.
- The Root itself taking an interest in you. That’s not always good.