AndrewNotes/Avalon/11_Players/Soren Silversong.md
2026-02-01 14:38:35 -08:00

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## Quick ID
- **Name:** Soren Silversong
- **Race:** **Changeling** (retcon / decided later; big reveal planned)
- Early presentation: “Drow Bard” vibe (Dark Urge energy), but that is no longer the truth in-world.
- **Class/Level (current):** PC, **Level 6** (campaign state). (Class was described as Bard early; later details focus more on character than mechanics.)
- **Core Theme:** *Intrusive violence + identity instability + “am I real?”*
- **Tone Role in Party:** the dark counterweight to Bens social performance and Joes suburban normalcy.
---
## Core Backstory (Player-established)
- **Family dynamic:** Soren is the “lesser” child in her own home.
- Parents: **Lirael** and **Rael**
- Sister: **Elise** (golden child / gets all the attention)
- **Sorens resentment:** she hates Elise for the attention imbalance and carries that bitterness constantly.
- **Key rumor:** last year she was **out of school for a few days**, and when she returned she “wasnt the same.”
- The table/setting rumor mill speculated:
- “maybe shes a changeling”
- “something happened during those days”
- You later *canonized* changeling, but the cause is still an open mystery.
---
## The Body / The Friend / The Voices (Primary Hook)
### The corpse “friend”
- **Secret:** Soren found a **dead body near the river**.
- Soren treats it as her **only friend**.
- She has **not reported it**.
- This corpse is intended as a slow-burn reveal:
- At first: Soren is delusional / projecting.
- Later: the “friend” **knows things it shouldnt** (hint: Root/leyline/Coherence entanglement).
### Voices & hallucination frame (your current intent)
- Soren believes the voice is coming from the **river / riverbank**.
- You wanted the voice to respond **more at the river**, and **not speak outside the riverbank yet** (early constraint).
- Twist structure:
- Phase 1: its “just in her head” (or seems that way).
- Phase 2: the voice displays impossible knowledge.
- Phase 3: you reveal the leyline / Coherence has been “listening” through her.
### “Dark Urge” energy
- You described her as “Practically the Dark Urge.”
- Mechanically represented in play as:
- **Wisdom saves** to control violent urges.
- Even on a success, the player may choose violence anyway (this has happened).
---
## Personal Objects / Secrets / Props
- **Important item carried:** **Diary** (most important personal object)
- **Thing she is hiding:** **Jar of Fingernails** (signature creepy prop)
- **Night-before-school scene:** sitting by the river, muttering to herself, kicking stuff into the water, then walking home.
---
## Family / Home (Tone + Conflict Engine)
- Desired tone: suburban realism with cruelty, not “crack den melodrama.”
- Your intent for home scenes:
- Mother and sister are **condescending / superior / cruel** “for no reason,”
- Any attempt to defend herself triggers more contempt.
- This family dynamic is her main “ground-level” conflict (like Bens identity lie, Joes legacy).
---
## Key Behavioral Traits (How Soren plays at the table)
- **Predatory curiosity:** likes to test boundaries and see what she can get away with.
- **Fixation behavior:** will pick a target and spiral (Millie became that target).
- **Disguise + manipulation:** uses deception as a weapon (Disguise Self + impersonation).
---
## Major Relationships / Targets
### Party
- **Ben:** ally by convenience; she has shown willingness to respond to crisis (e.g., arrived at Bens house after Circle explosion).
- **Joe:** ally; can act as “witness” to Soren going too far (and moral friction tool).
### NPC Fixation: Millie Fairweather
- Sorens player explicitly wants a stalking/torture vibe (“Thanos and the birthday guy” reference).
- You have stated a hard boundary: you dont want the campaign to become “murder porn” or derail due to violence.
- This is the single biggest table-management pressure point right now.
---
## Major Events Soren Was Involved In (Chronological, high-signal)
### Session 1 hooks
- River scene established:
- corpse friend
- voices believed to be river-based
- family hostility at home
### Detention-era and early school chaos
- Soren gets detention early (one of the first-day hooks).
- You wanted her detention hook originally different; later:
- she “gets lost in music,” cant hear teachers calling her to move on (instruments soothe urges).
### The Lunch Incident (recent major escalation)
Sorens actions (as you clarified):
1) Tried to lure Millie into a bathroom to stab her — failed Persuasion.
2) After lunch, hid near Millies classroom.
3) Got spotted by a security guard and **ran**.
4) Hid around a corner and cast **Disguise Self** to become **Estrada**.
5) Entered Millies class impersonating Estrada.
6) Lured Millie to the parking lot (Millie failed Investigation/Insight).
7) Used **Prestidigitation** to make Millies face look “fucked up.”
8) Millie screamed and ran.
9) You denied an opportunity attack to avoid severe consequences the player didnt want.
Outcome:
- Soren successfully escalated to psychological terror.
- You flagged the need for an out-of-character discussion about violence boundaries.
### Post Circle explosion involvement
- After Ben/Joe blew up the gas station and Pip threatened Ben, Soren was called and **arrived at Bens house**.
---
## DM Levers (what reliably moves Soren)
1) **The river / corpse** (pulls her into solo scenes and gives you horror tone control)
2) **Jealousy / resentment** (especially toward “effortless” people like Millie)
3) **Identity insecurity** (changeling reveal pressure, “who am I?”)
4) **Authority humiliation** (Estrada/guards/teachers; she loves to subvert)
5) **Seduction by Coherence** (Coherences “love + dissolve pain” pitch is a perfect temptation)
---
## How Soren Connects to the Main Arc (Leyline / Coherence / Instrumentality)
- Soren is a natural “receiver”:
- porous identity (changeling)
- history of illness / missing days
- voice phenomena anchored to a location (river / leyline proximity)
- Her violent urges can be framed as:
- intrusive thoughts,
- Coherence “steering tests,”
- or a predatory “echo” seeking to reduce separation by force.
- Her corpse friend is a perfect *Root dead-drop*:
- its physically real evidence of something wrong,
- it can later become “impossible knowledge” without immediately proving anything.
---
## Table-Management Risk Notes (Important)
- Current tension:
- Player feels “unfairly constrained” because Soren was told “no stabbing innocents,” but the next session the party caused collateral deaths at The Circle.
- Your stated principle (good rule):
- **Collateral consequences can happen.**
- **Deliberate, intimate harm to innocents (especially torture/murder) is disallowed** because it derails tone and creates unwanted content.
- Sorens content needs a lane:
- “horror” via **psychological dread, identity erosion, supernatural compulsion**
- not extended torture or explicit murder scenes.
- Practical tool:
- Give Soren alternate “predation outlets” that are campaign-relevant:
- stalking the *Coherence cult*,
- hunting Root anomalies,
- sabotaging villains,
- social dominance games that dont require blood.
---
## Current Status (start-of-next-session snapshot)
- Soren has just executed a major intimidation stunt on Millie using Disguise Self and Prestidigitation.
- Soren is physically at Bens house following the Circle explosion fallout.
- The river/corpse thread has been left untouched for “weeks” in-fiction at one point:
- “the river is dry; you feel it calling; your friend misses you.”
- Changeling identity is now canonical; reveal is pending.
---