4.4 KiB
4.4 KiB
Millie Fairweather
DM-facing NPC writeup. Tactical brain of Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks , social status: “fucking dork” (for now).
Role
- Age: same year as PCs
- Heritage/Class: Human / half-elf Wizard (Divination / War Magic vibes)
- Pronouns: they/them (most students default to he/him until corrected)
- Primary Faction: Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks
- Public Image (early): quiet nerd, eats alone, easy target.
What Students Know
-
Freshman year:
- Thin, glasses always sliding down their nose, tray clutched too tight.
- Constantly carrying notebooks, always scribbling plays, patterns, random math.
- Easy target for jocks who need to feel big.
-
First real moment:
- Chaz heckles them in the cafeteria.
- Millie fires back with a clean, razor-sharp breakdown of why the team keeps losing:
- “I can see us losing to rival school because you leave left field wide open and they send a runner straight down it every play.”
- They don’t raise their voice; they just say it and keep walking.
-
By late freshman / sophomore:
- Seen hovering near Mageball practice.
- Occasionally dragged in to “explain that thing again.”
- Still mocked publicly, but the tone changes once wins line up with their advice.
What They Want
Surface Wants
- To be taken seriously: as a caster, as a strategist, as more than a punchline.
- To prove that brains matter more than raw talent.
- To stop eating alone every single day.
Deeper Wants
- To control something in their life:
- Home is chaotic / emotionally distant (tune to taste).
- Mageball is the one place where patterns make sense.
- To matter so much to the team that they can’t be discarded.
Methods & Tactics
- Hyper-observant:
- Watches people like they’re studying film.
- Remembers mistakes, especially other people’s.
- Conflict style:
- Avoid, avoid, avoid… then drop one precise, devastating comment and retreat.
- Uses:
- Notes, diagrams, rituals of analysis (“if A, then B, unless C happens in quarter three”).
Relationship to Chaz Ironwick & the Team
- Chaz Ironwick :
- Bully → stunned mark → eventual biggest hype-man.
- Their dynamic is the emotional spine of the Mageball subplot.
- Team:
- Initial resistance (“we’re not listening to some nerd”).
- Gradual reliance (“what’s the call, Fairweather?”).
- By junior year:
- Millie calls plays from the sideline.
- Coach/ Estrada treat them like assistant staff.
Relationship to the PCs
- Joe:
- Sees him as a potential ally:
- A jock who might actually listen.
- Will test him with small suggestions before trusting him fully.
- Sees him as a potential ally:
- Ben:
- Mild contempt at first:
- Ben is noise and chaos, which wrecks their precious patterns.
- Later might rely on Ben for social manipulation (“you talk to people, I’ll tell you what they need to hear”).
- Mild contempt at first:
- Soren:
- Equal parts fascinated and terrified:
- They see how Root weirdness clusters around her.
- May be the first student to connect her episodes to anomalies around the field.
- Equal parts fascinated and terrified:
Secrets & Pressure Points (DM Only)
- Millie has been quietly tracking Root fluctuations during games:
- Their notebooks are full of “coincidences” Oversight would kill to see.
- They have a small shrine / corkboard in their room:
- Korrin Gate diagrams,
- Old Mageball match reports,
- Maps of leyline flow under the valley.
- If the Coherence starts touching the field more directly:
- Millie is a prime candidate for “accidental prophet” or Root tactician.
How to Play Millie
- Voice: Soft but sharp; rarely raises volume, but words cut deep.
- Body language: Hunched at first, opens up around people who respect them; always fidgeting with pen or playbook.
- Sample Lines:
- (to Chaz) “I can see us losing because you leave left field wide open and they send a runner straight down it every play.”
- (to Joe) “If you line up here, he’ll bite. He always bites. Just… trust me.”
- (later, about Root weirdness) “It’s not luck. Patterns don’t do that by accident.”
- Let them be funny, but rooted in competence, not clowning.