AndrewNotes/Avalon/03_NPCs_Students/Millie Fairweather.md
2025-12-06 12:54:29 -08:00

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Millie Fairweather

DM-facing NPC writeup. Tactical brain of Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks , social status: “fucking dork” (for now).


Role


What Students Know

  • Freshman year:

    • Thin, glasses always sliding down their nose, tray clutched too tight.
    • Constantly carrying notebooks, always scribbling plays, patterns, random math.
    • Easy target for jocks who need to feel big.
  • First real moment:

    • Chaz heckles them in the cafeteria.
    • Millie fires back with a clean, razor-sharp breakdown of why the team keeps losing:
      • “I can see us losing to rival school because you leave left field wide open and they send a runner straight down it every play.”
    • They dont raise their voice; they just say it and keep walking.
  • By late freshman / sophomore:

    • Seen hovering near Mageball practice.
    • Occasionally dragged in to “explain that thing again.”
    • Still mocked publicly, but the tone changes once wins line up with their advice.

What They Want

Surface Wants

  • To be taken seriously: as a caster, as a strategist, as more than a punchline.
  • To prove that brains matter more than raw talent.
  • To stop eating alone every single day.

Deeper Wants

  • To control something in their life:
    • Home is chaotic / emotionally distant (tune to taste).
    • Mageball is the one place where patterns make sense.
  • To matter so much to the team that they cant be discarded.

Methods & Tactics

  • Hyper-observant:
    • Watches people like theyre studying film.
    • Remembers mistakes, especially other peoples.
  • Conflict style:
    • Avoid, avoid, avoid… then drop one precise, devastating comment and retreat.
  • Uses:
    • Notes, diagrams, rituals of analysis (“if A, then B, unless C happens in quarter three”).

Relationship to Chaz Ironwick & the Team

  • Chaz Ironwick :
    • Bully → stunned mark → eventual biggest hype-man.
    • Their dynamic is the emotional spine of the Mageball subplot.
  • Team:
    • Initial resistance (“were not listening to some nerd”).
    • Gradual reliance (“whats the call, Fairweather?”).
  • By junior year:
    • Millie calls plays from the sideline.
    • Coach/ Estrada treat them like assistant staff.

Relationship to the PCs

  • Joe:
    • Sees him as a potential ally:
      • A jock who might actually listen.
    • Will test him with small suggestions before trusting him fully.
  • Ben:
    • Mild contempt at first:
      • Ben is noise and chaos, which wrecks their precious patterns.
    • Later might rely on Ben for social manipulation (“you talk to people, Ill tell you what they need to hear”).
  • Soren:
    • Equal parts fascinated and terrified:
      • They see how Root weirdness clusters around her.
      • May be the first student to connect her episodes to anomalies around the field.

Secrets & Pressure Points (DM Only)

  • Millie has been quietly tracking Root fluctuations during games:
    • Their notebooks are full of “coincidences” Oversight would kill to see.
  • They have a small shrine / corkboard in their room:
    • Korrin Gate diagrams,
    • Old Mageball match reports,
    • Maps of leyline flow under the valley.
  • If the Coherence starts touching the field more directly:
    • Millie is a prime candidate for “accidental prophet” or Root tactician.

How to Play Millie

  • Voice: Soft but sharp; rarely raises volume, but words cut deep.
  • Body language: Hunched at first, opens up around people who respect them; always fidgeting with pen or playbook.
  • Sample Lines:
    • (to Chaz) “I can see us losing because you leave left field wide open and they send a runner straight down it every play.”
    • (to Joe) “If you line up here, hell bite. He always bites. Just… trust me.”
    • (later, about Root weirdness) “Its not luck. Patterns dont do that by accident.”
  • Let them be funny, but rooted in competence, not clowning.