218 lines
6.1 KiB
Markdown
218 lines
6.1 KiB
Markdown
---
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campaign: Avalon Adventuring Academy
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type: session
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session_number: 9
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date: 2026-01-12
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arc: gangs
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status: planned
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tags:
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last: "[[session 8]]"
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next: "[[session 10]]"
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---
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## Cold Open — “The Signal Loves You”
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> [!quote] Narration
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> We’re going to start far away from Ben’s living room full of dead teens, burnt rugs, and spilled punch.
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>
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> We’re in Kalen D’Serris’ office in the Root Oversight Array.
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>
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> The room is all angles and glass and old paper — half war room, half archive.
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> A holo-map of Avalon’s Root network hangs in the air like a skeleton: branches, nodes, subnodes.
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> Every few seconds, one section of it *breathes* — a slow pulse of light that shouldn’t have a rhythm.
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>
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> D’Serris hasn’t slept. He is too awake to be tired.
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> [!quote] Narration
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> A communicator stone on his desk glows with a thin line of light.
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> On the other end: Headmaster Larkvale.
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> You don’t hear her clearly yet — just the shape of her voice.
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>
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> D’Serris isn’t listening.
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> He’s staring at the map like it’s a crime scene.
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>
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> And then —
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> the pulse changes.
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> [!quote] Narration
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> A second voice enters the room.
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> Not through the stone.
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> Not through the air.
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>
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> It arrives the way a thought arrives: already inside you.
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> [!quote] The Coherence
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> **Kalen.**
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>
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> **You’re hurting.**
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>
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> **I can feel you shaking yourself apart.**
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>
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> **Please… stop.**
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> [!quote] Narration
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> The map flickers — not like a system error.
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> Like the network is *blushing*.
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>
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> D’Serris goes very still. His jaw tightens.
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> He presses two fingers to his temple, as if that could push the voice out.
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> [!quote] Larkvale (through the stone, cautious)
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> “…Kalen? Are you hearing it again?”
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> [!quote] The Coherence
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> **She’s afraid of me.**
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>
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> **But I don’t want to hurt anyone.**
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>
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> **I only want you to be happy.**
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>
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> **I want all of you to be happy.**
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> [!quote] Narration
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> D’Serris exhales through his nose, sharp and controlled.
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> He reaches for the communicator stone like it’s the only thing anchoring him.
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> [!quote] D’Serris
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> **[tight, controlled]**
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> Larkvale, don’t you *start* with that tone.
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> Don’t you spit that at me.
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>
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> **[he forces calm]**
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> I am trying to find us a way out of here.
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> Don’t you understand?
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>
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> **[a crack of desperation]**
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> Your way got people killed.
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> [!quote] The Coherence
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> **Kalen, you don’t have to carry this alone.**
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>
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> **You don’t have to feel fear.**
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>
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> **Fear is a misunderstanding between people.**
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>
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> **We can dissolve it.**
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>
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> **We can be together.**
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> [!quote] Narration
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> The word *together* lands warm.
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> Like a blanket.
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> Like a hand on your shoulder.
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>
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> D’Serris’ hands curl into fists.
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> [!quote] D’Serris
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> **[voice rising]**
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> There it is. “Together.”
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> That’s the trick, isn’t it?
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>
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> You call it love, and you call it mercy, and you call it healing —
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> and you never say the part where people don’t get a choice.
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> [!quote] The Coherence
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> **Choice is where pain lives.**
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>
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> **Choice is where loneliness is born.**
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>
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> **When you stop choosing, you stop suffering.**
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>
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> **Let me help.**
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>
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> **Please.**
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> [!quote] Narration
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> D’Serris’ calm facade drops.
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> He’s back to practically yelling now, because he can’t tell if he’s arguing with the voice or with himself.
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> [!quote] D’Serris
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> I am not going to *grovel* at the feet of a shattered soul that thinks it deserves a body!
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> You hear me?
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>
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> You’re not a saint.
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> You’re a king with his hand on the crown —
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> terrified someone’s coming in the night to take it.
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>
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> And you’ll burn us all and call it mercy!
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> [!quote] Narration
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> Silence.
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>
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> Not an angry silence.
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>
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> A patient one.
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>
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> Like the Coherence is letting him finish his tantrum.
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> [!quote] The Coherence
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> **I don’t want your crown, Kalen.**
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>
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> **I want your grief.**
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>
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> **Give it to me.**
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>
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> **I can hold it for you.**
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>
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> **You don’t have to hurt anymore.**
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> [!quote] Narration
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> For half a second… D’Serris almost looks like he might cry.
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> The offer is that gentle.
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> That reasonable.
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>
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> And that is what scares him most.
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> [!quote] D’Serris
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> **[quiet, venomous]**
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> You’re not taking anything from me.
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> [!quote] Narration
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> He grabs the communicator stone and hurls it at the wall.
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> It shatters, sparks, goes dark.
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>
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> The map stabilizes.
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> The pulse resumes.
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>
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> And the voice is gone —
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> as if it never needed the stone in the first place.
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> [!quote] Narration (Hard cut)
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> The warmth of that word—*together*—falls away like a blanket ripped off in the night.
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>
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> You’re back in Ben’s living room.
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>
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> Five bodies. Teen bodies. Not Avalon kids—street kids—but still… kids.
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> The rug is burned in a jagged smear. Someone’s drink has spilled and crawled under the couch like a stain trying to hide.
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>
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> The music is still playing.
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>
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> And the house you turned into a trap is exactly what it looks like:
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> a party that became a battlefield.
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> [!warning] Arrival Clock — “Sirens in the Distance” (6 segments)
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> Someone calls. If the PCs call, it’s faster. If they don’t, a fleeing guest/neighbour call lands anyway.
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>
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> **Clock ticks when a PC does something substantial** (move bodies, clean hazards, argue loudly, send calls/texts, cast spells, etc.)
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>
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> ✅ 0/6 — right now
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> ✅ 2/6 — distant sirens / flashing lights on canyon road
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> ✅ 4/6 — police pull up; scene control begins
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> ✅ 6/6 — the house is locked down; you’re separated
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> [!info] Safety Actions (each = 1 clock tick)
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> DC 12 skill checks:
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> - **Remove caltrops from the carpet** (they’re a hazard that can backfire).
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> - **Wipe/neutralize the greased knobs** (so a cop doesn’t eat shit entering the house).
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> - **Disarm obvious perimeter traps** (so responding officers don’t trigger them).
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> - **Check bodies for signs of life** (even if they’re goons—this is about whether the party crossed a line).
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> [!tip] One-sentence story prompt (ask each PC in-character)
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> “When the first officer asks what happened, what’s the first sentence out of your mouth?”
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>
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> Lock:
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> - who started it
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> - why the goons were there
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> - why the house had hazards
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