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Factions Avalon & The Valley

DM reference. This is about who wants what and how theyll use the PCs.


1. Institutional Factions

1.1 Root Oversight Committee ("The Array")

Public Face:
Regional Leyline Oversight, officially charged with “monitoring and safeguarding the Root.”

Real Core (for this region):

  • Overseer ** Kalen D'Serris ** and a handful of remote analysts/technicians.
  • A distant central board that mostly cares about metrics, not people.

What They Want (Macro):

  • Prevent another Korrin Gate Crisis at all costs.
  • Keep the Root flowing, the grid stable, and the political powers funding them.
  • Detect any sign that the Coherence (the caged mind) is trying to regroup.

What They Want (Local re: Avalon):

  • Use the Academy node as a sensor and testbed:
    • High caster density = early warning system.
    • Controlled environment = good for experiments and emergency drills.
  • Understand why:
    • B2 destabilized the way it did.
    • The PCs survived direct exposure.
    • Fouadriel trips so many quiet alarms.

Methods:

  • Constant telemetry logging (“we watch the graphs”).
  • Remote throttling / lockdowns of taps and subnodes.
  • Issuing directives to local authorities (Christopher Larkvale, Hector Estrada) “for safety.”
  • Quietly recruiting on-the-ground proxies (Elias, later possibly the PCs).

How They See the PCs:

  • Subjects, not heroes:
    • “Anomalous survivors” of B2.
    • Emotionally volatile, magically interesting, and already “contaminated.”
  • Potential tools:
    • Can go places Oversight cant.
    • Can poke at anomalies and report back.

How They Might Use the PCs:

  • Assign “investigation” tasks framed as student opportunities:
    • “Report any further anomalies in Subnode cluster B.”
    • “Assist maintenance with recalibrating ritual arrays.”
  • Try to control their social circle:
    • Subtly push them away from Fouadriel or toward watching him.
  • In later years, they may offer:
    • Access to classified data.
    • Legal cover, gear, or even “deputized” status in exchange for cooperation.

Internal Tension:

  • Kalen D'Serris is actually traumatized and sincere.
    His unseen superiors are mostly worried about optics and uptime:
    • “Keep the Root stable, but dont cause scandals.”
    • If Avalon becomes too noisy, they might recommend shutting the node down entirely.

1.2 Avalon Adventuring Academy Administration

Public Face:

  • A respected prep academy for future adventurers, civic mages, and magical professionals.
  • “Shaping the heroes and leaders of tomorrow.”

Key Figures (you can swap in your canon names):

  • Headmaster / Headmistress distant figure, political face of the school.
  • Assistant Headmaster Christopher Larkvale day-to-day disciplinarian and Oversights primary contact.
  • Dean Hector Estrada student-facing, handles clubs, sports, and PR.
  • Department Heads (History, Arcane Theory, Environmental Studies, Drama, etc.)

What They Want (Macro):

  • Keep funding, prestige, and safety stats high.
  • Graduate students who go on to be useful and successful, so the school looks good.
  • Keep Oversight happy enough that they dont cut the node, but not so powerful that they can dictate everything.

What They Want (Right Now):

  • Make the B2 incident go away as a PR problem.
  • Avoid any narrative that the academy is “unsafe.”
  • Keep students under control without triggering a full-blown crackdown.

Methods:

  • Detentions, suspensions, and disciplinary hearings.
  • Quietly rewriting incident reports.
  • Throwing problematic staff or kids under the bus if needed.
  • Using Hector Estrada and favored teachers as pressure valves:
    • “Let the kids blow off steam in Mageball instead of burning down the lab.”

How They See the PCs:

  • High-risk, high-profile troublemakers with potential:
    • The kind of kids who end up in hero stories… or on the news.
  • PR assets or liabilities depending on the week.

How They Might Use the PCs:

  • Assign them “extra responsibilities”:
    • Peer mentors, club officers, field trip helpers.
    • Really just excuses to keep them where admin can see them.
  • Nudge them toward or away from certain staff:
    • “Spend more time with Prof. Elias, he stabilizes you.”
    • “Stay out of Defazios conspiracy-chasing seminars.”

Internal Lines:


1.3 Custodial & Maintenance Crew ("Groundkeepers")

Public Face:

  • The people who keep the school clean and the lights on.

Reality:

  • They are wired into the physical subnodes and taps more than anyone else on campus.
  • They see every glitch, burn mark, and leyline burp before admin ever reads a report.

What They Want:

  • Not to die in a stupid magical accident.
  • Not to have their work scapegoated when something breaks.
  • Hazard pay that actually matches hazard.

Methods:

  • Quietly rerouting minor surges before anyone notices.
  • Locking doors or “taking areas offline for cleaning” when something feels wrong.
  • Passing rumors among themselves about weird Root behavior.

How They See the PCs:

  • Walking OSHA violations.
  • “The kids who were in that room when B2 went weird.”

How They Might Use the PCs:

  • Slip them hints:
    • “Hey, dont go near B wing tonight, those lights arent just flickering.”
  • Ask for help with things above their paygrade:
    • “You three seem crazy enough to crawl into that conduit after hours.”

Potential Schism:

  • Some groundkeepers are loyal to admin.
  • Others think Oversight is the only reason theyre still alive.
  • One or two might be secret allies or informants for Kalen D'Serris or the PCs.

1.4 The Circle Network (Local Crime)

Public Face:

  • “Just some older kids and townies who hang at the gas station.”

Reality:

  • A small but organized low-tier drug and contraband distribution ring centered on The Circle.
  • Pip is a mid-level runner, not the boss.
  • Theyve started quietly using Root-powered tricks:
    • Taps in the Circle lot.
    • Enchanted packaging / concealment.

What They Want:

  • Money, power, and a stable route onto campus.
  • To stay small enough not to attract real law or Oversight heat.
  • To recruit students like Ben as low-risk couriers.

Methods:

  • Intimidation, blackmail, and “favors.”
  • Leveraging knowledge of who lives in places like Madera Ridge.
  • Very occasional magical muscle.

How They See the PCs:

  • Ben = valuable asset / liability.
  • Joe & Soren = potential leverage / problems if they get nosy.

How They Might Use the PCs:

  • Drag Ben deeper:
    • “Keep your mouth shut, give us intel, and no one bothers your family.”
  • Offer temptations:
    • Cash, artifacts, illegal taps, forbidden lore about what flows under the Academy.

2. Student Factions & Cliques

Note: these arent rigid “gangs,” just overlapping social ecosystems. PCs can float between them.

2.1 Mageball Team & Jocks

Name: The Avalon [Team Name e.g. “Stormwings”, “Arcana”]

Core Vibe:

  • Physical casters and athletes; the kids whose worth is measured in yards and spell-impact.
  • Social gravity: parties, pep rallies, school pride.

Faces:

  • Chaz brain-damaged golden boy, all instinct, no strategy.
  • Millie initially bullied “nerd,” later tactical backbone of the team.
  • Hector Estrada as faculty anchor/coach.

What They Want:

  • Win games, get scouted, bask in glory.
  • Keep Mageball funded and prioritized over “nerd clubs.”
  • Some of them genuinely want the team to be a family / escape from home.

Methods:

  • Social dominance, locker-room politics, coach favoritism.
  • Using team status to get away with shit (skipping class, picking on people).

How They See the PCs:

  • Joe = potential star / weirdo.
  • Soren = “that scary kid, avoid.”
  • Ben = “clown who sells weed to benchwarmers.”

How They Might Be Used:

  • As muscle in social conflicts.
  • As a stake: admin threatening to cut the team if anomalies keep messing with the field.
  • As a conduit: Root anomalies manifesting during games.

2.2 Ridge Kids & Overachievers

Core Vibe:

  • Kids from Madera Ridge and similar neighborhoods:
    • Rich, often powerful parents.
    • High expectations, legacy slots, glittering futures.

Faces:

  • Bens classmates from the Ridge who actually own being rich.
  • Student council types, valedictorian contenders, etc.

What They Want:

  • Top grades, prestigious internships, clean transcripts.
  • To get out of the valley and into big-name academies or guilds.
  • To keep the school “respectable” no scandals, no weird Root shit.

Methods:

  • Pulling parent strings.
  • Manipulating admin with “concerned emails” about school safety.
  • Social exclusion and gossip.

How They See the PCs:

  • Ben = traitor / poser trying to play poor.
  • Joe = amusingly simple sports kid.
  • Soren = walking disciplinary case.

How They Might Be Used:

  • As pressure on admin:
    • “Our parents will pull donations if Oversight doesnt get this under control.”
  • As antagonists who push for harsher restrictions after anomalies.

2.3 Drama / Choir / Arts Kids

Core Vibe:

  • Theater, choir, band, visual arts anyone whose first instinct is to turn trauma into performance.
  • Constantly rehearsing something too ambitious for the time/money they have.

Face:

  • The flamboyant drama/choir teacher analogue (Lebovitz) high standards, messy vibes.

What They Want:

  • Big shows, screaming crowds, standing ovations.
  • To be taken as seriously as Mageball and “real magic.”
  • Space and budget that admin keeps giving to sports and “respectable” clubs.

Methods:

  • Gossip, public callouts in thinly-veiled scripts.
  • Weaponized performances.
  • Controlling the rumor mill via backstage access.

How They See the PCs:

  • Soren = perfect raw material for “tragic roles.”
  • Ben = comic relief / potential drama fodder.
  • Joe = hilariously miscast if they ever rope him into a show.

How They Might Be Used:

  • As a stage for literally anything:
    • An opening night where Root anomalies hijack the show.
    • A cover for secret meetings (“were just rehearsing late, sir”).

2.4 Conspiracy Club / Underground Zine

Core Vibe:

  • Kids who dont buy the official story:
    • Korrin Gate, Oversight, leyline anomalies, weird staff behavior.
  • They make a zine / whisper network, half true, half nonsense.

Face:

  • Sebastian decapitation videos at 8am, heavy 9/11 truther energy, completely unhinged but occasionally right.

What They Want:

  • To prove that the school is hiding something.
  • To catalog every anomaly, rumor, and cover-up.
  • Clout in the “we were right the whole time” department.

Methods:

  • Surveillance, gossip-trawling, breaking into records.
  • Posting flyers, anonymous tip-scrolls, illicit sending-stone channels.

How They See the PCs:

  • Perfect sources:
    • “You were down in B2, right? What did you really see?”
  • Potential members / icons of resistance.

How They Might Be Used:

  • To feed the party weird leads (some true, some garbage).
  • As a way for the players to leak info anonymously.
  • As a faction Kalen D'Serris absolutely hates.

2.5 Circle Kids / Stoners & Skaters

Core Vibe:

  • Kids who spend more time at The Circle, the Wash, or Spin Alley than on campus.
  • Weed, cheap booze, minor crime, minor magic.

Faces:

  • Ben (“Lil Stinky”) as a borderline member.
  • Pips younger / campus-adjacent contacts.
  • A rotating cast of burnout NPCs.

What They Want:

  • To be left alone by admin.
  • Enough money and product to keep the party going.
  • Occasional big score (gear, relics, stolen ward-stones).

Methods:

  • Low-key dealing, petty theft.
  • Hiding in blind spots (both literal and bureaucratic).

How They See the PCs:

  • Ben = one of theirs.
  • Joe = “square but maybe fun to corrupt.”
  • Soren = “do not get high with her, she will kill someone.”

How They Might Be Used:

  • As an information network that sees everything that happens off-campus.
  • As hooks for Bens personal arc (Pip debt, threats to family).

2.6 Rootwatch / Environmental Club

Core Vibe:

  • Officially: environmental activism, Rewilding projects, sustainability.
  • Unofficially: students who treat the Root as a living being rather than infrastructure.

Face:

  • Druid dwarf physics/eco teacher analogue (Rojahn) beloved, exasperated, low-key hardcore.

What They Want:

  • To protect natural spaces around the valley.
  • To reduce “abuse” of the Root for convenience magic.
  • To push back against things like Titan Lance, Oversight overreach, and careless tapping.

Methods:

  • Petitions, protests, direct action (e.g., sabotaging illegal taps).
  • Rituals in the Wash / orchards / hills.

How They See the PCs:

  • Soren = someone the Root is clearly watching, in a scary way.
  • Joe = “we can radicalize this golden retriever if we explain it right.”
  • Ben = “walking pollution, but he knows where stuff is.”

How They Might Be Used:

  • As allies against Oversight in later arcs.
  • As a moral counterweight when Kalen D'Serris wants to sacrifice branches.
  • As the first ones to sense that the Roots “mood” is changing.

2.7 Faith & Fellowship

Core Vibe:

  • Students from various faith traditions who want community and moral structure.
  • Mix of sincere believers, social climbers, and kids hiding from something.

Faces:

  • Joes church group / Bible study analogue.
  • A couple of very intense paladin/cleric types.

What They Want:

  • To provide a sense of order and meaning in a world where magic and Root anomalies are terrifying.
  • To claim the “moral high ground” on campus issues.

Methods:

  • Study groups, prayer circles, volunteer work.
  • Pressure campaigns on admin (“this club is inappropriate,” etc.).
  • Occasionally, exorcism-lite rituals when shit gets weird.

How They See the PCs:

  • Joe = their golden boy / project.
  • Soren = “needs saving or banning.”
  • Ben = “bad influence, soul at risk.”

How They Might Be Used:

  • As a vehicle to introduce Korrin Gate / Root theology from a different angle.
  • As a faction that pushes back on anything that looks like “Root-worship,” including Rootwatch and Sorens arc.