AndrewNotes/Avalon/05_Locations/Avalon Locations.md
2025-12-06 11:24:51 -08:00

182 lines
10 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Avalon & Valley Locations
> This section is written as stuff your characters would reasonably know.
> Anything marked “DM ONLY” should stay out of player handouts.
---
## The Circle Fuel & Snacks
**What students call it:** “The Circle”, “Circle 9”, “Circle”
**Vibe (student-facing):**
- Combo gas station / convenience store / low-key hangout on the edge of town.
- Fluorescent lights, two flickering pump islands, and a sad little seating area with three metal tables and a claw machine that never pays out.
- This is where kids meet up after school, before parties, or when they “go for a drive” and dont want their parents to see who theyre with.
- The staff mostly dont care what youre doing in the lot as long as youre not obviously dealing, fighting, or summoning anything bigger than a cantrip.
**What your character knows:**
- Everybodys been here. First crushes, first cigarettes, first “you are *way* too high to be at a gas station right now” moments all happen at The Circle.
- After dark, there are always a few older kids / townies leaning on cars, playing music too loud from beat-up speakers.
- Rumor has it theres a corner of the lot that never shows up on the security crystal playback quite right like the picture skips.
**DM ONLY Hooks:**
- Pips operation uses The Circle as an **exchange point** and as an anchor for a small, illegal tap feeding their little network.
- The lot is built over a **minor junction** in the Academys distribution grid enough that leyline “noise” bleeds into the pumps and cameras.
- Future beats:
- Surveillance footage that glitches when Root anomalies happen.
- Confrontations between Pips crew and Oversight proxies.
- A fight where spilled fuel + wild magic makes the whole place a hazard.
---
## Titan Lance Armory (a.k.a. “The Missile Museum”)
**What students call it:** “The Missile Museum”, “Titan”, “The Silo”
**Vibe (student-facing):**
- About twenty minutes out of town: an old, decommissioned underground military site turned into a museum.
- Officially, its a Cold Warera **“Titan Lance Strategic Armory”**, where they used to keep some kind of giant magical war-spear pointed at “whoever pissed the country off that decade.”
- Theres a visitor center with cheesy educational displays, then a long elevator ride down into the silo where the “lance” used to sit.
- Schools drag kids here on field trips to talk about “the importance of peace” and “responsible use of destructive magic.”
**What your character knows:**
- The actual weapon is *gone* supposedly dismantled but the empty silo is still there, with the big cradle, old consoles, and a huge circular blast door in the floor.
- Tour guides love to tell stories about how the old crew could launch the thing in under 60 seconds.
- Rumors:
- Some nights, if youre quiet, you can still hear something humming under the empty launch tube.
- A kid once snuck away from the tour and came back white-haired and refusing to go underground ever again.
- The academy has some kind of “special access” to the lower levels normal tours dont see.
**DM ONLY Hooks:**
- The “Titan Lance” was a **colossal, one-use leyline weapon** that could rip a chunk of Root out and hurl it at a target basically a magical ICBM. It was “dismantled,” but the **binding cradle and targeting array remain**.
- The armory is now a **classified magical depot**:
- University / Oversight stores decommissioned artifacts, unstable prototypes, and sealed warheads in the lower levels.
- Access is strictly controlled through Root Oversight, which is why Dserris cares about this valley so much.
- Possible uses:
- Field trip episode where something in storage stirs when the Root is agitated.
- Late-campaign job where Dserris wants to *repurpose* the Titan cradle as a last-resort weapon against Fouadriel / the Root.
- A break-in by a rival faction trying to steal a specific relic or warhead.
---
## Avalon Adventuring Academy Main Quad & Node
**What students call it:** “The Quad”, “The Heart”
**Vibe (student-facing):**
- Big central courtyard surrounded by the main classroom buildings, admin offices, and the library.
- Theres an ugly statue of the Academys first Headmaster in the middle, arm raised dramatically toward the hills like he fully expected applause.
- Between classes, this place is chaos students cutting across the grass, people sprawled under trees, clubs recruiting at folding tables.
- The flagstones hum under your feet if you linger; most people chalk it up to bad foundation work and too much enchantment.
**What your character knows:**
- Everyone passes through the Quad. If you hang here long enough, you see practically the whole student body.
- Sometimes, announcements are made here by illusion a giant holographic Headmaster head, Estrada yelling through a full-courtyard cantrip, that sort of thing.
- If you ever want to people-watch, gossip, or just skip class while technically staying “on campus,” this is the spot.
**DM ONLY Hooks:**
- The Quad sits almost directly above the **main surface node** that ties the Academy into the regional trunk. Its basically the “junction box” for most campus taps.
- Small anomalies manifest here first: odd echoes in speech, flickering illusions, Root whispers under particularly emotional scenes.
- Its a good place to:
- Drop subtle foreshadowing when the Root is unhappy.
- Stage big reveals where the environment literally reacts to the party.
- Have Dserris do a full-school broadcast.
---
## The Wash / Riverbed
**What students call it:** “The Wash”, “The River”, “The Ditch”
**Vibe (student-facing):**
- A mostly-dry riverbed that only really fills up during heavy rain, running just outside town.
- Scrubby bushes, scattered trees, graffiti under the bridges. At night its either peaceful or creepy, depending on who youre with.
- Classic spot for: sneaking cigarettes, passing flasks, making out, or just getting away from parents and dorm monitors.
**What your character knows:**
- The cops and school security both know kids hang out here, but as long as nothing explodes and no one posts incriminating Sending-Stone stories, they mostly ignore it.
- You can get from one side of town to the other by walking the wash if youre patient and dont mind your shoes getting dusty.
- Rumors say some students use it for secret ritual circles because “the earth is thinner” here.
**DM ONLY Hooks:**
- The wash cuts across a **shallow leyline tendril**, which makes it a natural amplifier for Root whispers, especially when the ground is wet.
- Sorens “dead body by the river” can literally be at a spot where the Roots attention is strongest.
- Good site for:
- Random Root anomalies (lights in the dirt, voices, sudden growth of weird plants).
- A secret meeting with Dserris / Elias away from Academy wards.
- Fouadriel-related events (something in him “wakes up” here).
---
## Madera Ridge Estates
**What students call it:** “The Ridge”, “The Hills”
**Vibe (student-facing):**
- Gated hillside neighborhood perched above the valley, all terraced yards, huge windows, and old people who will tow your car if it's worth less than 20 gold.
- Houses with three-car garages, outdoor kitchens, and views that end up on every real estate brochure in a 200-mile radius.
- Most students never go up here unless:
- They live there,
- Theyre going to a party with someone who does,
- Or theyre taking the long way around to avoid being seen.
**What your character knows:**
- This is where Ben “I swear Im from the block” actually lives.
- Parents up here are the type to install very expensive arcane security wards and then forget to update them for ten years.
- Rumors:
- A Ridge kid threw a party last year that got so wild it shorted out half the neighborhood wards and lit up the Oversight logs like a winter festival.
- Mageball coaches definitely scout the Ridge for “sponsorship opportunities.”
**DM ONLY Hooks:**
- Madera Ridge is a **private sub-grid**: luxury homes have their own micro-taps and wards tied into the main trunk.
- Pips boss absolutely sees this place as both a **lucrative market** and a **pressure point** for Ben.
- Easy future beats:
- Attempted break-in / “warning visit” from Pips people.
- Dserris threatening to cut Ridge power if certain parents block his directives.
- A house party gone wrong when a ward fails in a very Root-ish way.
---
## Mr. Magic Pizza Party Fun Time
**What students call it:** “Magic Pizza”, “Mr. Magics”, “MPPF”
**Vibe (student-facing):**
- Think: fantasy Chuck E. Cheese thats been around way too long.
- Animatronic band of off-brand mascots, enchantment-powered ticket machines, a stage, and a dozen spell-scuffed birthday rooms.
- As little kids, everyone in town had at least one party here. As teens, you mostly come back ironically, or because youre babysitting younger siblings.
**What your character knows:**
- The food is… fine. The soda refills are unlimited. The noise is unbelievable.
- The animatronics sometimes twitch or speak when theyre not supposed to; staff blame “old runes.”
- MPPF runs lots of deals and coupons including the infamous **“Mr. Magic Pizza Party Fun Time!”** voucher that gets you a party package if you somehow win one.
**DM ONLY Hooks:**
- The whole place is wired into a **cheap, overworked tap** that powers games, lights, and the mascots.
- When the PCs cash in their coupon, you can:
- Have the Root bleed through the janky enchantments → animatronic horror episode.
- Make Dserris furious because he has to waste Oversight attention on a cursed kiddie restaurant.
- Tie one of the artifacts / subnodes into the basement (MPPF built on some old ritual site).