fallingCand/shaders/double.comp
2025-11-29 12:29:08 -08:00

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#version 460 core
layout(local_size_x = 16) in;
layout(std430, binding = 0) buffer Data {
uint data[];
};
void main() {
uint idx = gl_GlobalInvocationID.x;
data[idx] *= 2u;
}