# The Root System – DM Reference > Canon for AAA. If something contradicts this later, this wins. ## 1. What The Root Actually Is - **Big Picture:** The Root is a single, world-spanning **leyline organism**: - Physically: a network of high-density arcane channels under the crust and through the air, like roots + mycelium + electrical grid. - Spiritually: the “nervous system” of the world’s magic – semi-sentient, but not a person in the normal sense. - **Natural vs Artificial:** - The raw leyline network existed naturally. - Over centuries, mortals **cut it, braced it, and plumbed it** into something closer to infrastructure. - The **Root Oversight Array** (D’serris’s thing) is the latest layer of software bolted onto that living hardware. - **Sap:** “Sap” is just the slang for condensed Raw Magic flowing through the Root: - In-universe: glowy shit in crystals, pressure in taps, the stuff that explodes when mishandled. - Metaphor: electrical current + bandwidth + blood. --- ## 2. Topology – How It’s Structured Treat it like a tree + power grid: - **Trunk:** Massive, slow-moving leyline that runs under/through the region. Southern Trunk is D’serris’s jurisdiction. - **Branches:** Large offshoots that feed cities, fortresses, Academies, Titan armories, etc. - **Nodes:** Places where branches are **anchored and shaped**: - City Node, Academy Node, Titan Lance Node. - Full of stabilizing anchors, crystals, sigils. - **Subnodes:** Local “breaker boxes” and fuses. - Avalon’s A1–A3, B1–B3, etc. are subnodes off the Academy Node. - Each subnode feeds a cluster of taps (dorms, labs, field, etc.). - Subnodes can be throttled, shunted, or killed without taking down the whole node – that’s what B2 was. - **Taps:** - Specific points where Sap is pulled off for use: - Classroom conduits, Mageball field glyphs, Spin Alley lane runes, Mr. Magic’s pizza hellscape, etc. - Controlled by **Runic Controllers** (hardware) and **Root Oversight** (software). --- ## 3. Flow, Capacity, and Failure Modes ### Flow & Capacity - Each branch/subnode has: - **Baseline Flow** – what it’s designed to carry. - **Overcapacity Margin** – how much abuse it can take before things go sideways. - When total draw > safe margin, you get: 1. Minor: flickers, weird side-effects, illusions stuttering. 2. Moderate: wild-magic-like anomalies, local structure flexing. 3. Severe: **cascade** – Sap surges, containment sigils fail, subnode starts to crack. ### What Happens When a Subnode Fails - **Controlled trip:** Oversight kills the branch cleanly: - Everything it feeds goes dark / inert. - Sap is redirected deeper into the Trunk or to sacrificial buffers. - You get power outage, scary alarms, but no explosion. - **Uncontrolled failure (like B2):** - Sap surges and finds its **own path**: - Into nearby taps (overcharging wards, animating junk, whispering to psychically-open students). - Into the physical world (crystallized Sap, explosive outgassing, temporal glitches). - You can: - Stabilize and re-anchor it (what the kids *tried* to do). - Or rupture the branch so it burns out (what actually happened when they “destroyed” B2). - **Root Memory:** - The Root “remembers” patterns of failure. - Repeated stress in similar ways makes it more likely to respond *on its own* next time (whispers, manifestations). --- ## 4. The Oversight Array – What D’serris Can Actually Do ### What Oversight Sees Think of it as a god-tier monitoring system with limits: - **Telemetry Only** – no direct mind-reading, just: - Spell traffic that *touches the Root*: - Schools of magic, approximate power, where/when. - Node and subnode flow graphs. - “Heartbeat” patterns: regular pulsing vs weird spikes/wobbles. - IDs of oficially keyed users (students, staff, devices) when they authenticate to taps. - **Blind Spots:** - Innate / personal magic that doesn’t use taps (small-scale, within your own aura) is fuzzy or invisible. - Old, non-standard rituals that predate the grid can partially bypass it. - Anything happening in a fully warded Faraday-style space (no taps in, no taps out) is opaque. ### What Oversight Can Do From his command node, D’serris can: - **Throttle or kill taps/subnodes:** - Reduce flow to specific areas (e.g., “cut power to Mageball runes”). - Lock doors, shut off lab circles, brick enchanted devices tied to the grid. - **Inject commands:** - Force safety protocols on hardware (“trip this breaker if flow spikes again”). - Broadcast through certain taps (alarms, emergency lights, announcement illusions). - **He cannot:** - Freely rewrite local reality. - Target one specific random kid in a crowd without context unless they’re currently keyed into a tap as the user. - Directly puppet people or read their thoughts – he only sees how they interact with the grid. This is important: the kids are right that he’s surveilling them; they are wrong when they assume “he sees everything we do.” --- ## 5. Consciousness in the Root ### The Natural Root - Has **instinct**, not a human mind: - Wants equilibrium: no part over-stressed, no branch murdered if it can be re-routed. - Responds more strongly to **emotionally-charged** magic (fear, rage, awe). - How it shows up: - Subtle nudges: whispers, half-seen shapes, déjà vu. - Synchronicities: lights flicker in rhythm with someone’s heartbeat, plants grow toward certain kids, etc. ### The Caged Thing (D’serris’s Mistake) - During the old crisis, something malignant / emergent was: - Latched onto / coalescing in a trunk. - Half-born mind, half-parasitic entity. - D’serris’ team **shunted it down into the Root** instead of letting it explode locally: - It’s now **smeared** along the network, but clusters around high-traffic nodes. - Think: virus in the operating system, not separate user. ### Practical Difference - Root whisper = “turn the pressure down, reroute, nudge.” - Caged thing whisper = “break this, hurt them, get more access.” You don’t have to decide exactly which voice is which every time yet; just know: - Soren’s violent urges are a **mix**: - Her own shit. - Root amplifying. - The thing testing how far it can push through her. - Pappy’s possession: - Pappy was in a war-era Root-saturated environment; his action figure is basically a **keyed relic**. - When Joe lets Pappy in, he opens a channel that the Root (and the thing) can hitch a ride on. Fouadriel is where this gets nailed down later: he’s the first point where the caged mind gets a **stable anchor**. --- ## 6. How Everyday Magic Uses the Root ### Big Buckets 1. **Grid Magic (Monitored):** - Anything that draws from fixed taps: - Classroom rituals, Mageball field, Titan armory, city wards, Mr. Magic’s animatronics. - Logged by Oversight. - Safer in terms of blowback, but visible. 2. **Personal Magic (Mostly Unmonitored):** - Innate sorcery, smaller-scale bard tricks, druid nature magic not explicitly tied into infrastructure. - Uses local ambient mana + your own reserves. - Harder for Oversight to see, easier for the Root consciousness to piggyback if you keep poking the same spot. 3. **Hybrid Shit (Risky as hell):** - People who hack taps to supercharge personal spellwork. - Contraband relics that route Root flow into specific items (Pip’s network, experimental weapons, etc.). - This is where you get your wild magic, aberrant effects, and “B2 blew up” tier accidents. ### Student Tech Layer - **Sending-stones / crystals / “phones”:** - Piggyback on low-draw taps. - Oversight sees metadata (who connected, when, how much traffic, broad type), not the exact conversation content unless someone has applied specific spy-rituals. - **Wi-Spell / Arcane WiFi:** - Campus has its own subnet. - Oversight can throttle it to free capacity for more important stuff. - **Games, entertainment, etc.:** - Minor draw, only dangerous when a lot of them sync in one place (like Mr. Magic or Spin Alley). --- ## 7. When PCs Mess With It – Guidelines For You You don’t need hard mechanics, just consistent rulings. Use these: ### Detecting Anomalies - Any magical PC paying attention can: - **Arcana** to interpret flow/anomaly (“this is a surge,” “this feels like a reroute,” etc.). - **Religion / Nature** to interpret Root-as-being (“it feels angry/hurt”). - Soren gets occasional **free vibes** because of prior exposure. ### Intervening - If they try to “stabilize” a node / tap: - Skill challenge: Arcana, Tools (tinker’s / mason’s), maybe help from Elias. - Success: reduce flow, reinforce sigils; you decide if problem is fixed or just postponed. - Fail: push anomaly up a level (minor → moderate; moderate → cascade warning). - If they try to **steal** from the Root: - Short-term juice (advantage, bonus damage, etc.). - Long-term consequence clock: - More whispers. - More anomalies following them. - Oversight notices weird patterns and starts asking questions. ### Oversight Response Ladder Rough escalation D’serris can take when he sees a problem: 1. **Log + watch** – note anomaly, increase monitoring. 2. **Nudge staff** – send Larkvale/Elias “check this out” instructions. 3. **Throttle** – reduce capacity to specific zone. 4. **Lockdown** – hard lock on taps/doors, emergency protocols. 5. **Sacrifice** – kill a branch/subnode to protect trunk (what he fears having to do again). Where the PCs sit on that ladder is entirely about: - Are they helping? - Are they causing more anomalies than they fix? - Do they cooperate at all? --- ## 8. Quick Player-Facing Summary (Optional Handout Later) You can drop something like this into a “How Magic Works at Avalon” doc: > **The Root & The Grid – Student Version** > > - Magic in the valley runs on the **Root** – a huge living web of leylines under the ground and in the air. > - The Academy is plugged into it like a **power substation**: > - Big node under campus, smaller “subnodes” (A1–A3, B1–B3) feeding different buildings. > - “Taps” in classrooms, fields, and town that pull Sap (magical juice) out of the Root. > - Most big, flashy spellwork on campus **uses the grid**: > - Mageball field, safety wards, labs, weird animatronics at Mr. Magic Pizza. > - Those are monitored by the **Root Oversight Array** – essentially magical IT and safety inspectors. > - Your *personal* magic – cantrips, small spells, stuff you do with your own reserves – mostly flies under the radar unless you hook it into a tap on purpose. > - If you abuse the grid (overload a subnode, hack a tap, or run sketchy rituals off campus power), you don’t just annoy your teachers – you risk: > - Blackouts, wild magic, and angry maintenance staff. > - D’serris showing up on a projection and asking why the graph just went red. > - The Root itself taking an interest in you. That’s not always good.