# The Korrin Gate Crisis (Leyline Crisis) – DM Reference > Working name: "The Korrin Gate Crisis" > Public names: "The Leyline Crisis", "The Korrin Blackout", "The Gate Disaster" ## 1. TL;DR for You - Roughly 15–20 years ago, a major city built over a trunk junction – **Korrin Gate** – almost got erased when its node went into terminal cascade. - Cause (public version): "overuse and mismanagement of leylines during a regional conflict." - Cause (true version): military tried to weaponize the trunk; pushed it into a **state of emergent consciousness**, then lost control. - D’Serris and his team saved the city by: - Severing some subnodes (killing neighborhoods), and - Performing a last-minute ritual that **shunted the emergent mind down into the Root**, smearing it across the network instead of letting it fully form and explode locally. - That caged, half-born mind is the thing now clawing its way back via: - High-traffic nodes (like Avalon), - Vulnerable people (Soren, Fouadriel, etc.), and - Old war-artifacts (like Pappy, Titan Lance tech, etc.) - The crisis justified building the **Root Oversight Array** and gave D’Serris his trauma + authority. --- ## 2. What Korrin Gate Was - **Location:** Large inland city built on a natural convergence of three major leylines. Think: inland trade hub, university city, fortress, industrial center. - **Arcane role:** - Served as a **primary trunk junction** for the whole region. - Hosted a massive Node complex under the city: - Civilian taps (lights, wards, transit). - Military installations. - Secret research projects. - **Political context:** - Tensions between neighboring states / factions. - Arms race in **leyline-based weaponry**: - Instant bombardment rituals. - “Surge lances” (prototypes of what Titan Lance later formalized). - Sabotage of enemy subnodes. --- ## 3. The Build-Up ### Official story (what most people know) - Korrin Gate massively over-tapped its node to: - Power shields, weapons, and industry during wartime. - Add more and more “temporary” taps that were never decommissioned. - Over years, stress crept higher: - Minor brownouts, weird glitches, small wild magic surges. - Complaints from engineers and druids ignored in favor of “national security.” ### Actual cause (DM truth) - Deep under the city, a joint military–research team built the **Convergence Engine**: - A ritual / device meant to: - Tie together multiple branches of the Root. - Focus Sap and **intent** into a single, coherent beam—an “arcane ICBM.” - The prototype weapon was the conceptual ancestor of **Titan Lance**. - Side effect no one admitted publicly: - The Convergence Engine didn’t just move power; it **forced coherence** on Root flows. - The more they used it, the more the Root in that region began to: - Behave in non-random ways. - Show recurring “patterns” in its hum. - Push back when pushed. - D’Serris at this time: - Junior engineer / battle-mage assigned to the **Leyline Stabilization Corps** attached to the project. - Kept raising flags that the pattern logs looked “wrong.” - Was overruled repeatedly by senior mages and generals who wanted results. --- ## 4. The Day It Went Wrong ### The Catalyst - During a major offensive, high command ordered: - **Sustained overdraw** through the Convergence Engine to power a massive strike. - Multiple secondary taps were opened to feed it – including some not rated for that flow. - On the monitoring side (where D’Serris is): - Every alarm they have is going off: - Flow far above spec. - Subnodes redlining. - Heartbeat patterns in the Root going from “pulsing” to “structured” – like a flat hum aligning into something like a voice. ### The Shift - The node doesn’t simply **overheat** – it begins to **organize**: - Flows in separate branches sync up. - Entire subnets start pulsing in time with each other. - The Convergence Engine begins drawing in **more** power than it should be able to. - D’Serris and the stabilization team realize: - They are no longer just pushing power through the Root. - The Root (or something in it) is now using **their hardware** to cohere. ### The First failure - Out on the surface: - People see lights flicker, wards ripple, then reality *stutter*: - Streets “double” for a second. - Voices echo words no one said. - Some people hear a single, overwhelming thought: **“I REMEMBER.”** - In the Node chamber: - Sap pressure breaks containment on a few subnodes: - Korrin Gate loses entire districts in instant flares of wild magic. - One district becomes a glass crater. - Another is frozen mid-motion, its inhabitants in a permanent stasis bubble (later evacuated with horrific side effects). --- ## 5. The Decision D’Serris Made The options at that point: 1. **Shut everything down and let it blow** - Kill the Convergence Engine, cut the trunk, hope the emergent mind rips itself apart. - Expected outcome: Korrin Gate destroyed, shockwaves along the trunk, unknown global consequences. 2. **Try to "stabilize" it locally** - Contain the emergent consciousness in the Korrin Node. - Expected outcome: permanent haunted city, a god-egg in the basement, same problem later. 3. **Diffuse it across the Root (what they actually did)** - Use the Engine in reverse: - Force the emergent pattern **downstream**, away from the Korrin Node. - Smear its coherence across as much of the Root as possible. - Expected outcome: Save the city; contaminate the entire network with a **thinned-out ghost**. The high command panicked. The Stabilization Corps proposed options. D’Serris: - Ran the numbers and backed option 3: - “We can’t contain it here, and we can’t eat the blast. Spread the pattern until it’s too thin to act.” - Helped implement the ritual: - Severed sacrificial subnodes (killing power to, and in some cases killing, whole neighborhoods). - Reconfigured the Engine to push pattern outward instead of inward. It “worked”: - The emergent mind did not fully cohere at Korrin Gate. - The city mostly survived (minus the scarred districts). - Casualty numbers still huge, but not apocalyptic. But: - A **fragmented consciousness** was now threaded throughout the Root. - It could no longer manifest as one big city-killer… but it could **leak** into many places, slowly, wherever conditions were right. --- ## 6. Aftermath ### Public Narrative - Official line: - “Korrin Gate was the result of reckless overuse of leylines during wartime.” - “Our brave engineers and mages stabilized the node at great cost.” - “New regulations and oversight will prevent such a tragedy from happening again.” - Korrin Gate today: - Patchwork of rebuilt districts and scars: - The **Glass Quarter** where nothing grows. - The **Hums** where people still hear echoes. - The **Frozen Mile** that was eventually dismantled block by block. - The Root is now treated as: - Something powerful but **dangerous**. - Something that needs **regulation** (Oversight). ### What only a few know - D’Serris and a handful of surviving Stabilization officers know: - They **instrumentally lobotomized** a rising mind by smearing it across the world’s nervous system. - Oversight exists largely to: - Monitor for that mind trying to pull itself back together. - Kill nodes / branches before they can become a new Korrin Gate. - Classified docs refer to the emergent pattern as: - “The Coherence Event” - “The Underpattern” - Or, in one terrified margin note by D’Serris: **“the thing that learned our names.”** --- ## 7. How This Ties to Avalon & Your Campaign ### Why the Valley Matters - The Avalon valley sits on a **secondary trunk** connected to the same network Korrin Gate was on. - The Academy node is: - Newish (installed post-Crisis). - High-traffic (students, experiments, Titan armory not far away). - Labeled in Oversight docs as a **“sensitivity probe”**: - “If something like Korrin happens again, we want to see it early.” - Titan Lance Armory: - Built as a formalized, “safer” successor to the Convergence Engine concept. - Its cradle can, in theory, be repurposed: - To try another diffusion. - Or to deliver a killing strike to a localized manifestation. ### Why D’Serris Is Freaked Out Now - Recent anomalies at Avalon (B2, Root whispers, etc.) **match low-level patterns** from the Korrin logs: - Heartbeat goes from noise → pattern, then back. - Student biometrics correlate with spikes. - Certain “voices” reported by kids sound *too* similar to witness accounts. - When he sees: - Soren’s behavior around the Root, - Joe’s Pappy-possessions in a grid-tied field, - Fouadriel’s weird passive influence on Heartbeat graphs… …he doesn’t see “teen drama” – he sees **Korrin Gate, Act II**. - His long-term fear: - The fragmented Coherence from the old crisis is trying to use: - **High-traffic nodes** (Avalon, Titan), and - **Emotionally volatile adolescents** as anchor points. --- ## 8. How Different People Talk About It You can use this for NPC color. ### D’Serris - “Korrin Gate was not a blackout. It was the Root trying to stand up.” - “We pushed it back once. We will not get another clean shot if it happens here.” - “When I say ‘shut that node down’, I am speaking from experience, not paranoia.” ### Old-timer Mage / Professor - “They played god with the world-tree and got their fingers bitten off.” - “We were told to keep casting while the sky hummed. I still wake up hearing it.” - “Oversight? I don’t like them, but I like melted cities less.” ### Normal Civilians / Parents - “My uncle died in the Korrin Blackout. Don’t you dare mess with campus taps.” - “That’s why we have all those safety drills. That’s why the lights flicker sometimes.” - “They say it can’t happen again. They also said one city couldn’t overload a trunk.” --- ## 9. Player-Facing Version (Optional Later) If you ever want to give them an in-game explanation (library article, teacher monologue), you can boil it down to something like: > **The Korrin Gate Crisis (History Textbook Version)** > > About seventeen years ago, the city of Korrin Gate suffered a catastrophic failure of its leyline infrastructure. Years of overuse, wartime strain, and experimental tapping pushed the city’s main node past safe capacity. > > When it finally broke, entire districts were scorched, frozen, or warped by uncontrolled magic. Only the emergency response of the Leyline Stabilization Corps prevented total destruction. > > The Korrin Gate Crisis led directly to the creation of the **Root Oversight Array**, new regulations on high-capacity taps, and strict monitoring of major nodes—such as the one beneath Avalon Adventuring Academy. > > Official reports describe the Crisis as “a tragic but instructive example of the dangers of magical overreach.” > People who were there tend to describe it with fewer polite words.