# Factions – Avalon & The Valley > DM reference. This is about **who wants what** and **how they’ll use the PCs**. --- ## 1. Institutional Factions ### 1.1 Root Oversight Committee ("The Array") **Public Face:** Regional Leyline Oversight, officially charged with “monitoring and safeguarding the Root.” **Real Core (for this region):** - Overseer **Kalen D’serris** and a handful of remote analysts/technicians. - A distant central board that mostly cares about metrics, not people. **What They Want (Macro):** - Prevent another **Korrin Gate Crisis** at all costs. - Keep the Root flowing, the grid stable, and the political powers funding them. - Detect any sign that the **Coherence** (the caged mind) is trying to regroup. **What They Want (Local – re: Avalon):** - Use the Academy node as a **sensor** and **testbed**: - High caster density = early warning system. - Controlled environment = good for experiments and emergency drills. - Understand why: - B2 destabilized the way it did. - The PCs survived direct exposure. - Fouadriel trips so many quiet alarms. **Methods:** - Constant telemetry logging (“we watch the graphs”). - Remote throttling / lockdowns of taps and subnodes. - Issuing directives to local authorities (Larkvale, Estrada) “for safety.” - Quietly recruiting on-the-ground proxies (Elias, later possibly the PCs). **How They See the PCs:** - **Subjects**, not heroes: - “Anomalous survivors” of B2. - Emotionally volatile, magically interesting, and already “contaminated.” - Potential tools: - Can go places Oversight can’t. - Can poke at anomalies and report back. **How They Might Use the PCs:** - Assign “investigation” tasks framed as student opportunities: - “Report any further anomalies in Subnode cluster B.” - “Assist maintenance with recalibrating ritual arrays.” - Try to control their social circle: - Subtly push them away from Fouadriel or toward watching him. - In later years, they may offer: - Access to classified data. - Legal cover, gear, or even “deputized” status in exchange for cooperation. **Internal Tension:** - D’serris is actually traumatized and sincere. His unseen superiors are mostly worried about **optics and uptime**: - “Keep the Root stable, but don’t cause scandals.” - If Avalon becomes too noisy, they might recommend shutting the node down entirely. --- ### 1.2 Avalon Adventuring Academy Administration **Public Face:** - A respected prep academy for future adventurers, civic mages, and magical professionals. - “Shaping the heroes and leaders of tomorrow.” **Key Figures (you can swap in your canon names):** - **Headmaster / Headmistress** – distant figure, political face of the school. - **Assistant Headmaster Larkvale** – day-to-day disciplinarian and Oversight’s primary contact. - **Dean Estrada** – student-facing, handles clubs, sports, and PR. - **Department Heads** (History, Arcane Theory, Environmental Studies, Drama, etc.) **What They Want (Macro):** - Keep funding, prestige, and safety stats high. - Graduate students who go on to be **useful and successful**, so the school looks good. - Keep Oversight happy enough that they don’t cut the node, but not so powerful that they can dictate everything. **What They Want (Right Now):** - Make the B2 incident *go away* as a PR problem. - Avoid any narrative that the academy is “unsafe.” - Keep students under control without triggering a full-blown crackdown. **Methods:** - Detentions, suspensions, and disciplinary hearings. - Quietly rewriting incident reports. - Throwing problematic staff or kids under the bus if needed. - Using Estrada and favored teachers as pressure valves: - “Let the kids blow off steam in Mageball instead of burning down the lab.” **How They See the PCs:** - High-risk, high-profile troublemakers with potential: - The kind of kids who end up in hero stories… or on the news. - PR assets or liabilities depending on the week. **How They Might Use the PCs:** - Assign them “extra responsibilities”: - Peer mentors, club officers, field trip helpers. - Really just excuses to keep them where admin can see them. - Nudge them toward or away from certain staff: - “Spend more time with Prof. Elias, he stabilizes you.” - “Stay out of Defazio’s conspiracy-chasing seminars.” **Internal Lines:** - **Larkvale** leans pro-Oversight, pro-control. - **Estrada** leans pro-students, pro-chaos (but still wants wins). - Some teachers quietly resent both. --- ### 1.3 Custodial & Maintenance Crew ("Groundkeepers") **Public Face:** - The people who keep the school clean and the lights on. **Reality:** - They are wired into the **physical subnodes and taps** more than anyone else on campus. - They see every glitch, burn mark, and leyline burp before admin ever reads a report. **What They Want:** - Not to die in a stupid magical accident. - Not to have their work scapegoated when something breaks. - Hazard pay that actually matches hazard. **Methods:** - Quietly rerouting minor surges before anyone notices. - Locking doors or “taking areas offline for cleaning” when something feels wrong. - Passing rumors among themselves about weird Root behavior. **How They See the PCs:** - Walking OSHA violations. - “The kids who were in that room when B2 went weird.” **How They Might Use the PCs:** - Slip them hints: - “Hey, don’t go near B wing tonight, those lights aren’t just flickering.” - Ask for help with things above their paygrade: - “You three seem crazy enough to crawl into that conduit after hours.” **Potential Schism:** - Some groundkeepers are loyal to admin. - Others think Oversight is the only reason they’re still alive. - One or two might be secret allies or informants for D’serris *or* the PCs. --- ### 1.4 The Circle Network (Local Crime) **Public Face:** - “Just some older kids and townies who hang at the gas station.” **Reality:** - A small but organized **low-tier drug and contraband distribution ring** centered on The Circle. - Pip is a mid-level runner, not the boss. - They’ve started quietly using **Root-powered tricks**: - Taps in the Circle lot. - Enchanted packaging / concealment. **What They Want:** - Money, power, and a stable route onto campus. - To stay small enough not to attract real law or Oversight heat. - To recruit students like Ben as low-risk couriers. **Methods:** - Intimidation, blackmail, and “favors.” - Leveraging knowledge of who lives in places like Madera Ridge. - Very occasional magical muscle. **How They See the PCs:** - Ben = valuable asset / liability. - Joe & Soren = potential leverage / problems if they get nosy. **How They Might Use the PCs:** - Drag Ben deeper: - “Keep your mouth shut, give us intel, and no one bothers your family.” - Offer temptations: - Cash, artifacts, illegal taps, forbidden lore about what flows under the Academy. --- ## 2. Student Factions & Cliques > Note: these aren’t rigid “gangs,” just overlapping social ecosystems. PCs can float between them. ### 2.1 Mageball Team & Jocks **Name:** The Avalon [Team Name – e.g. “Stormwings”, “Arcana”] **Core Vibe:** - Physical casters and athletes; the kids whose worth is measured in yards and spell-impact. - Social gravity: parties, pep rallies, school pride. **Faces:** - **Chaz** – brain-damaged golden boy, all instinct, no strategy. - **Millie** – initially bullied “nerd,” later tactical backbone of the team. - Estrada as faculty anchor/coach. **What They Want:** - Win games, get scouted, bask in glory. - Keep Mageball funded and prioritized over “nerd clubs.” - Some of them genuinely want the team to be a family / escape from home. **Methods:** - Social dominance, locker-room politics, coach favoritism. - Using team status to get away with shit (skipping class, picking on people). **How They See the PCs:** - Joe = potential star / weirdo. - Soren = “that scary kid, avoid.” - Ben = “clown who sells weed to benchwarmers.” **How They Might Be Used:** - As muscle in social conflicts. - As a stake: admin threatening to cut the team if anomalies keep messing with the field. - As a conduit: Root anomalies manifesting during games. --- ### 2.2 Ridge Kids & Overachievers **Core Vibe:** - Kids from Madera Ridge and similar neighborhoods: - Rich, often powerful parents. - High expectations, legacy slots, glittering futures. **Faces:** - Ben’s classmates from the Ridge who actually *own* being rich. - Student council types, valedictorian contenders, etc. **What They Want:** - Top grades, prestigious internships, clean transcripts. - To get out of the valley and into big-name academies or guilds. - To keep the school “respectable” – no scandals, no weird Root shit. **Methods:** - Pulling parent strings. - Manipulating admin with “concerned emails” about school safety. - Social exclusion and gossip. **How They See the PCs:** - Ben = traitor / poser trying to play poor. - Joe = amusingly simple sports kid. - Soren = walking disciplinary case. **How They Might Be Used:** - As pressure on admin: - “Our parents will pull donations if Oversight doesn’t get this under control.” - As antagonists who push for harsher restrictions after anomalies. --- ### 2.3 Drama / Choir / Arts Kids **Core Vibe:** - Theater, choir, band, visual arts – anyone whose first instinct is to turn trauma into performance. - Constantly rehearsing something too ambitious for the time/money they have. **Face:** - The flamboyant drama/choir teacher analogue (Lebovitz) – high standards, messy vibes. **What They Want:** - Big shows, screaming crowds, standing ovations. - To be taken as seriously as Mageball and “real magic.” - Space and budget that admin keeps giving to sports and “respectable” clubs. **Methods:** - Gossip, public callouts in thinly-veiled scripts. - Weaponized performances. - Controlling the rumor mill via backstage access. **How They See the PCs:** - Soren = perfect raw material for “tragic roles.” - Ben = comic relief / potential drama fodder. - Joe = hilariously miscast if they ever rope him into a show. **How They Might Be Used:** - As a stage for literally anything: - An opening night where Root anomalies hijack the show. - A cover for secret meetings (“we’re just rehearsing late, sir”). --- ### 2.4 Conspiracy Club / Underground Zine **Core Vibe:** - Kids who don’t buy the official story: - Korrin Gate, Oversight, leyline anomalies, weird staff behavior. - They make a zine / whisper network, half true, half nonsense. **Face:** - **Sebastian** – decapitation videos at 8am, heavy 9/11 truther energy, completely unhinged but occasionally right. **What They Want:** - To **prove** that the school is hiding something. - To catalog every anomaly, rumor, and cover-up. - Clout in the “we were right the whole time” department. **Methods:** - Surveillance, gossip-trawling, breaking into records. - Posting flyers, anonymous tip-scrolls, illicit sending-stone channels. **How They See the PCs:** - Perfect sources: - “You were down in B2, right? What did you **really** see?” - Potential members / icons of resistance. **How They Might Be Used:** - To feed the party weird leads (some true, some garbage). - As a way for the players to leak info anonymously. - As a faction D’serris absolutely hates. --- ### 2.5 Circle Kids / Stoners & Skaters **Core Vibe:** - Kids who spend more time at The Circle, the Wash, or Spin Alley than on campus. - Weed, cheap booze, minor crime, minor magic. **Faces:** - Ben (“Lil Stinky”) as a borderline member. - Pip’s younger / campus-adjacent contacts. - A rotating cast of burnout NPCs. **What They Want:** - To be left alone by admin. - Enough money and product to keep the party going. - Occasional big score (gear, relics, stolen ward-stones). **Methods:** - Low-key dealing, petty theft. - Hiding in blind spots (both literal and bureaucratic). **How They See the PCs:** - Ben = one of theirs. - Joe = “square but maybe fun to corrupt.” - Soren = “do not get high with her, she will kill someone.” **How They Might Be Used:** - As an information network that sees everything that happens off-campus. - As hooks for Ben’s personal arc (Pip debt, threats to family). --- ### 2.6 Rootwatch / Environmental Club **Core Vibe:** - Officially: environmental activism, Rewilding projects, sustainability. - Unofficially: students who treat the Root as a **living being** rather than infrastructure. **Face:** - Druid dwarf physics/eco teacher analogue (Rojahn) – beloved, exasperated, low-key hardcore. **What They Want:** - To protect natural spaces around the valley. - To reduce “abuse” of the Root for convenience magic. - To push back against things like Titan Lance, Oversight overreach, and careless tapping. **Methods:** - Petitions, protests, direct action (e.g., sabotaging illegal taps). - Rituals in the Wash / orchards / hills. **How They See the PCs:** - Soren = someone the Root is clearly watching, in a scary way. - Joe = “we can radicalize this golden retriever if we explain it right.” - Ben = “walking pollution, but he knows where stuff is.” **How They Might Be Used:** - As allies against Oversight in later arcs. - As a moral counterweight when D’serris wants to sacrifice branches. - As the first ones to sense that the Root’s “mood” is changing. --- ### 2.7 Faith & Fellowship **Core Vibe:** - Students from various faith traditions who want community and moral structure. - Mix of sincere believers, social climbers, and kids hiding from something. **Faces:** - Joe’s church group / Bible study analogue. - A couple of very intense paladin/cleric types. **What They Want:** - To provide a sense of **order and meaning** in a world where magic and Root anomalies are terrifying. - To claim the “moral high ground” on campus issues. **Methods:** - Study groups, prayer circles, volunteer work. - Pressure campaigns on admin (“this club is inappropriate,” etc.). - Occasionally, exorcism-lite rituals when shit gets weird. **How They See the PCs:** - Joe = their golden boy / project. - Soren = “needs saving or banning.” - Ben = “bad influence, soul at risk.” **How They Might Be Used:** - As a vehicle to introduce Korrin Gate / Root theology from a different angle. - As a faction that pushes back on anything that looks like “Root-worship,” including Rootwatch and Soren’s arc.