## Quick ID - **Name:** Benjamin Mulkerberg - **Aliases / Nicknames:** “Lil Stinky”, “Ben” - **Vibe:** rich kid cosplaying as hard-block dealer; aggressive code-switcher; performs toughness; terrified of being exposed. - **Class/Level (current):** PC, **Level 6** (campaign state), **Elf Druid** (weed + nature aesthetic, but he plays “street”) - **Core Theme:** *Identity performance vs identity theft* (perfect mirror to Coherence/Instrumentality arc) --- ## Baseline Backstory (Player-established) - **Family is extremely wealthy**; he pretends he lives in a dangerous “W Block” type area, but he actually lives in a **huge, expensive house in the mountains** (Madera canyon analogue). - **Secret (biggest):** He’s not from the block he claims. He’s a poser. - **Public Persona:** wannabe gangbanger / “dealer” / hustle culture, tries to intimidate and posture. - **Reality:** He sells **small amounts of weed** (never serious weight—more like $25 baggies / networking for “customers”). - **Night-before-school scene:** packing extra weed to “network” the new school; listening to “magical DaBaby”; playing 2K on a magical PS5. --- ## Family / Home - **Dad:** Silicon Valley tech-guy retiring in the mountains. Player described dad as *Mark Zuckerberg-adjacent*. - Has the resources/impulse to build a **bunker / safe-room** concept at home. - **Mom:** wealthy, proper; drives fantasy equivalent of a **BMW SUV**; gives Ben rides but he makes her **drop him off a few blocks away** so classmates think he walked. - **House:** spotless, expensive, canyon views, “Beverly Hills” energy. This house is a **major pressure point** because it disproves his whole persona. --- ## Major Ongoing Hooks ### 1) Pip Conflict (Gang Arc) - **Pip Tumblefoot** (halfling teen) is the recurring street-level antagonist tied to “The Circle” (gas station hangout). - Ben got tangled with Pip early and it escalated hard. - **Pip has threatened Ben directly**, including **sending a photo of Ben’s house** (establishes: Pip knows where he lives and can strike the family/home). - Ben’s likely obsession: **control the narrative + avoid exposure** (“don’t let anyone see where I live / who my parents are”). ### 2) “W Block” Lie Exposure - Ben’s biggest social fear isn’t death — it’s being **outed as rich** and fake. - Your table has multiple pressure vectors to reveal it: - Joe and Soren physically at his house. - Pip’s coded threats that reference the “block vs hills” contrast. - Any NPC he invites to his place sees it instantly. ### 3) School vs Street Split - Ben is in the middle of two campaigns at once: - The **leyline/Root/Coherence** mystery (school-level arc) - The **Circle gang retaliation** (street-level arc) - You can run the gang arc as “seasonal detour” sessions that are still thematically tied to identity/instrumentality. --- ## Signature Behaviors (How to Play Him as NPC-like) - **Code-switches instantly** when speaking to parents vs peers. - **Threatens, postures, brags** when he thinks someone is a mark. - **Runs or bargains** when he knows he’s outmatched. - Motivated by: 1) status/control, 2) not being humiliated, 3) protecting his lie, 4) protecting his family *only as long as it doesn’t expose him* (this is where drama lives). --- ## Key Relationships (as of now) ### Party - **Joe Football:** ally + chaos partner. Joe is a “simple guy” but dangerously competent when he commits to a plan. Joe went along with major escalation at the Circle. - **Soren:** ally; morally volatile. Ben has already relied on Soren for backup after big consequences. ### School NPC orbit (people Ben can invite / leverage) - **Elias Vae’lor:** high-elf artificer-ish; “AV club” peer vibe; helps guide investigations; Ben suspects him at times (player paranoia already exists in campaign). - **Chaz Ironwick:** jock archetype; useful as party muscle / social heat. - **Millie Fairweather:** nerd archetype; potential friction with Soren; can become a “rival-friend” to the party later. - **Fouadriel Al-Mir:** comedic relief now, long-term doom harbinger later (campaign-wide twist). - **Seb Castillo:** conspiracy kid; can be used as rumor engine + evidence collector. - **Jax Hollow:** “vapes and drives a Subaru” energy; utility NPC (ride/block driveway, etc.). - **Sumri Tord:** rumor magnet; “magical disability” concept; social wildcard. --- ## Major Events Ben Was Involved In (Chronological, high-signal) ### Early: The Circle setup - Ben goes to **The Circle** (gas station hangout) and gets baited by a small swarmy halfling figure → ambush vibes → “run” moment. - Establishes: Ben is already being profiled/targeted as someone to extort or set up. ### The Circle Explosion (huge pivot) - Ben and Joe returned to The Circle together. - Ben **accepted a deal** (with Pip / or Pip’s crew — the “deal” ties Ben deeper into the gang mess). - Joe planted a trap + oil/accelerant and escalated into “cook them out.” - Outcome: - Explosion killed **3 total**: one teen (charred remains stuck in trap), and **two unrelated adults inside the gas station** who got liquified in the blast. - Pip survived (severely injured) and later issued threats. - Aftermath: - Ben received a direct message: **“you’re fucking dead”** (from Pip). - Ben called Soren for help; she arrived at Ben’s house. - Ben now has an urgent objective: **protect parents / protect house / avoid exposure**. ### Retaliation Plan (current direction) - Ben’s current plan (player-driven): **throw a party** at his house to recruit NPCs and force any retaliation attempt to happen on his terms. - He wants to turn the “home reveal” into an advantage: more bodies, more chaos, more allies. --- ## Items / Gear / Props (Ben-specific) - **Weed stash** (core prop; constant) - General “rich kid tools” available at home (security, money, bunker concept), but: - Ben may refuse to use them openly because they reveal who he is. --- ## School Integration (how Ben touches the main arc) - Ben is an ideal “Instrumentality/Coherence” target because: - He is already living as a **constructed identity**. - He is constantly splitting into personas (parents vs peers). - The Coherence’s “no more pain if no more separation” pitch tempts him: *no more pretending, no more fear of being found out.* Potential “Coherence offers” tailored to Ben: - “I can make everyone see the version of you you want.” - “I can dissolve the shame.” - “No one will ever catch you in a lie again… because there will be no lies.” --- ## DM Levers (what reliably moves Ben) Use these to motivate scenes without railroading: 1) **Threats to the house / parents** (Pip retaliation) 2) **Social exposure risk** (NPCs at his home, rumors, getting dropped off by mom) 3) **Status humiliation** (called fake, poser, rich kid) 4) **Control fantasy** (Ben thinks he can outsmart / outplay systems and people) 5) **Bargains** (Ben will take deals he shouldn’t if it stabilizes his image short-term) --- ## Notes / Tone Calibration - Ben’s arc works best when consequences are: - **socially humiliating**, **legally threatening**, or **family-risk adjacent** - rather than immediate “you die.” - The gas station deaths established that the world *can* have collateral consequences. - For Ben, the interesting consequence is: *“this can reach your parents and expose you.”* --- ## Current Status (start-of-next-session snapshot) - Ben’s home has become the party’s staging ground. - Pip is injured but mobilizing. - Ben is likely trying to: - keep parents safe **without** admitting why, - keep Joe/Soren aligned, - weaponize a party as both bait and shield. ---