# Millie Fairweather > DM-facing NPC writeup. Tactical brain of [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]], social status: “fucking dork” (for now). --- ## Role - **Age:** same year as PCs - **Heritage/Class:** Human / half-elf Wizard (Divination / War Magic vibes) - **Pronouns:** they/them (most students default to he/him until corrected) - **Primary Faction:** [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]] - **Public Image (early):** quiet nerd, eats alone, easy target. --- ## What Students Know - Freshman year: - Thin, glasses always sliding down their nose, tray clutched too tight. - Constantly carrying notebooks, always scribbling plays, patterns, random math. - Easy target for jocks who need to feel big. - First real moment: - Chaz heckles them in the cafeteria. - Millie fires back with a clean, razor-sharp breakdown of why the team keeps losing: - “I can *see* us losing to *rival school* because you leave left field wide open and they send a runner straight down it every play.” - They don’t raise their voice; they just *say it* and keep walking. - By late freshman / sophomore: - Seen hovering near Mageball practice. - Occasionally dragged in to “explain that thing again.” - Still mocked publicly, but the tone changes once wins line up with their advice. --- ## What They Want ### Surface Wants - To be **taken seriously**: as a caster, as a strategist, as more than a punchline. - To prove that brains matter more than raw talent. - To stop eating alone every single day. ### Deeper Wants - To control *something* in their life: - Home is chaotic / emotionally distant (tune to taste). - Mageball is the one place where patterns make sense. - To matter so much to the team that they *can’t* be discarded. --- ## Methods & Tactics - Hyper-observant: - Watches people like they’re studying film. - Remembers mistakes, especially other people’s. - Conflict style: - Avoid, avoid, avoid… then drop one precise, devastating comment and retreat. - Uses: - Notes, diagrams, rituals of analysis (“if A, then B, unless C happens in quarter three”). --- ## Relationship to [[Chaz Ironwick | Chaz]] & the Team - [[Chaz Ironwick | Chaz]] : - Bully → stunned mark → eventual biggest hype-man. - Their dynamic is the emotional spine of the Mageball subplot. - Team: - Initial resistance (“we’re not listening to some nerd”). - Gradual reliance (“what’s the call, Fairweather?”). - By junior year: - Millie calls plays from the sideline. - Coach/ Estrada treat them like assistant staff. --- ## Relationship to the PCs - **Joe:** - Sees him as a potential ally: - A jock who might actually *listen*. - Will test him with small suggestions before trusting him fully. - **Ben:** - Mild contempt at first: - Ben is noise and chaos, which wrecks their precious patterns. - Later might rely on Ben for social manipulation (“you talk to people, I’ll tell you what they need to hear”). - **Soren:** - Equal parts fascinated and terrified: - They see how Root weirdness clusters around her. - May be the first student to connect her episodes to anomalies around the field. --- ## Secrets & Pressure Points (DM Only) - Millie has been quietly tracking **Root fluctuations during games**: - Their notebooks are full of “coincidences” Oversight would kill to see. - They have a small shrine / corkboard in their room: - Korrin Gate diagrams, - Old Mageball match reports, - Maps of leyline flow under the valley. - If the Coherence starts touching the field more directly: - Millie is a prime candidate for “accidental prophet” or Root tactician. --- ## How to Play Millie - **Voice:** Soft but sharp; rarely raises volume, but words cut deep. - **Body language:** Hunched at first, opens up around people who respect them; always fidgeting with pen or playbook. - **Sample Lines:** - (to Chaz) “I can see us losing because you leave left field wide open and they send a runner straight down it every play.” - (to Joe) “If you line up here, he’ll bite. He always bites. Just… trust me.” - (later, about Root weirdness) “It’s not luck. Patterns don’t do that by accident.” - Let them be funny, but rooted in competence, not clowning.