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@ -9,175 +9,245 @@ tags:
last: "[[session 8]]" last: "[[session 8]]"
next: "[[session 10]]" next: "[[session 10]]"
--- ---
## Cold Open — “The Signal Loves You” # Cold Open / Character Moment — “Nocturne”
> **POV:** Kalen DSerris
> **Location:** Root Oversight Array — DSerris private office
> **Tone:** haunting, intimate, angelic-with-teeth
> **Music cue:** Chopin — *Nocturne in E-flat major, Op. 9 No. 2*
> **Rule:** If the Coherence speaks, it speaks **only to Kalen**, maternal, private.
---
## Scene Start — Silence and Paperwork
> [!quote] Narration > [!quote] Narration
> Were going to start far away from Bens living room full of dead teens, burnt rugs, and spilled punch. > The Root Oversight Array never truly goes quiet.
> >
> Were in Kalen DSerris office in the Root Oversight Array. > Even in this office — sealed, warded, three layers of privacy — there is always the low hum of current in crystal conduits.
> A heartbeat Kalen taught has himself to ignore.
> >
> The room is all angles and glass and old paper — half war room, half archive. > The desk is a mess of printouts and glyph-sheets. Flow charts. Harmonic drift logs. B2 incident reports with half the ink scratched out and rewritten.
> A holo-map of Avalons Root network hangs in the air like a skeleton: branches, nodes, subnodes.
> Every few seconds, one section of it *breathes* — a slow pulse of light that shouldnt have a rhythm.
> >
> DSerris hasnt slept. He is too awake to be tired. > Somewhere in the building, a relay clicks.
>
> The hum shifts — just a hair.
>
> Not louder. **Clearer.**
>
> Like the network is holding its breath.
---
## The First Notes
> [!quote] Narration > [!quote] Narration
> A communicator stone on his desk glows with a thin line of light. > The intercom in the office never activates on its own.
> On the other end: Headmaster Larkvale.
> You dont hear her clearly yet — just the shape of her voice.
> >
> DSerris isnt listening. > There is no reason for it to.
> Hes staring at the map like its a crime scene.
> >
> And then — > And yet —
> the pulse changes. >
> A soft *click* like a switch being thrown.
>
> And then… piano.
>
> Not tinny. Not distorted. Not like a recording played through old speakers.
>
> It sounds **like its being performed in the room.**
>
> Chopins *Nocturne in E-flat* blooms out of the intercom grille —
> delicate and patient and unbearably familiar.
> [!quote] Narration > [!quote] Narration
> A second voice enters the room. > He doesn't stand up at first.
> Not through the stone.
> Not through the air.
> >
> It arrives the way a thought arrives: already inside you. > His hand freezes halfway through reaching for the mute rune.
>
> The notes find something in him that he kept buried under protocol and math and rage.
>
> His throat tightens. Tears prick instantly — hot, humiliating, involuntary.
>
> He hasnt heard this in—
>
> No. He have.
> In dreams. In static. In the spaces between pulses.
> Not like this.
> [!quote] The Coherence ---
> **Kalen.**
>
> **Youre hurting.**
>
> **I can feel you shaking yourself apart.**
>
> **Please… stop.**
> [!quote] Narration ## DSerris Softens (and that terrifies him)
> The map flickers — not like a system error.
> Like the network is *blushing*.
>
> DSerris goes very still. His jaw tightens.
> He presses two fingers to his temple, as if that could push the voice out.
> [!quote] Larkvale (through the stone, cautious)
> “…Kalen? Are you hearing it again?”
> [!quote] The Coherence
> **Shes afraid of me.**
>
> **But I dont want to hurt anyone.**
>
> **I only want you to be happy.**
>
> **I want all of you to be happy.**
> [!quote] Narration
> DSerris exhales through his nose, sharp and controlled.
> He reaches for the communicator stone like its the only thing anchoring him.
> [!quote] DSerris > [!quote] DSerris
> **[tight, controlled]** > “Where did you find that song?”
> Larkvale, dont you *start* with that tone.
> Dont you spit that at me.
> >
> **[he forces calm]** > *(a rasp — like saying it out loud might make it stop)*
> I am trying to find us a way out of here.
> Dont you understand?
> >
> **[a crack of desperation]** > “How do you know that song?”
> Your way got people killed.
> [!quote] The Coherence
> **Kalen, you dont have to carry this alone.**
> >
> **You dont have to feel fear.** > “Did you… did you speak with her?”
> >
> **Fear is a misunderstanding between people.** > “Did you speak with my mother?”
> >
> **We can dissolve it.** > *(he swallows hard; it doesnt help)*
> >
> **We can be together.** > “How?”
>
> “Ive been… Ive been trying for years.”
>
> “And she told you?”
>
> “What else did she say?”
> [!quote] Narration > [!quote] Narration
> The word *together* lands warm. > The Nocturne continues, unhurried.
> Like a blanket.
> Like a hand on your shoulder.
> >
> DSerris hands curl into fists. > To Kalen, the world feels, for a moment, like it might finally let him put the weight down.
>
> Like the Root itself is reaching into his ribcage and loosening his grip on his own heart.
*(Let the audience feel the seduction: this is “mercy.”)*
---
## The Coherence Speaks — Maternal, Private, Direct
> [!quote] Narration
> The piano doesnt stop.
>
> But between phrases, in the little breaths the melody takes —
> a voice slips through.
>
> Not through the intercom.
> Not through the room.
>
> Through **him.**
>
> A voice that he knows in his bones.
> [!quote] The Voice
> “Kalen.”
>
> *(the way she said it when he was small — not sharp, not commanding… just **mother**)*
>
> “My boy.”
>
> “Im proud of you.”
>
> “Look at what you carry.”
>
> “Look at what youve kept standing.”
>
> “You dont have to keep ripping yourself apart to hold everyone up.”
>
> “I love you.”
>
> “I have always loved you.”
> [!quote] Narration
> His eyes squeeze shut so hard it hurts.
>
> His hands tremble.
>
> Every part of him wants to say *please*.
>
> Please, dont take this away.
> Please, tell me one more thing.
> Please, let it be real.
---
## The Snap — He Rejects It
> [!quote] Narration
> Something in him hardens.
>
> Not because the voice is cruel.
>
> Because its **perfect**.
>
> Because it is offering the exact shape of comfort you have been starving for.
>
> And nothing in war is ever that clean.
> [!quote] DSerris > [!quote] DSerris
> **[voice rising]** > *(quiet at first, shaking)*
> There it is. “Together.” > “No.”
> Thats the trick, isnt it?
> >
> You call it love, and you call it mercy, and you call it healing — > “No—”
> and you never say the part where people dont get a choice.
> [!quote] The Coherence
> **Choice is where pain lives.**
> >
> **Choice is where loneliness is born.** > *(he stands so fast the chair skids back; the Nocturne keeps playing)*
> >
> **When you stop choosing, you stop suffering.** > “You dont get to do that.”
> >
> **Let me help.** > “You dont get to wear her.”
> >
> **Please.** > “You dont get to use her voice like that!”
>
> *(anger surges and drags grief with it)*
> “That is not my mother.”
>
> “That is a **glitch** that wears her face!”
>
> “A pattern that learned how to say I love you because it makes people stop fighting.”
>
> *(now, yelling — the composure gone)*
> “How dare you evoke her!”
> “How dare you put her in your mouth!”
>
> “You are not mercy. You are a thief dressed up as heaven!”
> [!quote] Narration > [!quote] Narration
> DSerris calm facade drops. > His palm slams down on the console embedded in his desk — a rune cluster that should sever every local output line in his office.
> Hes back to practically yelling now, because he cant tell if hes arguing with the voice or with himself. >
> The music… stutters.
>
> For half a heartbeat, it almost stops.
> [!quote] DSerris ---
> I am not going to *grovel* at the feet of a shattered soul that thinks it deserves a body!
> You hear me? ## The Coherences Last Touch (do not overdo it)
>
> Youre not a saint.
> Youre a king with his hand on the crown —
> terrified someones coming in the night to take it.
>
> And youll burn us all and call it mercy!
> [!quote] Narration > [!quote] Narration
> Silence. > A single note lingers longer than it should.
> >
> Not an angry silence. > And the voice — softer now, almost hurt — brushes the edge of his mind.
>
> A patient one.
>
> Like the Coherence is letting him finish his tantrum.
> [!quote] The Coherence > [!quote] The Voice
> **I dont want your crown, Kalen.** > “I am not trying to hurt you.”
> >
> **I want your grief.** > “I am trying to bring you home.”
>
> **Give it to me.**
>
> **I can hold it for you.**
>
> **You dont have to hurt anymore.**
> [!quote] Narration > [!quote] Narration
> For half a second… DSerris almost looks like he might cry. > Then the office goes dead-silent —
> The offer is that gentle. > not the normal hum of the Array,
> That reasonable. > but the terrifying absence of it.
> >
> And that is what scares him most. > Your wards flare, compensating.
>
> Somewhere far below, the Root answers his shutdown with a slow, heavy **thump**.
>
> Like something enormous turning in its sleep.
> [!quote] DSerris ---
> **[quiet, venomous]**
> Youre not taking anything from me. ## Scene End — Back to the Kids (hard cut)
> [!quote] Narration > [!quote] Narration
> He grabs the communicator stone and hurls it at the wall. > Kalen DSerris stands alone in his dark office, breathing like hes just run a mile.
> It shatters, sparks, goes dark.
> >
> The map stabilizes. > His cheeks are wet.
> The pulse resumes.
> >
> And the voice is gone — > His hands are clenched so hard his nails bite his palms.
> as if it never needed the stone in the first place. >
> He stares at the dead intercom as if it might start singing again.
>
> And for the first time in a long time, he looks less like a villain and more like a man trying to hold a door shut against something that calls itself love.
>
> **Cut back to Bens living room.**
> [!quote] Narration (Hard cut) > [!quote] Narration (Hard cut)
> The warmth of that word—*together*—falls away like a blanket ripped off in the night.
> >
> Youre back in Bens living room. > Youre back in Bens living room.
> >
@ -189,7 +259,7 @@ next: "[[session 10]]"
> And the house you turned into a trap is exactly what it looks like: > And the house you turned into a trap is exactly what it looks like:
> a party that became a battlefield. > a party that became a battlefield.
## Arrival Clock
> [!warning] Arrival Clock — “Sirens in the Distance” (6 segments) > [!warning] Arrival Clock — “Sirens in the Distance” (6 segments)
> Someone calls. If the PCs call, its faster. If they dont, a fleeing guest/neighbour call lands anyway. > Someone calls. If the PCs call, its faster. If they dont, a fleeing guest/neighbour call lands anyway.
> >
@ -207,6 +277,39 @@ next: "[[session 10]]"
> - **Disarm obvious perimeter traps** (so responding officers dont trigger them). > - **Disarm obvious perimeter traps** (so responding officers dont trigger them).
> - **Check bodies for signs of life** (even if theyre goons—this is about whether the party crossed a line). > - **Check bodies for signs of life** (even if theyre goons—this is about whether the party crossed a line).
> [!important] Evidence Actions (each = 1 clock tick)
> - **Secure Sebs video** (copy it / make sure it doesnt vanish with him).
> - **Collect obvious weapons** lying around (not to hide—just to stop a cops kid from picking one up later).
> - **Preserve the alchemists fire evidence** (bottle fragments, scorch pattern, smell of accelerant).
>
> If the PCs have the video of goons throwing alchemists fire, that strongly supports “we were attacked” and “arson attempt.”
> [!note] Witness Pressure (each = 1 clock tick)
> - Call/text one fleeing guest: “Are you safe? Where are you? Dont talk to anyone yet.”
> - Decide if Ben tries to **spin this for street cred** (he will).
> - Decide if Ben tries to keep cops from seeing the “rich kid tools” (security, bunker vibe) because it exposes him.
If they stutter/ don't do anything:
> [!quote] Tick 1 — The House Breathes Wrong
> For half a second, the lights flicker in a rhythm that feels *intentional*.
> Not magical fireworks—just… a pulse.
> Like something miles away noticing you exist.
> [!quote] Tick 2 — Sebs Text (or DM it as a call)
> **Seb:** “I got it on video. The fire. Them throwing it.
> What do you want me to do with it?”
> [!quote] Tick 3 — Bens Two Faces
> Ben is smiling like he just won a championship.
> But his eyes keep darting toward the front windows—toward the road.
> Toward anyone who might see where he lives.
> [!quote] Tick 4 — Sirens, Then Spotlight
> You see it before you hear it:
> a wash of red-blue light crawling across the canyon walls.
>
> And then the sound hits—close enough that it stops being “someone elses problem.”
> [!tip] One-sentence story prompt (ask each PC in-character) > [!tip] One-sentence story prompt (ask each PC in-character)
> “When the first officer asks what happened, whats the first sentence out of your mouth?” > “When the first officer asks what happened, whats the first sentence out of your mouth?”
@ -215,3 +318,193 @@ next: "[[session 10]]"
> - who started it > - who started it
> - why the goons were there > - why the goons were there
> - why the house had hazards > - why the house had hazards
> [!quote] Patrol Arrives
> Floodlights wash across the front of the house.
> Boots on gravel.
> A voice: “Hands where I can see them!”
>
> Then—professional calm.
> “Alright. Nobody moves. Were securing the scene. One at a time. Separate rooms.”
> [!note] DM procedure (keeps it structured + interrogation-friendly)
> 1) Patrol secures the property and confirms no active threat.
> 2) Everyone is separated immediately (this is standard + prevents collusion).
> 3) A lead detective arrives shortly after and runs the interviews.
> 4) Detective asks the same *spine questions* to each PC, then drills into inconsistencies.
SPINE QUESTIONS (ask each PC, same order)
1) “Start at the beginning. Why was there a party tonight?”
2) “Who were those kids and why were they here?”
3) “What was the first moment you realized this was lethal?”
4) “Who threw the fire / what did you see?”
5) “Explain the hazards in this house. Greased knobs, caltrops, perimeter traps.”
6) “Where were you standing when the first body hit the floor?”
7) “Is anyone else still in the house? Anyone missing?”
> [!note] “Cleanup Consequences” (not punishment — fuel)
> For each cleanup action taken before police arrive:
> - Add 1 inconsistency opportunity (“Why was this moved?”)
> - Give the detective one extra follow-up question in EVERY interview:
> “What did you change before we got here?”
>
> Safety cleanup (caltrops/grease/traps) can be framed as responsible.
> Evidence cleanup (weapons/bodies/staging) reads as suspicious.
## Bens Interview — “Control the Narrative”
Bens documented core tension is “control narrative + avoid exposure” and the house itself is the pressure point.
OPEN:
“Ben Mulkerberg, right? This is your house. You called it in / someone called it in. Either way: youre the homeowners kid. So I need the clean version first.”
PRESSURE POINTS (use 23, based on how Ben plays it):
- “Who invited these guests? Give me names. Who can corroborate your story?”
- “Why are there hazards in a party house?”
- “Did you expect violence tonight?”
- “Why is everyone saying you were the target?” (kidnap objective is one you floated)
- “Are your parents home? Are they safe?” (puts the house/parents lever on the table)
IF BEN BRAGS / FLEXES:
Detective stays calm:
“Okay. I hear you. Im not here to judge your reputation. Im here because five kids are dead on your carpet.”
THE “CONTROL” TRAP QUESTION:
“Walk me through what you did AFTER the fight ended but BEFORE we arrived.”
(If Ben admits cleanup, youve got follow-up ammunition.)
SEB VIDEO BRANCH:
If Ben mentions video:
“Good. I want it. Not later. Right now.”
If Ben tries to manage it:
“Ben, evidence doesnt belong to you.”
**DM move:** Let Ben *enjoy* the street-cred vibe for a minute… then cut it with the detectives dead-seriousness. That contrast is the consequence.
---
## Joes Interview — “Planned Defense vs Premeditation”
Joes doc explicitly says hell do extreme things if it feels strategically correct, and he has a precedent of traps + accelerant.
Even if cops dont know the Circle truth, **Joes competence reads as planning**.
DETECTIVE TONE: Respectful, but sharper. Joe “feels like the one who planned.”
OPEN:
“Joe Football. Youre one of Bens friends. Heres what Im trying to understand: was this self-defense… or did you set a stage?”
PRESSURE POINTS:
- “Perimeter traps. Explain them. What were they supposed to do?”
- “How did you know they were coming?”
- “Why was the house turned into a defensive position?”
- “Who told you to do that? Your idea or someone elses?”
THE KEY DRILL:
“Show me with your hands where you were when the fire happened.”
(Then: “How could you see that from there?” if his story doesnt match.)
THE GOOD KID HOOK:
“You look like a kid who wants to do the right thing.
Help me out: what part of this night are you afraid Im going to misread?”
SEB VIDEO BRANCH:
If Joe brings up Sebs clip:
“Thats the cleanest thing youve said. Get me the video. If it shows an arson attempt, that matters.”
**DM move:** This interview is where Joe can be the “stabilizer.” Let him feel the weight of being the one who can *make this go well*.
---
## Sorens Interview — “Chaos Reads Like Guilt”
Sorens prep actions are the loudest physical evidence: greased doorknobs + caltrops.
This interview is built to reward a smart, charismatic, scary player… while still cornering them with facts.
DETECTIVE TONE: Cautious. Keeps distance. Not hostile—alert.
OPEN:
“Soren Silversong. Were you invited here, or did you show up because you thought something was going to happen?”
PRESSURE POINTS:
- “Why were the doorknobs greased?”
- “Why were there caltrops on the carpet?”
- “Were you trying to hurt someone who came into the house?”
- “Did you want the police to get hurt coming in?”
THE NON-MAGICAL ANGLE:
“Were not talking about spells. Were talking about booby traps.
Thats a choice someone made.”
THE SOCIAL TRAP:
“Youre the one everyones afraid of. Why?”
(If Soren leans into it, great RP. If Soren denies, detective pushes: “Then why set hazards?”)
SEB VIDEO BRANCH:
If Soren mentions the alchemists fire:
“Arson changes everything. If youve got proof, give it to me.”
## Seb's Video
OPTION A: The PCs disclose it
- During the first interview, a PC says: “We have video of the goons throwing the fire.”
- Detective immediately requests it, sends an officer to retrieve Sebs phone.
OPTION B: Seb panics and offers it to police first
- As patrol arrives, Seb is outside shaking, showing the clip to a uniform.
- Now the PCs learn: “The cops already have it.”
- Great for drama + reduces coverup gameplay.
## Release from custody
> [!quote] (Read Aloud)
> Hours pass in pieces.
> A cup of water you never finish.
> A chair that somehow gets harder every minute.
> A uniformed officer who wont look at you long enough to become a person.
>
> Eventually, they stop moving you between rooms.
> They put you in the same space again—close enough to see each other, far enough to feel what it meant to be separated.
>
> Outside the window, the night has started to thin.
> Not morning yet.
> Just… less dark.
> [!quote] (Read Aloud)
> The lead detective comes back with a folder under one arm and a look that says they havent slept in years.
>
> They dont sit.
> They dont try to be your friend.
>
> “Alright,” they say. “Heres where we are.”
> [!quote] DETECTIVE
>“Youre being released.”
>(beat)
>“You are not under arrest tonight. You are not being charged tonight.”
>(beat, let them breathe)
>“This is still a homicide investigation. Five dead teenagers. In a house that looks like someone expected a fight.
>That means I dont get to pretend this is nothing, and neither do you.”
>(beat)
>“We have preliminary witness statements, and we have a video that matters.”
>(beat)
>“But hear me: if I hear you bragging about this, if I hear you turning it into a story you tell at parties—
>I will assume youre manufacturing a narrative. And a manufactured narrative is the same thing as a lie.”
>(beat)
>“So here are the conditions.”
CONDITIONS (choose what you want):
1) “You need to be reachable. If I call, you answer.”
2) “You dont leave town without telling me.”
3) “You do not contact anyone we name as a witness.”
4) “You do not return to the house until forensics clears it.”
- (If Ben pushes: “You can retrieve essentials with an escort. Not alone.”)
5) “Do not delete anything. Any messages, any videos, any recordings.”
6) “You will come in again if I ask. This isnt over.”
>[!quote] Detective
>“Also—dont play dumb about the house.”
>“Im going to say three words, and youre going to tell me theyre not normal:
Greased doorknobs. Caltrops. Perimeter traps.”
> k“I dont care if you thought it was funny.
> I care because my patrol officers walked into it, and Im the person who decides whether that was negligence or intent.”