vault backup: 2025-12-06 12:08:53
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"Avalon/04_NPCs_Faculty/Larkvale.md",
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0
Avalon/04_NPCs_Faculty/Estrada.md
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Avalon/04_NPCs_Faculty/Estrada.md
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@ -3,7 +3,7 @@
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## Overview
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## Overview
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- Former leyline field engineer / battle-mage who watched a city almost die in a node collapse.
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- Former leyline field engineer / battle-mage who watched a city almost die in a node collapse.
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- Co-designed the Root Oversight Array – remote monitoring + partial control of the leyline “grid.”
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- Co-designed the [[Factions#1.1 Root Oversight Committee ("The Array")|Root Oversight Array]] – remote monitoring + partial control of the leyline “grid.”
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- Genuine believer that surveillance + control are the only things keeping the world from burning again.
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- Genuine believer that surveillance + control are the only things keeping the world from burning again.
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- Treats Avalon Academy as a **critical but expendable** node: a testbed and early-warning system.
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- Treats Avalon Academy as a **critical but expendable** node: a testbed and early-warning system.
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- PCs are “anomalous survivors” of the B2 event. He uses them as on-site sensors and guinea pigs.
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- PCs are “anomalous survivors” of the B2 event. He uses them as on-site sensors and guinea pigs.
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@ -30,7 +30,7 @@
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---
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---
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## The Leyline Crisis (The Thing That Broke Him)
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## [[Leyline Crisis]]
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Set ~10–15 years before the campaign.
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Set ~10–15 years before the campaign.
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0
Avalon/04_NPCs_Faculty/Larkvale.md
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Avalon/04_NPCs_Faculty/Larkvale.md
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404
Avalon/06_Factions_Secrets/Factions.md
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Avalon/06_Factions_Secrets/Factions.md
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@ -0,0 +1,404 @@
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# Factions – Avalon & The Valley
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> DM reference. This is about **who wants what** and **how they’ll use the PCs**.
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---
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## 1. Institutional Factions
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### 1.1 Root Oversight Committee ("The Array")
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**Public Face:**
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Regional Leyline Oversight, officially charged with “monitoring and safeguarding the Root.”
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**Real Core (for this region):**
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- Overseer **Kalen D’serris** and a handful of remote analysts/technicians.
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- A distant central board that mostly cares about metrics, not people.
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**What They Want (Macro):**
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- Prevent another **Korrin Gate Crisis** at all costs.
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- Keep the Root flowing, the grid stable, and the political powers funding them.
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- Detect any sign that the **Coherence** (the caged mind) is trying to regroup.
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**What They Want (Local – re: Avalon):**
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- Use the Academy node as a **sensor** and **testbed**:
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- High caster density = early warning system.
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- Controlled environment = good for experiments and emergency drills.
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- Understand why:
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- B2 destabilized the way it did.
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- The PCs survived direct exposure.
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- Fouadriel trips so many quiet alarms.
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**Methods:**
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- Constant telemetry logging (“we watch the graphs”).
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- Remote throttling / lockdowns of taps and subnodes.
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- Issuing directives to local authorities (Larkvale, Estrada) “for safety.”
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- Quietly recruiting on-the-ground proxies (Elias, later possibly the PCs).
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**How They See the PCs:**
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- **Subjects**, not heroes:
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- “Anomalous survivors” of B2.
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- Emotionally volatile, magically interesting, and already “contaminated.”
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- Potential tools:
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- Can go places Oversight can’t.
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- Can poke at anomalies and report back.
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**How They Might Use the PCs:**
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- Assign “investigation” tasks framed as student opportunities:
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- “Report any further anomalies in Subnode cluster B.”
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- “Assist maintenance with recalibrating ritual arrays.”
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- Try to control their social circle:
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- Subtly push them away from Fouadriel or toward watching him.
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- In later years, they may offer:
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- Access to classified data.
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- Legal cover, gear, or even “deputized” status in exchange for cooperation.
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**Internal Tension:**
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- D’serris is actually traumatized and sincere.
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His unseen superiors are mostly worried about **optics and uptime**:
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- “Keep the Root stable, but don’t cause scandals.”
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- If Avalon becomes too noisy, they might recommend shutting the node down entirely.
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---
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### 1.2 Avalon Adventuring Academy Administration
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**Public Face:**
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- A respected prep academy for future adventurers, civic mages, and magical professionals.
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- “Shaping the heroes and leaders of tomorrow.”
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**Key Figures (you can swap in your canon names):**
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- **Headmaster / Headmistress** – distant figure, political face of the school.
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- **Assistant Headmaster Larkvale** – day-to-day disciplinarian and Oversight’s primary contact.
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- **Dean Estrada** – student-facing, handles clubs, sports, and PR.
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- **Department Heads** (History, Arcane Theory, Environmental Studies, Drama, etc.)
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**What They Want (Macro):**
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- Keep funding, prestige, and safety stats high.
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- Graduate students who go on to be **useful and successful**, so the school looks good.
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- Keep Oversight happy enough that they don’t cut the node, but not so powerful that they can dictate everything.
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**What They Want (Right Now):**
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- Make the B2 incident *go away* as a PR problem.
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- Avoid any narrative that the academy is “unsafe.”
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- Keep students under control without triggering a full-blown crackdown.
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**Methods:**
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- Detentions, suspensions, and disciplinary hearings.
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- Quietly rewriting incident reports.
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- Throwing problematic staff or kids under the bus if needed.
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- Using Estrada and favored teachers as pressure valves:
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- “Let the kids blow off steam in Mageball instead of burning down the lab.”
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**How They See the PCs:**
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- High-risk, high-profile troublemakers with potential:
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- The kind of kids who end up in hero stories… or on the news.
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- PR assets or liabilities depending on the week.
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**How They Might Use the PCs:**
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- Assign them “extra responsibilities”:
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- Peer mentors, club officers, field trip helpers.
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- Really just excuses to keep them where admin can see them.
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- Nudge them toward or away from certain staff:
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- “Spend more time with Prof. Elias, he stabilizes you.”
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- “Stay out of Defazio’s conspiracy-chasing seminars.”
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**Internal Lines:**
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- **Larkvale** leans pro-Oversight, pro-control.
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- **Estrada** leans pro-students, pro-chaos (but still wants wins).
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- Some teachers quietly resent both.
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---
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### 1.3 Custodial & Maintenance Crew ("Groundkeepers")
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**Public Face:**
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- The people who keep the school clean and the lights on.
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**Reality:**
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- They are wired into the **physical subnodes and taps** more than anyone else on campus.
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- They see every glitch, burn mark, and leyline burp before admin ever reads a report.
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**What They Want:**
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- Not to die in a stupid magical accident.
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- Not to have their work scapegoated when something breaks.
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- Hazard pay that actually matches hazard.
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**Methods:**
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- Quietly rerouting minor surges before anyone notices.
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- Locking doors or “taking areas offline for cleaning” when something feels wrong.
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- Passing rumors among themselves about weird Root behavior.
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**How They See the PCs:**
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- Walking OSHA violations.
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- “The kids who were in that room when B2 went weird.”
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**How They Might Use the PCs:**
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- Slip them hints:
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- “Hey, don’t go near B wing tonight, those lights aren’t just flickering.”
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- Ask for help with things above their paygrade:
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- “You three seem crazy enough to crawl into that conduit after hours.”
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**Potential Schism:**
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- Some groundkeepers are loyal to admin.
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- Others think Oversight is the only reason they’re still alive.
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- One or two might be secret allies or informants for D’serris *or* the PCs.
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---
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### 1.4 The Circle Network (Local Crime)
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**Public Face:**
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- “Just some older kids and townies who hang at the gas station.”
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**Reality:**
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- A small but organized **low-tier drug and contraband distribution ring** centered on The Circle.
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- Pip is a mid-level runner, not the boss.
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- They’ve started quietly using **Root-powered tricks**:
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- Taps in the Circle lot.
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- Enchanted packaging / concealment.
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**What They Want:**
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- Money, power, and a stable route onto campus.
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- To stay small enough not to attract real law or Oversight heat.
|
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- To recruit students like Ben as low-risk couriers.
|
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|
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**Methods:**
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- Intimidation, blackmail, and “favors.”
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- Leveraging knowledge of who lives in places like Madera Ridge.
|
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- Very occasional magical muscle.
|
||||||
|
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||||||
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**How They See the PCs:**
|
||||||
|
- Ben = valuable asset / liability.
|
||||||
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- Joe & Soren = potential leverage / problems if they get nosy.
|
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|
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**How They Might Use the PCs:**
|
||||||
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- Drag Ben deeper:
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- “Keep your mouth shut, give us intel, and no one bothers your family.”
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- Offer temptations:
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- Cash, artifacts, illegal taps, forbidden lore about what flows under the Academy.
|
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|
---
|
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|
|
||||||
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## 2. Student Factions & Cliques
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|
> Note: these aren’t rigid “gangs,” just overlapping social ecosystems. PCs can float between them.
|
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|
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||||||
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### 2.1 Mageball Team & Jocks
|
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||||||
|
**Name:** The Avalon [Team Name – e.g. “Stormwings”, “Arcana”]
|
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|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Physical casters and athletes; the kids whose worth is measured in yards and spell-impact.
|
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|
- Social gravity: parties, pep rallies, school pride.
|
||||||
|
|
||||||
|
**Faces:**
|
||||||
|
- **Chaz** – brain-damaged golden boy, all instinct, no strategy.
|
||||||
|
- **Millie** – initially bullied “nerd,” later tactical backbone of the team.
|
||||||
|
- Estrada as faculty anchor/coach.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- Win games, get scouted, bask in glory.
|
||||||
|
- Keep Mageball funded and prioritized over “nerd clubs.”
|
||||||
|
- Some of them genuinely want the team to be a family / escape from home.
|
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|
|
||||||
|
**Methods:**
|
||||||
|
- Social dominance, locker-room politics, coach favoritism.
|
||||||
|
- Using team status to get away with shit (skipping class, picking on people).
|
||||||
|
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||||||
|
**How They See the PCs:**
|
||||||
|
- Joe = potential star / weirdo.
|
||||||
|
- Soren = “that scary kid, avoid.”
|
||||||
|
- Ben = “clown who sells weed to benchwarmers.”
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As muscle in social conflicts.
|
||||||
|
- As a stake: admin threatening to cut the team if anomalies keep messing with the field.
|
||||||
|
- As a conduit: Root anomalies manifesting during games.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.2 Ridge Kids & Overachievers
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Kids from Madera Ridge and similar neighborhoods:
|
||||||
|
- Rich, often powerful parents.
|
||||||
|
- High expectations, legacy slots, glittering futures.
|
||||||
|
|
||||||
|
**Faces:**
|
||||||
|
- Ben’s classmates from the Ridge who actually *own* being rich.
|
||||||
|
- Student council types, valedictorian contenders, etc.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- Top grades, prestigious internships, clean transcripts.
|
||||||
|
- To get out of the valley and into big-name academies or guilds.
|
||||||
|
- To keep the school “respectable” – no scandals, no weird Root shit.
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Pulling parent strings.
|
||||||
|
- Manipulating admin with “concerned emails” about school safety.
|
||||||
|
- Social exclusion and gossip.
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Ben = traitor / poser trying to play poor.
|
||||||
|
- Joe = amusingly simple sports kid.
|
||||||
|
- Soren = walking disciplinary case.
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As pressure on admin:
|
||||||
|
- “Our parents will pull donations if Oversight doesn’t get this under control.”
|
||||||
|
- As antagonists who push for harsher restrictions after anomalies.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.3 Drama / Choir / Arts Kids
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Theater, choir, band, visual arts – anyone whose first instinct is to turn trauma into performance.
|
||||||
|
- Constantly rehearsing something too ambitious for the time/money they have.
|
||||||
|
|
||||||
|
**Face:**
|
||||||
|
- The flamboyant drama/choir teacher analogue (Lebovitz) – high standards, messy vibes.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- Big shows, screaming crowds, standing ovations.
|
||||||
|
- To be taken as seriously as Mageball and “real magic.”
|
||||||
|
- Space and budget that admin keeps giving to sports and “respectable” clubs.
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Gossip, public callouts in thinly-veiled scripts.
|
||||||
|
- Weaponized performances.
|
||||||
|
- Controlling the rumor mill via backstage access.
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Soren = perfect raw material for “tragic roles.”
|
||||||
|
- Ben = comic relief / potential drama fodder.
|
||||||
|
- Joe = hilariously miscast if they ever rope him into a show.
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As a stage for literally anything:
|
||||||
|
- An opening night where Root anomalies hijack the show.
|
||||||
|
- A cover for secret meetings (“we’re just rehearsing late, sir”).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.4 Conspiracy Club / Underground Zine
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Kids who don’t buy the official story:
|
||||||
|
- Korrin Gate, Oversight, leyline anomalies, weird staff behavior.
|
||||||
|
- They make a zine / whisper network, half true, half nonsense.
|
||||||
|
|
||||||
|
**Face:**
|
||||||
|
- **Sebastian** – decapitation videos at 8am, heavy 9/11 truther energy, completely unhinged but occasionally right.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- To **prove** that the school is hiding something.
|
||||||
|
- To catalog every anomaly, rumor, and cover-up.
|
||||||
|
- Clout in the “we were right the whole time” department.
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Surveillance, gossip-trawling, breaking into records.
|
||||||
|
- Posting flyers, anonymous tip-scrolls, illicit sending-stone channels.
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Perfect sources:
|
||||||
|
- “You were down in B2, right? What did you **really** see?”
|
||||||
|
- Potential members / icons of resistance.
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- To feed the party weird leads (some true, some garbage).
|
||||||
|
- As a way for the players to leak info anonymously.
|
||||||
|
- As a faction D’serris absolutely hates.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.5 Circle Kids / Stoners & Skaters
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Kids who spend more time at The Circle, the Wash, or Spin Alley than on campus.
|
||||||
|
- Weed, cheap booze, minor crime, minor magic.
|
||||||
|
|
||||||
|
**Faces:**
|
||||||
|
- Ben (“Lil Stinky”) as a borderline member.
|
||||||
|
- Pip’s younger / campus-adjacent contacts.
|
||||||
|
- A rotating cast of burnout NPCs.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- To be left alone by admin.
|
||||||
|
- Enough money and product to keep the party going.
|
||||||
|
- Occasional big score (gear, relics, stolen ward-stones).
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Low-key dealing, petty theft.
|
||||||
|
- Hiding in blind spots (both literal and bureaucratic).
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Ben = one of theirs.
|
||||||
|
- Joe = “square but maybe fun to corrupt.”
|
||||||
|
- Soren = “do not get high with her, she will kill someone.”
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As an information network that sees everything that happens off-campus.
|
||||||
|
- As hooks for Ben’s personal arc (Pip debt, threats to family).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.6 Rootwatch / Environmental Club
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Officially: environmental activism, Rewilding projects, sustainability.
|
||||||
|
- Unofficially: students who treat the Root as a **living being** rather than infrastructure.
|
||||||
|
|
||||||
|
**Face:**
|
||||||
|
- Druid dwarf physics/eco teacher analogue (Rojahn) – beloved, exasperated, low-key hardcore.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- To protect natural spaces around the valley.
|
||||||
|
- To reduce “abuse” of the Root for convenience magic.
|
||||||
|
- To push back against things like Titan Lance, Oversight overreach, and careless tapping.
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Petitions, protests, direct action (e.g., sabotaging illegal taps).
|
||||||
|
- Rituals in the Wash / orchards / hills.
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Soren = someone the Root is clearly watching, in a scary way.
|
||||||
|
- Joe = “we can radicalize this golden retriever if we explain it right.”
|
||||||
|
- Ben = “walking pollution, but he knows where stuff is.”
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As allies against Oversight in later arcs.
|
||||||
|
- As a moral counterweight when D’serris wants to sacrifice branches.
|
||||||
|
- As the first ones to sense that the Root’s “mood” is changing.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 2.7 Faith & Fellowship
|
||||||
|
|
||||||
|
**Core Vibe:**
|
||||||
|
- Students from various faith traditions who want community and moral structure.
|
||||||
|
- Mix of sincere believers, social climbers, and kids hiding from something.
|
||||||
|
|
||||||
|
**Faces:**
|
||||||
|
- Joe’s church group / Bible study analogue.
|
||||||
|
- A couple of very intense paladin/cleric types.
|
||||||
|
|
||||||
|
**What They Want:**
|
||||||
|
- To provide a sense of **order and meaning** in a world where magic and Root anomalies are terrifying.
|
||||||
|
- To claim the “moral high ground” on campus issues.
|
||||||
|
|
||||||
|
**Methods:**
|
||||||
|
- Study groups, prayer circles, volunteer work.
|
||||||
|
- Pressure campaigns on admin (“this club is inappropriate,” etc.).
|
||||||
|
- Occasionally, exorcism-lite rituals when shit gets weird.
|
||||||
|
|
||||||
|
**How They See the PCs:**
|
||||||
|
- Joe = their golden boy / project.
|
||||||
|
- Soren = “needs saving or banning.”
|
||||||
|
- Ben = “bad influence, soul at risk.”
|
||||||
|
|
||||||
|
**How They Might Be Used:**
|
||||||
|
- As a vehicle to introduce Korrin Gate / Root theology from a different angle.
|
||||||
|
- As a faction that pushes back on anything that looks like “Root-worship,” including Rootwatch and Soren’s arc.
|
||||||
|
|
||||||
@ -15,7 +15,7 @@
|
|||||||
- High-traffic nodes (like Avalon),
|
- High-traffic nodes (like Avalon),
|
||||||
- Vulnerable people (Soren, Fouadriel, etc.), and
|
- Vulnerable people (Soren, Fouadriel, etc.), and
|
||||||
- Old war-artifacts (like Pappy, Titan Lance tech, etc.)
|
- Old war-artifacts (like Pappy, Titan Lance tech, etc.)
|
||||||
- The crisis justified building the **Root Oversight Array** and gave D’Serris his trauma + authority.
|
- The crisis justified building the [[Factions#1.1 Root Oversight Committee ("The Array")|**Root Oversight Array**]] and gave D’Serris his trauma + authority.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user