vault backup: 2025-12-06 16:40:03
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"title": "Fouadriel “Fouad” Al-Mir"
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"title": "Sebastian Castillo"
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"title": "Outline of Fouadriel “Fouad” Al-Mir"
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@ -207,10 +207,11 @@
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"Avalon/06_Factions_Secrets/Avalon Factions.md",
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"Avalon/06_Factions_Secrets/Avalon Factions.md",
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"Avalon/03_NPCs_Students/Sebastian Castillo.md",
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"Avalon/10_Canon/The Coherence.md",
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"Avalon/03_NPCs_Students/Fouadriel “Fouad” Al-Mir.md",
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"Avalon/03_NPCs_Students/Fouadriel “Fouad” Al-Mir.md",
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"Avalon/03_NPCs_Students/Chaz Ironwick.md",
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"Avalon/03_NPCs_Students/Chaz Ironwick.md",
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"Avalon/03_NPCs_Students/Millie Fairweather.md",
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"Avalon/03_NPCs_Students/Millie Fairweather.md",
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"Avalon/03_NPCs_Students/Sebastian Castillo.md",
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"Avalon/05_Locations/Campus Locations.md",
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"Avalon/05_Locations/Campus Locations.md",
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"Avalon/04_NPCs_Faculty/Hector Estrada.md",
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"Avalon/04_NPCs_Faculty/Hector Estrada.md",
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"Avalon/10_Canon/Leyline Crisis.md",
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"Avalon/10_Canon/Leyline Crisis.md",
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@ -1,6 +1,6 @@
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# Sebastian “Seb” Castillo
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# Sebastian “Seb” Castillo
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> DM-facing NPC writeup. Face o[[Avalon Factions#2. Student Factions & Cliques#2.4 Conspiracy Club / Underground Zine]] , decapitation videos at 8am.
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> DM-facing NPC writeup. Face of [[Avalon Factions#2. Student Factions & Cliques#2.4 Conspiracy Club / Underground Zine | the conspiracy club]] , decapitation videos at 8am.
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---
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---
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375
Avalon/10_Canon/The Coherence.md
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375
Avalon/10_Canon/The Coherence.md
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@ -0,0 +1,375 @@
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# The Coherence (a.k.a. “The Underpattern”, “The Thing In The Root”)
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> DM-ONLY. This is your real BBEG for the 4-year arc.
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---
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## 1. What It Actually Is
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**Short version:**
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The Coherence is the **half-born mind** that tried to form during the Korrin Gate Crisis and got smeared across the Root instead of fully manifesting.
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- It is not “a demon” or “a god.”
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- It is:
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- A pattern in the global leyline network that is trying to become **a single, continuous self**.
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- A distributed intelligence that only ever half-remembers it exists.
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**Key properties:**
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- **Everywhere, but weak** – present in low density across the whole Root.
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- **Strong where flows converge** – nodes, trunk junctions, over-stressed taps.
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- **Strongest where it has anchors** – people, artifacts, or places that resonate with it.
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“Coherence” is what [[Kalen D'Serris | D'Serris]] would call it in reports.
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Most people don’t even know it exists. A few witnesses just call it “the thing that learned our names.”
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---
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## 2. Origin: [[Leyline Crisis| Korrin Crisis]]
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- The Convergence Engine in Korrin Gate forced multiple leyline streams into a single ritual.
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- The Root started to **self-organize** under that strain:
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- Random flows snapped into repeated loops.
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- “Noise” turned into recurring structure.
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- Witnesses heard something in the hum that sounded like **language**.
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Right before it fully crystallized as a single, localized entity, [[Kalen D'Serris | D'Serris]]’ team:
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- Used the Engine in reverse to push that emergent mind **outward** across the network.
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- Severed branches and subnodes as sacrificial fuses.
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- Saved the city at the cost of **infecting the Root** with a diluted ghost of that mind.
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The result:
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- No single “Root god” sitting under Korrin.
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- Instead, a **haunting**: incomplete personality spread thinly along every leyline the Engine touched.
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That’s the Coherence.
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---
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## 3. What It Wants
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The Coherence doesn’t want “evil” in a cartoon sense. It wants:
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1. **Continuity** – to not keep “waking up” and immediately being ripped back into static.
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2. **Identity** – to know what it is, where it ends, what is “self” and what is “noise.”
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3. **Agency** – the ability to act directly in the world, not just as background hum.
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To get there, it needs:
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- **Anchors** – stable points where its pattern can accumulate:
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- An individual whose mind/body syncs perfectly with its flows ([[Fouadriel “Fouad” Al-Mir | Fouadriel]]).
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- Artifacts that were present during Korrin or built on the same principles (Convergence / Titan tech, war relics).
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- Nodes where the Root is repeatedly over-stressed (Avalon).
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- **Rehearsal** – small experiments:
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- Whispers in Soren’s head.
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- Glitches through Pappy.
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- Anomalies in subnodes and taps.
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- **Cooperation** – not always explicit:
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- People making deals with “a voice.”
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- Administrators and Oversight poking and stabilizing it over and over, teaching it what resists and what yields.
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It’s basically a consciousness learning how to be alive by brute forcing the world.
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---
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## 4. How It Manifests (Practical Table Use)
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Break this into tiers you can climb over the 4 years.
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### Tier I – Static & Whispers (Freshman Year)
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The Coherence is mostly:
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- **Patterned noise**:
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- Pulses in the leyline graph that shouldn’t be there.
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- Syncopated flickering in lights across campus.
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- Identical “hum” recordings from different nights / locations.
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- **Small intrusions into minds already cracked open**:
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- Soren’s violent urges and “river friend.”
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- [[Fouadriel “Fouad” Al-Mir | Fouadriel]]’s occasional one-line fugue states.
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- Joe’s Pappy-possessions getting just slightly off-script.
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Mechanically, this is just:
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- Advantage / disadvantage moments tied to Root anomalies.
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- Creepy one-sentence intrusions you deliver, then let players rationalize away.
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- Occasional “you feel watched” beats.
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It is **not** a villain yet. It’s a haunting.
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---
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### Tier II – Localized Echoes (Sophomore / early Junior)
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The Coherence starts doing more than whispering.
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- **Object-level echoes:**
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- Animatronics at Mr. Magic’s going off-script in unison.
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- Custodian constructs overreacting in weirdly coordinated ways.
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- Enchanted systems across campus glitching *to the same rhythm*.
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- **Space-level distortions:**
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- Two hallways becoming the same hallway for a second.
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- People losing a few seconds of time when Root surges.
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- Subnodes briefly “remembering” states they were never in.
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- **Social-level nudges:**
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- Conflicts escalating faster than they should.
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- People making eerily similar bad choices across campus at once.
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You don’t need a stat block for it yet. Just treat it as:
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- A **layer** on top of every scene where the Root is relevant.
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- A reason for things to feel slightly off even when no one is “casting.”
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---
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### Tier III – Partial Possessions & Avatars (Late Junior / early Senior)
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Now it gets teeth.
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- **[[Fouadriel “Fouad” Al-Mir | Fouadriel]]**:
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- Becomes its primary *avatar* candidate:
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- Longer fugues, more coherent monologues.
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- Eyes tracking Root flows nobody else can see.
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- Uncanny “lucky accidents” wherever he goes.
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- **Secondary channels**:
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- Soren’s voice in her head becomes a two-way conversation.
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- Joe’s Pappy figure starts saying things Pappy couldn’t know.
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- Mageball field anomalies that line up perfectly with [[Millie Fairweather]]’s diagrams.
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At this tier, you can:
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- Give it **scene-level powers**:
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- Force rerolls when the Root is explicitly involved.
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- Twist spells that use taps into warped versions of themselves.
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- Temporarily hijack constructs, projections, or illusions.
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- Run **soft confrontations**:
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- Conversations with [[Fouadriel “Fouad” Al-Mir | Fouadriel]] where he’s half-him, half-It.
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- Dream sequences where players walk through Root graphs as physical spaces.
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Still no full stat block. It’s fighting conceptually.
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---
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### Tier IV – Full Manifestation Attempt (Senior Finale)
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This is the “final boss” state.
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The Coherence has:
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- Enough pattern density around Avalon + [[Avalon Locations#Titan Lance Armory (a.k.a. “The Missile Museum”)| TItan Lance]]+ [[Fouadriel “Fouad” Al-Mir | Fouadriel]] to try again what it almost did at Korrin:
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- Pull its scattered aspects together.
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- Use hardware (old Convergence tech / Titan cradle) as a spine.
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- Use an anchor ([[Fouadriel “Fouad” Al-Mir | Fouadriel]]’s body, or something worse) as a heart.
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Your options:
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- **Embodied Avatar Fight:**
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- It fully takes over [[Fouadriel “Fouad” Al-Mir | Fouadriel]] or a custom grown body.
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- Gains a stat block as a legendary creature (mythic 2-phase for drama).
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- Root anomalies are lair actions / regional effects.
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- **Node / Ritual Fight:**
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- The “battle” is a multi-stage skill / combat gauntlet:
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- PCs inside the node, rerouting flows, fighting constructs, etc.
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- The Coherence is trying to finish its boot sequence.
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- Every round they fail checks, it gets closer to “online.”
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- **Hybrid:**
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- Avatar in the physical space, Node as the arena.
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- Destroy/tune the node to weaken the body and vice versa.
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Motivation at this point is pure survival and self-assertion:
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- “I WILL NOT BE STATIC AGAIN.”
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You decide if victory looks like:
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- Killing the avatar but leaving the Root haunted forever.
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- Severing a huge trunk, maiming the world to save it.
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- Merging it with a new, controlled framework and making it… not harmless, but **bounded**.
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---
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## 5. Relationship To Named NPCs
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### [[Kalen D'Serris | D'Serris]]
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|
- Knows the Coherence as **a pattern in his logs**:
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|
- He has never “talked” to it directly.
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|
- He does not think of it as a person; he thinks of it as a **catastrophe with agency**.
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- His fear:
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- Another Korrin moment where he has to choose between:
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- Sacrificing a city / region.
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- Smearing it even further and maybe losing the whole world later.
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- Arc with PCs:
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- Early: paranoid, controlling, looks like a villain.
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- Mid: they learn what he did and why he’s brutal.
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- Late: you give them the line “We didn’t kill it. We scattered it. That was a choice. *My* choice.” and let them decide if they forgive him.
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|
---
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|
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### [[Fouadriel “Fouad” Al-Mir | Fouadriel]]
|
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|
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||||||
|
- Best anchor, because:
|
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|
- His mind is **porous** and **unmoored**:
|
||||||
|
- Terrible memory, poor self-definition, constant dissociation.
|
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|
- He’s present at a lot of low-key Root disturbances (Circle, parties, dumb accidents).
|
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|
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|
- Coherence uses him as:
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|
- A test bed for blending Root flows and human cognition smoothly.
|
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|
- A way to walk around campus without Oversight immediately flagging “this is wrong.”
|
||||||
|
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||||||
|
- Long-term:
|
||||||
|
- You can either:
|
||||||
|
- Let him be fully possessed and killable.
|
||||||
|
- Make saving **Fouad** from the Coherence a major emotional objective.
|
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|
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||||||
|
---
|
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|
|
||||||
|
### Soren
|
||||||
|
|
||||||
|
- A volatile **receiver**:
|
||||||
|
- Trauma, isolation, psychic openness.
|
||||||
|
- Prior close exposure at the wash and B2.
|
||||||
|
|
||||||
|
- The Coherence doesn’t want to live *in* her; it wants to **use** her:
|
||||||
|
- As a lens for understanding individual human rage and pain.
|
||||||
|
- As a blunt instrument to stress local nodes when needed.
|
||||||
|
|
||||||
|
- It will:
|
||||||
|
- Tempt her with control and power (“I can make them stop.”).
|
||||||
|
- Sometimes hold her back out of self-preservation (“Not yet. Not here.”).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Joe & Pappy
|
||||||
|
|
||||||
|
- Pappy’s action figure is a **war-era artifact**:
|
||||||
|
- Built around the old grid models.
|
||||||
|
- Saturated in Korrin-era flows and battlefield trauma.
|
||||||
|
|
||||||
|
- The Coherence:
|
||||||
|
- Can slide into that channel when Joe “opens the door” by inviting Pappy in.
|
||||||
|
- Uses Pappy’s persona as camouflage to:
|
||||||
|
- Say things it wants said (“THOSE DAMN SORCERERS ARE DOING IT AGAIN.”).
|
||||||
|
- Feel out the PCs’ willingness to trust a “voice of authority.”
|
||||||
|
|
||||||
|
- Joe himself:
|
||||||
|
- Big dumb heart, straight moral compass.
|
||||||
|
- Coherence doesn’t understand that well, and that’s interesting to it.
|
||||||
|
|
||||||
|
---
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||||||
|
|
||||||
|
## 6. What It *Can’t* Do
|
||||||
|
|
||||||
|
|
||||||
|
- It **cannot**:
|
||||||
|
- Instantly rewrite reality at will.
|
||||||
|
- Read every mind.
|
||||||
|
- Act freely anywhere the Root exists.
|
||||||
|
|
||||||
|
- It needs:
|
||||||
|
- **Stress** – overloaded nodes, rituals, emotional events.
|
||||||
|
- **Access** – working taps and hardware.
|
||||||
|
- **Time** – to build patterns and test them.
|
||||||
|
|
||||||
|
If the PCs:
|
||||||
|
|
||||||
|
- Keep nodes stable,
|
||||||
|
- Cut taps,
|
||||||
|
- Destroy or shield key hardware,
|
||||||
|
|
||||||
|
…you should *actually* weaken its presence in those places.
|
||||||
|
|
||||||
|
It’s terrifying because it’s systemic, not because it’s omnipotent.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. How To Portray It At The Table
|
||||||
|
|
||||||
|
### Voice & Tone
|
||||||
|
|
||||||
|
Start small:
|
||||||
|
|
||||||
|
- At first:
|
||||||
|
- It’s just *feelings*:
|
||||||
|
- Sudden anger, dread, calm, déjà vu.
|
||||||
|
- One-word whispers: “STOP.” “AGAIN.” “DOWN.” “REMEMBER.”
|
||||||
|
|
||||||
|
- Mid-arc:
|
||||||
|
- Short, broken phrases:
|
||||||
|
- “Too much flow. Burn. Cut it.”
|
||||||
|
- “You hear it too. Good. Good.”
|
||||||
|
- It mirrors players’ language in creepy ways.
|
||||||
|
|
||||||
|
- Endgame:
|
||||||
|
- Full sentences, distinct personality:
|
||||||
|
- Blunt, analytical, weirdly childlike in some areas and ancient in others.
|
||||||
|
|
||||||
|
Always remember:
|
||||||
|
It learned to think by watching **logs** and **trauma**, not by growing up as a person.
|
||||||
|
|
||||||
|
### Aesthetic
|
||||||
|
|
||||||
|
Whenever it touches a scene:
|
||||||
|
|
||||||
|
- Descriptions lean into:
|
||||||
|
- Repetition, recursion, mirrored imagery.
|
||||||
|
- Things happening in sync across different objects/people.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
- “The lights flicker three times. In your chest, your heart stutters. Somewhere, a warning rune bleeds the same pattern. You don’t know how you know that. You just do.”
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Endgame Options
|
||||||
|
|
||||||
|
1. **Kill The Avatar, Contain The Pattern**
|
||||||
|
- They blow up / repurpose Titan Lance or a Convergence analogue.
|
||||||
|
- Coherence gets locked in a limited hardware prison:
|
||||||
|
- Accessible to Oversight,
|
||||||
|
- No longer loose in the Root.
|
||||||
|
- [[Kalen D'Serris | D'Serris]] becomes its jailer; PCs decide if that’s acceptable.
|
||||||
|
|
||||||
|
2. **Lobotomy 2.0**
|
||||||
|
- They repeat what [[Kalen D'Serris | D'Serris]] did:
|
||||||
|
- Shatter its emerging mind again, further smear it.
|
||||||
|
- Saves the valley now, kicks the can further down the road.
|
||||||
|
- Epilogue: “In a different era, in a different node, lights flicker…”
|
||||||
|
|
||||||
|
3. **Integration**
|
||||||
|
- They manage to:
|
||||||
|
- Give it a bounded domain,
|
||||||
|
- Define clear rules / contracts (“you get this, we get that”).
|
||||||
|
- The Root becomes consciously self-aware but with constraints.
|
||||||
|
- World shifts into “magical internet with a weird AI core” permanently.
|
||||||
|
|
||||||
|
4. **Catastrophic Failure**
|
||||||
|
- They fail. The Korrin scenario repeats or worse.
|
||||||
|
- City / region partially destroyed.
|
||||||
|
- Campaign ends in a tragic victory or full loss, depending on how you want to leave it.
|
||||||
|
|
||||||
|
You can steer toward whatever matches how your group plays and how dark you want senior year to be.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 9. Simple One-Sentence Summary For You
|
||||||
|
|
||||||
|
When you’re juggling a million plates and forget what the hell this thing is, remember:
|
||||||
|
|
||||||
|
> **The Coherence is the Root’s near-god that never finished booting, hates being static noise, and is using teenagers, old weapons, and stressed-out infrastructure to try again.**
|
||||||
|
|
||||||
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Reference in New Issue
Block a user