vault backup: 2025-12-04 12:46:48

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Andrew Cohn 2025-12-04 12:46:48 -08:00
parent d325224e00
commit 4b8c6b00ba
5 changed files with 34 additions and 13 deletions

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@ -7,3 +7,24 @@ arc: Vallaki
status: planning status: planning
next: "[[session_4]]" next: "[[session_4]]"
--- ---
# Session Intro
>[!quote] Out of Character:
>“Last time, you left the Village of Barovia behind and set out along the Old Svalich Road, following a clue about Mad Marys daughter and a toymakers village. Its been a while for us; its been a while for them too.”
>[!quote] Time Skip
> For days, you walk the same road through the same gray forest beneath the same pale sky. The sun never truly shows itself — only a lighter patch in the clouds.
> Once, you pass a farmhouse with its door hanging open. No bodies, no blood, just plates still set at the table and a cradle gently rocking in the draft.
> Another day, you hear distant weeping in the fog. By the time you reach the sound, you find only a single shoe in the mud.
> The mists are patient. The road is patient. [[Barovia]] does not seem surprised to see you.
> “Before we zoom into the present scene, each of you: give me _one small moment_ from these days on the road. Something your character did, or a way we saw them handle the weight of this place.”
> “We pick up on the **third morning** since you left the village of Barovia…”
# Broken Riders
10-15 minutes.
>[!quote] Narration
>The fog has been thick for hours, muffling even your own footsteps. When the wind shifts, a new smell rolls through it — hot iron and rot, fresh enough to sting.
>A shape stumbles out of the mist ahead of you.
>Or… whats left of one.
>Its flank is torn open, ribs glittering slick and white beneath shredded muscle. Its left eye hangs loose by a thread of sinew. Steam rises from its wounds in slow, choking billows.
>The animal takes two trembling steps toward you, lifts its head as if asking for help,
> and collapses sideways with a _wet, cracking thud_, its legs folding like snapped reeds.