vault backup: 2025-12-04 12:46:48

This commit is contained in:
Andrew Cohn 2025-12-04 12:46:48 -08:00
parent d325224e00
commit 4b8c6b00ba
5 changed files with 34 additions and 13 deletions

View File

@ -11,14 +11,10 @@
"id": "6e169ae6a9aed54f",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
"file": "AndrewNotes/Strahd/Sessions/Session 3.md",
"mode": "source",
"source": true
},
"icon": "lucide-file",
"title": "Session 3"
"type": "graph",
"state": {},
"icon": "lucide-git-fork",
"title": "Graph view"
}
}
]
@ -154,13 +150,12 @@
"state": {
"type": "outline",
"state": {
"file": "AndrewNotes/Strahd/Sessions/Session 3.md",
"followCursor": false,
"showSearch": false,
"searchQuery": ""
},
"icon": "lucide-list",
"title": "Outline of Session 3"
"title": "Outline"
}
},
{
@ -195,14 +190,19 @@
},
"active": "6e169ae6a9aed54f",
"lastOpenFiles": [
"AndrewNotes/Avalon/02_Sessions/session 4.md",
"AndrewNotes/Avalon/02_Sessions/session 6.md",
"AndrewNotes/Strahd/Sessions/Session 3.md",
"AndrewNotes/Strahd/Enemies",
"AndrewNotes/Strahd/Locations/Barovia.md",
"AndrewNotes/Strahd/Locations/Castle Ravenloft.md",
"AndrewNotes/Strahd/Locations/Vallaki.md",
"AndrewNotes/Strahd/Locations",
"AndrewNotes/Avalon/02_Sessions/session 4.md",
"AndrewNotes/Strahd/Sessions",
"AndrewNotes/Strahd/Arcs",
"AndrewNotes/Strahd/Items",
"AndrewNotes/Strahd/Characters",
"AndrewNotes/Avalon/02_Sessions/session_5.md",
"AndrewNotes/Avalon/02_Sessions/session 6.md",
"session 6.md",
"AndrewNotes/Strahd/Session 3",
"AndrewNotes/Strahd",

View File

View File

View File

@ -6,4 +6,25 @@ date: 2025-12-04
arc: Vallaki
status: planning
next: "[[session_4]]"
---
---
# Session Intro
>[!quote] Out of Character:
>“Last time, you left the Village of Barovia behind and set out along the Old Svalich Road, following a clue about Mad Marys daughter and a toymakers village. Its been a while for us; its been a while for them too.”
>[!quote] Time Skip
> For days, you walk the same road through the same gray forest beneath the same pale sky. The sun never truly shows itself — only a lighter patch in the clouds.
> Once, you pass a farmhouse with its door hanging open. No bodies, no blood, just plates still set at the table and a cradle gently rocking in the draft.
> Another day, you hear distant weeping in the fog. By the time you reach the sound, you find only a single shoe in the mud.
> The mists are patient. The road is patient. [[Barovia]] does not seem surprised to see you.
> “Before we zoom into the present scene, each of you: give me _one small moment_ from these days on the road. Something your character did, or a way we saw them handle the weight of this place.”
> “We pick up on the **third morning** since you left the village of Barovia…”
# Broken Riders
10-15 minutes.
>[!quote] Narration
>The fog has been thick for hours, muffling even your own footsteps. When the wind shifts, a new smell rolls through it — hot iron and rot, fresh enough to sting.
>A shape stumbles out of the mist ahead of you.
>Or… whats left of one.
>Its flank is torn open, ribs glittering slick and white beneath shredded muscle. Its left eye hangs loose by a thread of sinew. Steam rises from its wounds in slow, choking billows.
>The animal takes two trembling steps toward you, lifts its head as if asking for help,
> and collapses sideways with a _wet, cracking thud_, its legs folding like snapped reeds.