vault backup: 2025-12-10 12:31:00
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"title": "Pappy Football"
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"title": "Outline of session 6"
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"title": "Outline of Pappy Football"
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@ -204,22 +204,23 @@
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"Avalon/02_Sessions/session_5.md",
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"Avalon/10_Canon/Leyline Crisis.md",
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||||||
"Avalon/02_Sessions/session 6.md",
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||||||
"Avalon/10_Canon/Leyline Root System.md",
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"Avalon/10_Canon/Leyline Root System.md",
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"Avalon/04_NPCs_Faculty/Pappy Football.md",
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||||||
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"Avalon/03_NPCs_Students/Fouadriel “Fouad” Al-Mir.md",
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||||||
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"Avalon/04_NPCs_Faculty/Kalen D'Serris.md",
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||||||
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"Avalon/02_Sessions/session 6.md",
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||||||
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"Avalon/02_Sessions/session_5.md",
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||||||
"Avalon/03_NPCs_Students/Sebastian Castillo.md",
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"Avalon/03_NPCs_Students/Sebastian Castillo.md",
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||||||
"Avalon/06_Factions_Secrets/Avalon Factions.md",
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"Avalon/06_Factions_Secrets/Avalon Factions.md",
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||||||
"Avalon/10_Canon/The Coherence.md",
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"Avalon/10_Canon/The Coherence.md",
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||||||
"Avalon/03_NPCs_Students/Fouadriel “Fouad” Al-Mir.md",
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"Avalon/03_NPCs_Students/Chaz Ironwick.md",
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"Avalon/03_NPCs_Students/Chaz Ironwick.md",
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||||||
"Avalon/03_NPCs_Students/Millie Fairweather.md",
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"Avalon/03_NPCs_Students/Millie Fairweather.md",
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||||||
"Avalon/05_Locations/Campus Locations.md",
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"Avalon/05_Locations/Campus Locations.md",
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||||||
"Avalon/04_NPCs_Faculty/Hector Estrada.md",
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"Avalon/04_NPCs_Faculty/Hector Estrada.md",
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||||||
"Avalon/10_Canon/Leyline Crisis.md",
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"Avalon/03_NPCs_Students/Elias Vae'lor.md",
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"Avalon/03_NPCs_Students/Elias Vae'lor.md",
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||||||
"Avalon/04_NPCs_Faculty/Kalen D'Serris.md",
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"Avalon/04_NPCs_Faculty/Christopher Larkvale.md",
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"Avalon/04_NPCs_Faculty/Christopher Larkvale.md",
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"Kalen D'Sesrris.md",
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"Kalen D'Sesrris.md",
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||||||
"Avalon/05_Locations/Avalon Locations.md",
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"Avalon/05_Locations/Avalon Locations.md",
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@ -9,7 +9,7 @@ tags:
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last: "[[session_5| Session 5]]"
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last: "[[session_5| Session 5]]"
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next: "[[session 7]]"
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next: "[[session 7]]"
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---
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---
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# Cold Open
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# Cold Open
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# Cold Open
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>[!quote] Cold Open
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>[!quote] Cold Open
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348
Avalon/04_NPCs_Faculty/Pappy Football.md
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348
Avalon/04_NPCs_Faculty/Pappy Football.md
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@ -0,0 +1,348 @@
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# Pappy “Harlan” Football – History & Secrets
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> **Use:** DM-facing lore. Don’t show to players as-is.
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> **PC Link:** Grandfather of Joe “Football” – action figure, war flashbacks, Root trauma.
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> **Optional Twist:** If you go with the “Joe is a golem” angle, Pappy was one too.
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---
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## 1. Snapshot
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- **Full Name:** Harlan “Pappy” Football
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- **Age at War:** Early 20s during the [[Leyline Crisis |Leyline War / Korrin Crisis ]]
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- **Role:** Front-line infantry / field runner with minimal medic training
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- **Post-War:** Became a small-town, red-blooded, flag-waving “America but fantasy” grandpa; never really processed what he saw
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- **Current State:**
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- Mundane understanding: Dead veteran, remembered through a **magical action figure** keepsake.
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- Truth: A chunk of his **soul/imprint is entangled with the Root**, and the action figure is its easiest “handle.”
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---
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## 2. Public Story / What Joe’s Family Believes
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This is what Joe, his parents (Fork & Maum), and the sisters (Kevlar & Devlin) would reasonably know.
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- Pappy fought in **[[Leyline Crisis| “the Leyline War”]]** decades ago.
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- He was:
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- “Brave as hell,”
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- “Tougher than boiled leather,”
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- One of the guys who “stood his ground when the sky was on fire over Korrin.”
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- He never talked about specifics, just:
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- “We pushed the line too hard,”
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- “The mages in the nice coats broke the world and sent us to fix it with rifles.”
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- After the war:
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- Settled in the valley / Green Gully region,
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- Worked a simple job (farm, factory, local guard – you can pick),
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- Became the archetype Joe is trying to emulate: meat, beer, football, god, country.
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- The **action figure**:
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- Is a cheap, mass-produced “Heroes of Korrin” toy from just after the war,
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- Enchanted with a basic “recorded phrase / minor guardian” spell,
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- Pappy carried it as a joke/lucky charm once the kids were born,
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- On his deathbed, he pressed it into Joe’s hands: “You keep ol’ Pappy with you. He’ll set you straight.”
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The family thinks any “possession” moments are:
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- Joe being weird,
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- Or just “that old toy acting up.”
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---
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## 3. True History – Korrin & the Crisis
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### 3.1 Before Korrin
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- Harlan Football enlisted young:
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- Poor-ish family,
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- “Somebody has to go,”
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- More practical grit than patriotism at first.
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- Quickly developed a rep for:
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- Doing the ugly jobs without flinching,
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- Dragging wounded out under fire,
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- Talking shit about officers but following orders anyway.
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### 3.2 At the Front
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- By the time he reaches **Korrin**, the war is in its late, desperate stage.
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- His unit is stationed in trenches / ruined outskirts around the city:
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- They can see the **Convergence Engine** on the skyline,
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- They feel the Root pulses in the dirt under them.
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- He experiences multiple “Engine surges”:
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- Spells going off wrong,
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- People half-teleporting and fusing with walls,
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- Time “stuttering” mid-charge.
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He’s not a mage, but he’s not blind:
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- He knows this is **not** just “stronger magic.”
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- He hears rumors about “the pencil-necks in the tower” who keep turning the dial.
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### 3.3 The Day of the Korrin Crisis (Your Cold Open)
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- Pappy is in the trench on the day the Crisis peaks.
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- He watches:
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- Soldiers torn by leyline tears (your “bisected by reality” scene),
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- Men fused with stone and infrastructure,
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- Spells and wards screaming as the Root bucks.
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Crucial points:
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- He sees the first unmistakable **pattern** in the pulses – the “heartbeat that isn’t yours.”
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- He hears officers and Root techs shouting about:
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- “Convergence thresholds,”
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- “Stability models,”
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- “Branch cuts,”
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- Though he doesn’t understand the math.
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He **does not** know the word “Coherence” at the time – that comes later or is buried in classified jargon.
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---
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## 4. How Pappy Got Entangled With The Root
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This is the hinge that explains the action figure, the visions, and the Joe link.
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### 4.1 The Moment
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During the peak of the Crisis:
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- Pappy is:
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- Standing / crouched directly above a **branch junction** in the Root network near Korrin,
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- Holding onto a wounded soldier with one hand,
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- Clutching a warded dog tag or charm (his, or the kid’s) in the other.
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- When the **decision** is made in the tower (D’serris / Oversight hitting the override that smears Coherence instead of letting it condense), there’s a huge spike in Root activity:
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- The pulse hits the branch under his feet,
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- Every charm, ward, and sympathetic link flares at once,
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- For a split second, Pappy is:
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- Fully “inside” the Root flow,
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- While also being a big ball of raw human emotion: terror, rage, refusal to die.
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That moment leaves a **copy / imprint** of him in the network.
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Important nuance:
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- He doesn’t die right then.
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- His **soul stays in his body**, lives out his life,
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- But the Root keeps a **ghost image** of:
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- His nervous system pattern,
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- His emotional state,
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- His basic “personality architecture.”
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Think: Root took a snapshot.
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### 4.2 The “Heroes of Korrin” Toy
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- After the war, the Convergence Engine & Root ops are classified to hell.
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- But the propaganda machine:
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- Pumps out toys, posters, and patriotic bullshit.
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- The **action figure** Joe carries is:
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- Factory-enchanted with **minor sympathy links**:
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- Template: “bind to war dead, give comforting phrases, maybe a tiny shield charm.”
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Problem:
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- Sloppy enchantment meets a war where the Root itself is weird.
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- Pappy, as a Root-imprinted soldier, is a **perfect target** for the toy’s sympathetic hooks.
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- When his family buys one with his unit’s insignia and he handles it regularly, the toy’s charm latches onto:
|
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- The **Pappy-in-the-Root snapshot** instead of just a generic “hero template.”
|
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Result:
|
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- Over time, the figurine becomes a **focus**:
|
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- It can call up fragments of Pappy’s Root imprint,
|
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- Pappy’s actual, aging soul gets “pulled” toward that channel, especially near death,
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- After he dies, what’s left of him distributed between:
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- A normal soul afterlife (however you want that to work),
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- And **the Root-bound imprint**, now heavily linked to the toy.
|
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That’s why:
|
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||||||
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- The action figure can:
|
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- Occasionally “possess” Joe,
|
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|
- Speak with Pappy’s voice,
|
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|
- React to Root anomalies and D’serris.
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|
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|
---
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|
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## 5. Pappy, D’serris, and the Leyline Crisis
|
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### 5.1 What Pappy Knows / Remembers
|
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|
||||||
|
From Pappy’s perspective:
|
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|
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||||||
|
- “We were losing. The tower people wanted a silver bullet.”
|
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|
- “They turned the grid into a weapon. The grid didn’t like it.”
|
||||||
|
- “Some analyst in the tower yelled about ‘pattern deviation’ and ‘non-random noise’… nobody listened until it was too late.”
|
||||||
|
- “Then somebody did something up there that ended the war overnight and broke everything underneath it.”
|
||||||
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|
||||||
|
He only later puts a name to D’serris:
|
||||||
|
|
||||||
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- He recognizes D’serris from post-war hearings / briefings / wanted posters / internal blame games.
|
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|
- Pappy’s view:
|
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|
- “He’s the bastard who pulled the lever that saved Korrin and fucked the rest of us.”
|
||||||
|
- That’s where the MAGA-esque “THOSE GODDAMN SORCERERS ARE RUINING THIS GODDAMN COUNTRY” energy comes from.
|
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|
|
||||||
|
### 5.2 What D’serris Knows About Pappy (Optional)
|
||||||
|
|
||||||
|
If you want that connection:
|
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|
|
||||||
|
- D’serris might:
|
||||||
|
- Have logs of Root “snapshots” taken during the Crisis,
|
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|
- Know there’s a **cluster of persistent imprints** tied to a particular unit in the trenches,
|
||||||
|
- Recognize Joe’s figurine / aura as:
|
||||||
|
- “One of the Korrin ghosts that never fully resolved.”
|
||||||
|
|
||||||
|
He might not know it’s specifically “Harlan Football,” but he knows Joe is carrying **a Root echo from that day**.
|
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|
|
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|
---
|
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|
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|
## 6. The Golem Angle – Pappy & Joe as Construct-Bloodline
|
||||||
|
|
||||||
|
If you commit to Joe being a golem, Pappy being one too is the cleanest way to do it.
|
||||||
|
|
||||||
|
### 6.1 War-Era Root Constructs (“Ley-Golems”)
|
||||||
|
|
||||||
|
- During the Leyline War, one faction:
|
||||||
|
- Experimented with **Root-anchored constructs**:
|
||||||
|
- Artificial bodies grown / sculpted to:
|
||||||
|
- Be tough,
|
||||||
|
- Be repairable,
|
||||||
|
- Host a soul imprint that could be “backed up” in the Root.
|
||||||
|
- These soldiers:
|
||||||
|
- Look human,
|
||||||
|
- Bleed (sort of),
|
||||||
|
- Age slowly or unevenly,
|
||||||
|
- But have:
|
||||||
|
- Subtle tells (odd healing, unnatural resilience),
|
||||||
|
- A special reaction to Root spikes.
|
||||||
|
|
||||||
|
Pappy Football was one of these:
|
||||||
|
|
||||||
|
- Either:
|
||||||
|
- Volunteered for an “enhancement program” and had his soul bound to a constructed body,
|
||||||
|
- Or was resurrected from near-death into a body grown to be Root-compatible.
|
||||||
|
- The Crisis at Korrin:
|
||||||
|
- Supercharged this binding,
|
||||||
|
- Made his Root imprint especially strong.
|
||||||
|
|
||||||
|
### 6.2 Post-War “Bloodline”
|
||||||
|
|
||||||
|
- After the war, Pappy:
|
||||||
|
- Leaves service, tries to live a normal life.
|
||||||
|
- Marries / has “kids.”
|
||||||
|
- Mechanically / lore-wise:
|
||||||
|
- His children and grandchildren are:
|
||||||
|
- **Hybrids** – human souls in partially construct-compatible bodies,
|
||||||
|
- Or literal golem “descendants” grown with his template and implanted with new souls.
|
||||||
|
|
||||||
|
Joe being a golem:
|
||||||
|
|
||||||
|
- Fits his:
|
||||||
|
- Weirdly average but absurdly tough vibe,
|
||||||
|
- “Action figure inhabits me” moments,
|
||||||
|
- Occasional disconnect from normal physical limits (you can lean into this later).
|
||||||
|
|
||||||
|
Pappy’s war-body:
|
||||||
|
|
||||||
|
- Was a **prototype Joe**:
|
||||||
|
- Stronger,
|
||||||
|
- More tightly bound to the Root,
|
||||||
|
- Less stable.
|
||||||
|
|
||||||
|
When he died, the Root imprint had a strong template to work from.
|
||||||
|
|
||||||
|
### 6.3 How This Shows Up In Play
|
||||||
|
|
||||||
|
Signs both Pappy and Joe are golem-type:
|
||||||
|
|
||||||
|
- Joe:
|
||||||
|
- Recovers from injuries faster than he should,
|
||||||
|
- Maybe has faint “seams” or runes that only show under certain light,
|
||||||
|
- Magic that targets “humanoids” still works, but constructs-related stuff feels off around him.
|
||||||
|
- The action figure:
|
||||||
|
- Reacts to **Joe’s true nature** – it’s like two versions of the same pattern talking to each other.
|
||||||
|
- Pappy in visions:
|
||||||
|
- Might look:
|
||||||
|
- Slightly too symmetrical,
|
||||||
|
- A little “designed,”
|
||||||
|
- With scars that don’t behave like normal flesh.
|
||||||
|
|
||||||
|
You can also give Joe some “oh shit” moment later:
|
||||||
|
|
||||||
|
- Pappy: “You ever wonder why you bounce back the way you do, boy?”
|
||||||
|
- Root anomaly peels some of Joe’s “skin” metaphorically/visually in a vision,
|
||||||
|
- He gets a glimpse of what he really is.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Pappy as a Table Tool (What You Can Use Him For)
|
||||||
|
|
||||||
|
### 7.1 Lore Delivery
|
||||||
|
|
||||||
|
- Pappy is your:
|
||||||
|
- On-demand war flashback,
|
||||||
|
- Walking testimony about Korrin,
|
||||||
|
- Emotional vector for “the Root is not a toy.”
|
||||||
|
|
||||||
|
Whenever you need to:
|
||||||
|
|
||||||
|
- Explain a past decision,
|
||||||
|
- Show the cost of D’serris’s choice,
|
||||||
|
- Make the leyline feel like real horror,
|
||||||
|
|
||||||
|
You have Pappy “ride” Joe for a scene.
|
||||||
|
|
||||||
|
### 7.2 Moral Compass / Anti-Compass
|
||||||
|
|
||||||
|
- He’s not neutral. He’s *biased as hell*:
|
||||||
|
- Hates magic bureaucracy,
|
||||||
|
- Distrusts Oversight,
|
||||||
|
- Sees Root stuff as tools that got out of hand.
|
||||||
|
- That’s useful:
|
||||||
|
- Sometimes he’s right (“don’t overclock the node, dumbass”),
|
||||||
|
- Sometimes he’s dangerously wrong (“cut the trunk, who cares about the casualties?”).
|
||||||
|
|
||||||
|
You can put Joe in situations where:
|
||||||
|
|
||||||
|
- Pappy urges the “war solution,”
|
||||||
|
- Friends / teachers urge the “school solution,”
|
||||||
|
- Joe has to choose.
|
||||||
|
|
||||||
|
### 7.3 Coherence Hook
|
||||||
|
|
||||||
|
- The Coherence recognizes Pappy’s imprint as:
|
||||||
|
- A familiar pattern from when it was “born.”
|
||||||
|
- It may:
|
||||||
|
- Use Pappy as a voice,
|
||||||
|
- Copy his mannerisms,
|
||||||
|
- Try to talk to Joe in Pappy’s voice even when the action figure is *not* active.
|
||||||
|
|
||||||
|
Creepy angle:
|
||||||
|
|
||||||
|
- Joe hears Pappy saying:
|
||||||
|
- “We pushed the line too far…”
|
||||||
|
- Then the voice shifts mid-sentence, same tone but wrong rhythm:
|
||||||
|
- “…and we are still pushing. I remember you. You remember me.”
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Player-Facing Hooks (Teasers You Can Leak)
|
||||||
|
|
||||||
|
Stuff you *can* let slip in-game, piece by piece:
|
||||||
|
|
||||||
|
- Pappy:
|
||||||
|
- Was at Korrin,
|
||||||
|
- Saw the worst of the Crisis,
|
||||||
|
- Calls D’serris “the bastard who saved the city and broke the world.”
|
||||||
|
- The toy:
|
||||||
|
- Occasionally says things Joe never heard Pappy say in life,
|
||||||
|
- Reacts to Root pulses,
|
||||||
|
- Warms up or vibrates near subnodes.
|
||||||
|
- In visions:
|
||||||
|
- Pappy sometimes seems to know more than a normal ground grunt should:
|
||||||
|
- Glimpses of the control tower,
|
||||||
|
- Awareness of the “heartbeat” pattern.
|
||||||
|
|
||||||
|
If you flip on the golem angle later:
|
||||||
|
|
||||||
|
- You can reveal:
|
||||||
|
- Pappy’s body wasn’t entirely natural,
|
||||||
|
- Joe’s never truly been “just a regular guy,”
|
||||||
|
- The Root has a blueprint for “Football soldiers” tucked inside itself.
|
||||||
|
|
||||||
|
---
|
||||||
Loading…
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Reference in New Issue
Block a user