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@ -1037,3 +1037,226 @@ Let Joe and Ben have a quiet beat:
- Ben can double down (“I got this under control”) or admit hes in over his head. - Ben can double down (“I got this under control”) or admit hes in over his head.
Fade back to campus / home with that hanging over them. Fade back to campus / home with that hanging over them.
# Soren The Dry River Calls
>[!quote] Narration
>School spits everyone out in different directions.
>
>Ben and Joe drift off toward the Circle, Pips shadow hanging over them.
>
>You should go home.
>
>Instead, you find your feet taking you toward the bus stop. Then the transfer. Then the dirt road that leads out toward the **real** river the one that actually matters.
Remind the player what this place is without saying “corpse” out loud yet:
>[!quote] Narration
>By the time you crest the last low rise, the suns dragging itself down toward the mountains. The **riverbed** stretches out below wide, cracked, and dry, a pale scar through the scrubland.
>
>There hasnt been real water here in weeks.
>
>But you feel it the second you see it:
>
>That tiny pull in your chest. Familiar. Hungry.
>
>Your **friend** misses you.
Let Soren pick how she comes down slow, cautious, or like she owns the place.
>[!quote] Narration
>You pick your way down the slope, boots crunching on loose rock. The air is hot and still. No birds. No wind. Just the soft grit of your footsteps.
>
>You know exactly where to go.
>Past the sun-bleached branch that looks like a hand.
>Past the half-buried tire.
>Down to the little hollow where the dust is just slightly… wrong.
If you want a roll, call for a **DC 12 Wisdom (Insight)** to gauge how much shes in denial:
- **On Success (shes self-aware):**
>You know how messed up this is.
>
>You know that coming back here doesnt “fix” anything.
>But it doesnt stop the feeling that you *owe* them this. At least a visit. At least a hello.
- **On Fail (she rationalizes it):**
>Your brain spins you a better story.
>
>Youre just checking. Making sure nothings moved. Making sure no one else found them. Making sure your secret is still yours.
>
>Thats responsible, right? Thats what a *good* friend would do.
Now, lean into the “calling” and the corpse without being graphic:
>[!quote] The Friend
>When you reach the hollow, the heat feels heavier. The air tastes like dust and copper.
>
>You cant see much just a hint of fabric in the shade of the overhang, a shape your eyes have learned to slide around.
>
>You dont have to see them.
>
>You know exactly where **they** are.
>
>And for a heartbeat, you swear you hear it:
>
>“Youre late.”
>
>Not out loud. Not in your ears. Just… in the same place the **Root** has been rattling around since B2. But softer. Familiar. Annoyed.
Let Soren respond however the player wants out loud or in her head. Give a couple of prompts if they freeze:
- “What do you say when your only reliable friend is a corpse in a ditch?”
- “Whats the first thing you apologize for?”
Then:
>[!quote] The Friend
>The presence sulks around the edges of your thoughts.
>
>“You went somewhere,” it murmurs. “Somewhere loud. Somewhere with screaming. Didnt take me.”
>
>Theres a smear of trench wrong sky, tower on the horizon, that frozen moment of the man being torn in half and then it folds back into the dry riverbed.
>
>“You like *them* better?” it asks. “The new ghosts?”
You can give her a quick **DC 13 Wisdom save** here if you want stakes:
- **On Success:** she keeps it together, steers the conversation.
>You feel the pull, but you dont tip. You stay standing, stay in your own skin.
>
>You remember Pappys warning. The heartbeat. *Run up, not down.*
>
>Youre already as “down” as it gets.
- **On Fail:** lean into the obsession, not violence:
>You sink down onto your haunches without quite deciding to. The dry dirt stains your knees.
>
>For a moment, the world contracts to this hollow, this secret, this little knot of rot in the sun.
>
>Home doesnt matter. School doesnt matter. Only the fact that you left them here alone for **weeks**, and now the Root is whispering in places they never told you existed.
Give her one small act:
- Does she tell the friend about the field?
- Promise to bring them “a piece of Korrin” next time?
- Draw the Convergence Engine in the dirt and then scuff it out?
Finish light(-ish):
>[!quote] Narration
>Eventually, the light starts to go. The sky shifts from blazing blue to gold to that ugly sodium orange that means the streetlamps are waking up back in town.
>
>The presence fades with the heat.
>
>“Dont stay away so long next time,” it whispers, dusty and fond and wrong. “I get lonely.”
>
>You climb back up the bank.
>
>Behind you, in the hollow, nothing moves.
>
>But you cant shake the feeling that when the **Root** reaches for you, it knows this place now too.
>
>It knows where you keep your friends.
# Session End Group Drift & Root Stinger
## Walk Home / Split Screen
>[!quote] Narration
>The day doesnt end all at once. It frays.
>
>Ben and Joe peel away from the Circle, streetlights flicking on overhead as the sedans taillights disappear down the road.
>
>Soren leaves the riverbed behind and cuts through side streets toward a house that never seems quite happy to see her.
Give each player a quick, focused beat as they walk / ride home.
### Ben Bad Deal, Good View
>[!quote] Narration
>Ben your moms SUV is a dark rectangle waiting at the end of the block, expensive paint catching the last bit of sun.
>
>Every step you take toward it, Pips “Madera Canyon” line crawls up your spine.
Optionally call for a **DC 12 Wisdom or Insight**:
- **On Success:** he clocks how close he is to being *useful* vs being a target.
- **On Fail:** just anxiety, no clarity.
Let Joe poke him here if you want a last little RP exchange:
- “You really gonna work for that guy?”
- “Dude, you heard him.”
Button:
>[!quote] Narration
>Your mom waves from the drivers seat, all smiles and soft music. Inside the car, the air smells like leather and vanilla.
>
>Outside, the Circle sign flickers. For half a second, it glitches the Os stutter into a jagged ring of purple before snapping back.
### Joe Legacy
>[!quote] Narration
>Joe by the time you get home, your pockets are full of handouts and your head is full of someone elses war.
>
>The house smells like grill smoke and laundry soap. Your sisters are arguing over who gets the couch. Your dad is watching a rerun of some old Mageball final with the volume too loud.
>
>The action figure in your pocket is *heavy*.
Let him decide:
- Does he pull Pappy out and stare at him?
- Chuck him in a drawer?
- Go straight to the backyard to hit the tackling dummy until his knuckles hurt?
If you want a light roll: **DC 11 Wisdom** to see if Pappy “bleeds in” again. On fail, the toy stays quiet which might be creepier.
### Soren Home Front
>[!quote] Narration
>Soren the front door to your house is unlocked. It always is. Nobody here worries about strangers getting in; they worry about you getting out.
>
>Theres laughter from the kitchen. Your parents. Elise. Plates clink. Someone mentions “first impressions” and “scholarship committee” and “Elises potential.”
>
>Your name doesnt come up.
If the player wants to go in and mix it up, let them. If not:
>[!quote] Narration
>You slip past the doorway noise and retreat to your room.
>
>The jar of fingernails on your shelf hasnt moved. Your diary is right where you left it.
>
>For the first time today, the house hum drowns out the Roots heartbeat.
>
>It doesnt feel better. Just… different.
---
## Button The Root Watches
>[!quote] Stinger
>Somewhere far below Avalon, beneath the Mageball field and the Circle and the quiet middle-class houses, the **Root** groans.
>
>Where B2 used to be, raw magic flows through fresh stone, forced into a new path. Runes blink in the dark like irritated eyes.
>
>On a maintenance relay buried in a forgotten junction box, glyphs flicker to life one by one:
>
>**[SIGNAL RESTORED]**
>**[ECHO PATTERN: KORRIN]**
>**[LOCAL ANCHORS: SILVERSONGMULKERBERGFOOTBALL]**
>**[FLAG: POINTS OF INTEREST]**
>
>For a heartbeat, the glyphs glitch characters stuttering, rearranging themselves into something that almost spells a name you dont quite see.
>
>Then the lights go out. The hum continues.
>
>Above, three teenagers try very hard to have a normal evening.
>**SESSION 6 END**