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commit
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||||||
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|
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.obsidian/community-plugins.json
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[
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||||||
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"obsidian-style-settings"
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]
|
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.obsidian/plugins/obsidian-style-settings/main.js
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.obsidian/plugins/obsidian-style-settings/main.js
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.obsidian/plugins/obsidian-style-settings/manifest.json
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.obsidian/plugins/obsidian-style-settings/manifest.json
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|||||||
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{
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||||||
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"id": "obsidian-style-settings",
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||||||
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"name": "Style Settings",
|
||||||
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"version": "1.0.9",
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||||||
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"minAppVersion": "0.11.5",
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||||||
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"description": "Offers controls for adjusting theme, plugin, and snippet CSS variables.",
|
||||||
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"author": "mgmeyers",
|
||||||
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"authorUrl": "https://github.com/mgmeyers/obsidian-style-settings",
|
||||||
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"isDesktopOnly": false
|
||||||
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}
|
||||||
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.obsidian/plugins/obsidian-style-settings/styles.css
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.obsidian/plugins/obsidian-style-settings/styles.css
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.obsidian/themes/Catppuccin/manifest.json
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.obsidian/themes/Catppuccin/manifest.json
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|||||||
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{
|
||||||
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"name": "Catppuccin",
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||||||
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"version": "0.4.44",
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||||||
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"minAppVersion": "1.0.0",
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||||||
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"author": "Marshall Beckrich",
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||||||
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"authorUrl": "https://github.com/catppuccin/obsidian"
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||||||
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}
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||||||
4556
.obsidian/themes/Catppuccin/theme.css
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.obsidian/themes/Catppuccin/theme.css
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.obsidian/workspace.json
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.obsidian/workspace.json
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|||||||
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"mode": "preview",
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"source": false
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||||||
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},
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"icon": "lucide-file",
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"title": "session 4"
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||||||
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}
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||||||
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}
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]
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}
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"direction": "vertical"
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{
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"icon": "lucide-search",
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"title": "Search"
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"title": "Bookmarks"
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],
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"direction": "horizontal",
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"icon": "links-coming-in",
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"title": "Backlinks"
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"unlinkedCollapsed": true
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"icon": "links-going-out",
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"title": "Outgoing links"
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"id": "f61d48f65a9d2032",
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||||||
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"graph:Open graph view": false,
|
||||||
|
"canvas:Create new canvas": false,
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||||||
|
"daily-notes:Open today's daily note": false,
|
||||||
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"templates:Insert template": false,
|
||||||
|
"command-palette:Open command palette": false,
|
||||||
|
"bases:Create new base": false
|
||||||
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}
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},
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||||||
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"active": "6e169ae6a9aed54f",
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||||||
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"lastOpenFiles": [
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||||||
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"Untitled.md",
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||||||
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"AndrewNotes/Avalon/02_Sessions/session 4.md"
|
||||||
|
]
|
||||||
|
}
|
||||||
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AndrewNotes/Avalon/02_Sessions/session 4.md
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AndrewNotes/Avalon/02_Sessions/session 4.md
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|||||||
|
---
|
||||||
|
campaign: Avalon Adventuring Academy
|
||||||
|
type: session
|
||||||
|
session_number: 4
|
||||||
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date: 2025-11-26
|
||||||
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arc: leyline
|
||||||
|
status: planned
|
||||||
|
---
|
||||||
|
# The Descent
|
||||||
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> [!quote] **READ ALOUD – Elias leaves**
|
||||||
|
> Elias runs a hand through his hair and looks at the hatch like it personally insulted him.
|
||||||
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“All right. You go down, I’ll stay topside and make sure nobody catches on that someone’s popped the tap-cell hatch.” He holds up the sap-tap.
|
||||||
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>“I’ll keep this synced. If the heartbeat does anything _really_ stupid, I’ll send you a message. If you start screaming, I’ll… file a report, I guess.”
|
||||||
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>He forces a tight smile. “Have fun in the forbidden sublevels.”
|
||||||
|
|
||||||
|
Give them a moment to tie up any loose ends on the surface before they descend.
|
||||||
|
|
||||||
|
>[!quote] **READ ALOUD - The Hatch**
|
||||||
|
>The hatch sits half-buried between the last two supports of the home bleachers, a slab of old metal bolted into cracked concrete. Someone tried to hide it under a mix of scrub and trash — ticket stubs, a crushed soda can, what might once have been a hot dog.
|
||||||
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>Now that you’re looking straight at it, it’s obvious this isn’t “just” plumbing access.
|
||||||
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>Set into the top of the hatch is a **rune plate** about the size of a clipboard. Four tiny crystals sit at the corners, pulsing faintly. In the middle, the Avalon crest glows dim amber.
|
||||||
|
|
||||||
|
Joe recognizes this- its a mageball play diagram.
|
||||||
|
>[!quote] When Joe notices:
|
||||||
|
>The lines are routes. Small circles marking “players.” Little arrows showing how the “ball” — or in this case, **power** — is supposed to move across the field.
|
||||||
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|
||||||
|
>[!quote] Elias comments:
|
||||||
|
>“It looks like a routing diagram. Same idea as a playbook — don’t overload one lane, don’t leave one wide open.
|
||||||
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You jocks want to earn your scholarships, here’s your chance.”
|
||||||
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|
||||||
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Up close, they see:
|
||||||
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- Four crystals, one at each corner: **Top Left, Top Right, Bottom Left, Bottom Right.**
|
||||||
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- Faint lines etched between them like routes on a field diagram.
|
||||||
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- Three lines are thin, one is thicker. The thicker one is a high-risk, all in lane.
|
||||||
|
- In the center, the amber Avalon crest sits over a small circular rune.
|
||||||
|
- A small line of text along the bottom reads, in tiny script:
|
||||||
|
**“LOAD MUST BE DISTRIBUTED – NO LANE LEFT EXPOSED.”**
|
||||||
|
Have joe make a athetics check DC 13. On success, he knows which order to hit the buttons.
|
||||||
|
>[!quote] On success
|
||||||
|
>As you tap the crystals in your chosen sequence, the etched lines flare to life one by one.
|
||||||
|
>Each corner you hit sends a soft pulse of light across the plate — first to one side, then fanning out across all four paths. The thicker “high-risk” line lights up, but never stays bright for long; the others pick up the slack.
|
||||||
|
>When you hit the last crystal, there’s a low _thunk_ from inside the hatch. The Avalon crest in the center shifts from amber to **green**, and the whole plate cools under your hand.
|
||||||
|
>Bolts slide. Wards unwind. The hatch shudders, then relaxes.
|
||||||
|
|
||||||
|
>[!quote] On failure:
|
||||||
|
>You start the sequence, tapping the corners in the pattern you decided on. At first, the lines flare, but then:
|
||||||
|
>One lane — the thick “all-in” path — suddenly surges brighter than the others, swallowing the load. The plate heats under your fingers.
|
||||||
|
>“UNSAFE LOAD DISTRIBUTION DETECTED – LOGGED.” runs across the bottom of the hatch.
|
||||||
|
|
||||||
|
Joe must then take make a DC 12 con save or 1d4 lightning.
|
||||||
|
|
||||||
|
If they say fuck the puzzle, DC16 str check with a crowbar. Or thieves tools dc 15 to bypass the lock. This IMMEDIATELY alerts administration.
|
||||||
|
|
||||||
|
>[!quote] When they enter:
|
||||||
|
>A vertical ladder drops into darkness. Faint blue light pulses at intervals below, in time with the rhythm you’ve come to recognize.
|
||||||
|
|
||||||
|
|
||||||
|
Soren hears a whisper:
|
||||||
|
>[!quote]
|
||||||
|
>"Roots remember games before they're played."
|
||||||
|
|
||||||
|
Joe feels the rungs vibrate like the crowd stomping at a game.
|
||||||
|
|
||||||
|
>[!quote] **At the Bottom**
|
||||||
|
>You step off the ladder into a low concrete chamber, barely tall enough for Joe to stand up straight. Pipes and conduit run along the ceiling and vanish into the walls.
|
||||||
|
>A single, flickering crystal strip tries and fails to provide “adequate lighting,” pulsing a sickly blue-white.
|
||||||
|
|
||||||
|
The room has a single door- it is thick, and made of metal. There is a rune plate which shows solid amber (standby/locked, not hostile).
|
||||||
|
|
||||||
|
# The Antechamber
|
||||||
|
After they enter the first door (an easy lock- if joe tries to lockpick, let him. if soren tries knock, that works too).
|
||||||
|
>[!quote] **Inside the next room**
|
||||||
|
>The next room is cramped but busy — the kind of place only maintenance techs and people who die in boiler accidents usually see.
|
||||||
|
>There’s a half-collapsed **maintenance construct** in the corner, like a cross between a janitor cart and a crab, its limbs twisted and crystal eye dark.
|
||||||
|
>A wall-mounted **console** hums with a faint glow, showing scrolling text and sigil graphs.
|
||||||
|
Several thick, rune-inscribed pipes run through the far wall, all labeled with worn metal tags.
|
||||||
|
|
||||||
|
## Stuff to Interact With
|
||||||
|
1. **Dead Construct**
|
||||||
|
- Investigation DC 12: This wasn't the work of students/ It was overloaded. Melted plastic blown out from the inside. It is equipped for calibration and safety- not "security" like the constructs in the detention room.
|
||||||
|
- If they try to loot it, it gives a **Tap Calibration Wand**
|
||||||
|
2. **The Console**
|
||||||
|
- A shitty old interface- fallout, but arcane.
|
||||||
|
- On arcana or investigation dc13:
|
||||||
|
>[!quote] On Success:
|
||||||
|
>Lines of text scroll past in a cramped system font. Most of it is boring — power levels, maintenance schedules, ‘Calibrate Field Pulses Every 30 Days Or Else’ warnings.
|
||||||
|
>Then you hit a section of **Error Logs**.
|
||||||
|
>- ERR_B2_LOAD: Draw anomaly – pattern divergence from A-series root.
|
||||||
|
>- SAFETY FLAG: DISTRIBUTION TAP (NODE B2) approaching redline.
|
||||||
|
>- AUTO-THROTTLE ENGAGED – SURFACE BLEED INCREASED TO COMPENSATE.
|
||||||
|
>- NOTE: Students reporting “echoes,” “visions,” and “network instability” considered acceptable collateral.
|
||||||
|
>- ADMIN OVERRIDE: LOG REDACTION IN PROGRESS – AUTH ID: [REDACTED]
|
||||||
|
>- WARNING: ROOT OVERSIGHT PROTOCOL ACTIVE – USER: D’_ _RRIS (LOCKED)
|
||||||
|
>[!quote] On Failure:
|
||||||
|
>You see two errors:
|
||||||
|
>- AUTO-THROTTLE ENGAGED – SURFACE BLEED INCREASED
|
||||||
|
>- LOG REDACTION IN PROGRESS – AUTH ID: [REDACTED]
|
||||||
|
|
||||||
|
3. **Labels on the walls**
|
||||||
|
- Metal tags on pipes:
|
||||||
|
- "FEED - FIELD GRID"
|
||||||
|
- "FEED - SUBWARD LAYER 2"
|
||||||
|
- "FEED - CAMPUS NET"
|
||||||
|
- One tag is missing, screws empty.
|
||||||
|
- On a DC 10 Perception, someone notices something is missing.
|
||||||
|
4. **Heavy Door with Rune Lock**
|
||||||
|
- This leads directly to the **junction chamber**.
|
||||||
|
|
||||||
|
## Core Ideas
|
||||||
|
|
||||||
|
- B2’s load was throttled on purpose.
|
||||||
|
- Admin accepted surface weirdness as “collateral” to keep something else from exploding.
|
||||||
|
- Someone with redacted credentials is scrubbing logs.
|
||||||
|
- There’s a locked “root oversight” user still in the system.
|
||||||
|
# The Junction Chamber
|
||||||
|
|
||||||
|
|
||||||
|
> [!quote] Room Description
|
||||||
|
> The door to the tap cell is heavier than the others, banded with dull metal and etched with a dozen overlapping ward circles. As you approach, the sap-tap in your pack/at your belt starts pulsing faster — like a heart speeding up in anticipation.
|
||||||
|
>
|
||||||
|
> When the door creaks open, the air on the other side is suddenly cooler, but _thicker_, like it’s full of invisible water.
|
||||||
|
>
|
||||||
|
> Node B2 is a **cylindrical chamber**, maybe 40 feet across and 25 feet high.
|
||||||
|
> In the center, a **vertical crystal trunk** rises from the floor and disappears into the ceiling — a translucent “tree” of light, with **four thick branches** extending outward and merging into the walls as glowing conduits. Each branch is engraved with faint labels.
|
||||||
|
>
|
||||||
|
> Sigils flicker and crawl along the surfaces like ants. The whole room hums with the same double-beat rhythm you felt above… but here, it’s so loud it makes your teeth vibrate.
|
||||||
|
|
||||||
|
## Puzzle Interface
|
||||||
|
On the ground around the central trunk, there are **arcane calibration circles** and a **control pedestal** with a few obvious handles / dials.
|
||||||
|
|
||||||
|
The four branches have these labels (some partial, some damaged):
|
||||||
|
1. FIELD GRID
|
||||||
|
2. WARD ARRAY L2
|
||||||
|
3. NET RELAY (LIMITED)
|
||||||
|
4. \[SCRAPED OFF] - only a faint triangle sigil remains.
|
||||||
|
The party can clearly see:
|
||||||
|
- Field and Net branches are over-bright. Clearly overworked.
|
||||||
|
- Ward branch is faint- underfed.
|
||||||
|
- Scraped branch is just weird. It flickers with a pulse, off-beat from the main pulse.
|
||||||
|
## Mechanics
|
||||||
|
Admin has throttled B2 so it wouldn't overload the unknown fourth branch. To compensate, it's bleeding excess into the field + net, which is what's causing the network issues. The system is unstable, but not yet exploding. I want them to stabilize B2 by moving power elsewhere.
|
||||||
|
## Interactables
|
||||||
|
|
||||||
|
1. **Control Pedestal**
|
||||||
|
- Four sliders, labeled:
|
||||||
|
- FIELD
|
||||||
|
- WARD
|
||||||
|
- NET
|
||||||
|
- UNKNOWN
|
||||||
|
- A big central dial, labeled, INTAKE
|
||||||
|
- A gauge showing "STRESS", currently in the yellow zone, bordering red.
|
||||||
|
- Solution:
|
||||||
|
- Turn the intake down slightly, FIELD/NET as well, WARD up a bit, stress goes down.
|
||||||
|
- Otherwise, stress spikes.
|
||||||
|
- On a DC 14 Arcana/Investigation save:
|
||||||
|
>[!quote] On success:
|
||||||
|
>“This is exactly what it looks like: distribution controls. You can’t shut the tap off completely (the dial has a safety lock), but you can adjust how much each branch gets.”
|
||||||
|
>“If you slam any one branch too low or too high, the stress gauge goes red. Stress in the red too long = something breaks.”
|
||||||
|
- Goal: 3 good adjustments before 3 bad ones.
|
||||||
|
### On bad adjustments:
|
||||||
|
1. Echo Surge
|
||||||
|
- Each creatrure makes a DC 13 wis save
|
||||||
|
- On fail, for 1 round, you have disadvantage on attacks/skill checks as a delayed echo yourself interrupts.
|
||||||
|
2. Static Elementals
|
||||||
|
- 1-2 small Arcane Wisps form. They flicker and "scream" in the sound of the PA announcements and crowd noise.
|
||||||
|
3. Branch Flare
|
||||||
|
- One branch overloads briefly, causing:
|
||||||
|
- FIELD: Illusory Mageball players materialize and run phantom routes, tackling anyone near the trunk (DC 13 str save or prone)
|
||||||
|
- Net: Everyone hears a cascade of half-formed whispers and gets Int save DC 13 or has disadvantage on their next mental check.
|
||||||
|
- WARD: A ward backlash throws sparks. Dex save DC13 or 1d6 lightning.
|
||||||
|
### Success- Stabilizing B2
|
||||||
|
|
||||||
|
|
||||||
|
> [!quote] On success:
|
||||||
|
> The hum in the chamber drops from a painful buzz to a low, steady thrum.
|
||||||
|
> The gauge on the pedestal eases down into the green.
|
||||||
|
>
|
||||||
|
> The FIELD and NET branches dim slightly, their glow less frantic. The WARD branch brightens, lines of runes along it filling in like ink spreading through paper.
|
||||||
|
>
|
||||||
|
> The unknown fourth branch flickers once, like an eye opening in the dark… then settles into a quiet, unsettling pulse.
|
||||||
|
|
||||||
|
Little do they know- the unknown branch is now better fed.
|
||||||
|
### Failure- Destabilization
|
||||||
|
Stress gauge locks at max. Braches flicked. Field output drops heavily. Net goes jittery. Ward gets a modest boost. Unknown sucks everything left to stay online.
|
||||||
|
>[!quote] On failure:
|
||||||
|
>There’s a rising whine, like a kettle boiling somewhere under your feet, and then all four branches flare at once.
|
||||||
|
>The gauge slams into the red, and a harsh, mechanical voice barks: “FAILSAFE ENGAGED. RE-ROUTING. ROOT OVERSIGHT PRIORITY.”
|
||||||
|
>The lights go out for a second. When they come back, the room feels… drained. Like the node is sulking, not dead.
|
||||||
|
## The Plate/ Inscription
|
||||||
|
Once things calm down, if they party looks around, they find a plaque, partly hidden behind the conduit, which reads:
|
||||||
|
>[!quote] PLAQUE
|
||||||
|
>ROOT TAP SYSTEM – DESIGN REV. 3
|
||||||
|
>PRIMARY: A-SERIES (ROOT)
|
||||||
|
>SECONDARY: B-SERIES (DISTRIBUTION)
|
||||||
|
>TERTIARY: C-SERIES (OVERSIGHT / RESEARCH) – ACCESS RESTRICTED – SEE DR. K. D’_ _RRIS”
|
||||||
|
|
||||||
|
And a maintenance note, scratched into the wall:
|
||||||
|
>[!quote]
|
||||||
|
>“If B2 keeps redlining, tell admin to shut the C-line off. They won’t. Not after what they paid him. – T.”
|
||||||
|
|
||||||
|
## Epilogue
|
||||||
|
|
||||||
|
> [!quote] As they finish up in B2:
|
||||||
|
> The double heartbeat you’ve all gotten used to fades to a single, slower beat. For a moment, the world feels _less loud_.
|
||||||
|
>
|
||||||
|
> Then Soren hears, very faintly, curling up from the trunk and the conduits and the stone itself:
|
||||||
|
>
|
||||||
|
> “Roots remember what rivers forget.
|
||||||
|
Roots remember what _they_ bury.”
|
||||||
|
|
||||||
|
Ben recieves a message on his phone:
|
||||||
|
>[!quote] Elias:
|
||||||
|
>“Hey. The tap just… _changed_. Whatever you did, the hum up here just dropped. Also, three different campus systems just rebooted at once.
|
||||||
|
You alive down there? Because administration sure as hell noticed something.”
|
||||||
Loading…
x
Reference in New Issue
Block a user