# Millie Fairweather

> DM-facing NPC writeup. Tactical brain of [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]], social status: “fucking dork” (for now).

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## Role

- **Age:** same year as PCs  
- **Heritage/Class:** Human / half-elf Wizard (Divination / War Magic vibes)  
- **Pronouns:** they/them (most students default to he/him until corrected)  
- **Primary Faction:**  [[Avalon Factions#2. Student Factions & Cliques#2.1 Mageball Team & Jocks | Mageball Team]] 
- **Public Image (early):** quiet nerd, eats alone, easy target.

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## What Students Know

- Freshman year:
  - Thin, glasses always sliding down their nose, tray clutched too tight.  
  - Constantly carrying notebooks, always scribbling plays, patterns, random math.
  - Easy target for jocks who need to feel big.

- First real moment:
  - Chaz heckles them in the cafeteria.  
  - Millie fires back with a clean, razor-sharp breakdown of why the team keeps losing:
    - “I can *see* us losing to *rival school* because you leave left field wide open and they send a runner straight down it every play.”  
  - They don’t raise their voice; they just *say it* and keep walking.

- By late freshman / sophomore:
  - Seen hovering near Mageball practice.
  - Occasionally dragged in to “explain that thing again.”
  - Still mocked publicly, but the tone changes once wins line up with their advice.

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## What They Want

### Surface Wants

- To be **taken seriously**: as a caster, as a strategist, as more than a punchline.  
- To prove that brains matter more than raw talent.  
- To stop eating alone every single day.

### Deeper Wants

- To control *something* in their life:
  - Home is chaotic / emotionally distant (tune to taste).  
  - Mageball is the one place where patterns make sense.
- To matter so much to the team that they *can’t* be discarded.

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## Methods & Tactics

- Hyper-observant:
  - Watches people like they’re studying film.  
  - Remembers mistakes, especially other people’s.
- Conflict style:
  - Avoid, avoid, avoid… then drop one precise, devastating comment and retreat.
- Uses:
  - Notes, diagrams, rituals of analysis (“if A, then B, unless C happens in quarter three”).

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## Relationship to [[Chaz Ironwick | Chaz]] & the Team

- [[Chaz Ironwick | Chaz]] :
  - Bully → stunned mark → eventual biggest hype-man.
  - Their dynamic is the emotional spine of the Mageball subplot.
- Team:
  - Initial resistance (“we’re not listening to some nerd”).  
  - Gradual reliance (“what’s the call, Fairweather?”).
- By junior year:
  - Millie calls plays from the sideline.
  - Coach/ Estrada treat them like assistant staff.

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## Relationship to the PCs

- **Joe:**
  - Sees him as a potential ally:
    - A jock who might actually *listen*.
  - Will test him with small suggestions before trusting him fully.
- **Ben:**
  - Mild contempt at first:
    - Ben is noise and chaos, which wrecks their precious patterns.
  - Later might rely on Ben for social manipulation (“you talk to people, I’ll tell you what they need to hear”).  
- **Soren:**
  - Equal parts fascinated and terrified:
    - They see how Root weirdness clusters around her.
    - May be the first student to connect her episodes to anomalies around the field.

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## Secrets & Pressure Points (DM Only)

- Millie has been quietly tracking **Root fluctuations during games**:
  - Their notebooks are full of “coincidences” Oversight would kill to see.
- They have a small shrine / corkboard in their room:
  - Korrin Gate diagrams,
  - Old Mageball match reports,
  - Maps of leyline flow under the valley.
- If the Coherence starts touching the field more directly:
  - Millie is a prime candidate for “accidental prophet” or Root tactician.

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## How to Play Millie

- **Voice:** Soft but sharp; rarely raises volume, but words cut deep.  
- **Body language:** Hunched at first, opens up around people who respect them; always fidgeting with pen or playbook.  
- **Sample Lines:**
  - (to Chaz) “I can see us losing because you leave left field wide open and they send a runner straight down it every play.”  
  - (to Joe) “If you line up here, he’ll bite. He always bites. Just… trust me.”  
  - (later, about Root weirdness) “It’s not luck. Patterns don’t do that by accident.”
- Let them be funny, but rooted in competence, not clowning.

